3D WIMP put into action for 3D GUI (original) (raw)

The accurate handling of Graphical User Interface plays a crucial role in the current technology era. This exposition presents the analysis of the successful attempt to apply sensor and control techniques on 3D human computer interfacing for changing 2D visual to 3D visual. The 3D input device virtual reality data glove is used to provide interactivity for handling and manipulating various 3D icons and 3D graphical objects on the computer screen. IT successfully handles the issue related to six degrees of tracking since manipulating 3D objects requires the handling of Six degrees of freedom (DOFs), i.e. three independent axes of movement and three axes of rotation for every object. In the situation of a 2D, the surface limitation does not allow large no of windows and icons to be positioned on the screen whereas in 3D ,the number of windows and icons can be situated top, down, left, right, and even in back surface since the windows are pushed back their appearance is smaller due to ...