Virtual reality: educational and methodological aspects (original) (raw)

A VIRTUAL REALITY EDUCATIONAL SYSTEM

No doubt; today's world is witnessing an unprecedented explosion of information; where people's awareness of the importance of information has developed and consequently their interest to invest it has increased. This research deals with explaining and clarifying the concept of a virtual reality educational system. The research has adopted two methods, Descriptive method & experimental method. This research has also included sample: The study consists of (100) students from the eighth level at the faculty of computer science & information technology – Neelain university. This research includes the concept of A virtual reality educational system for the development of computer networking skills, Contain this research on five chapters, Chapter I contains the general framework of the research, the importance of research, methodology and sample assignments and Chapter II contains theoretical framework and is divided into three axes (e-learning, virtual reality, educational software design model) and third chapter includes procedures for research and Chapter procedures includes Find and interpret the results of research and commandments

Tendencias y características de la realidad virtual

2020

Virtual Reality has greatly evolved between 1940s and 1990s. Since then, it has been implemented in multiple research and knowledge areas, the most recognized being the entertainment industry. In order to establish the state of Virtual Reality and get an idea of its prospects, 537 scientific documents have been reviewed, applying search criteria, more specifically, Virtual Reality applied to education. A bibliometric analysis was realized based on summarizing each document, as well as its keywords and trends, then proceeding to categorize each one, according to the field of application. It was found that Virtual Reality is having relevance in medicine and training area, due to the ability to simulate difficult situations and above all, specific conditions raised by instructors. The future of Virtual Reality as a tool to train professionals in multiples areas is promising.

THE DEVELOPMENT OF A VIRTUAL LEARNING ENVIRONMENT USING VIRTUAL REALITY TECHNOLOGY

Ayomide Onibokun, 2022

This is a report explains the details of development process of a virtual learning environment using virtual reality technology using air condition installation and a building construction work pile as the focus area. The main feature of this project is to have an overview of a construction process before using it physically; this project was built for virtual reality mode and desktop mode. A virtual learning environment, a user can navigate within the VR space and interact with objects in the virtual space.Interventions commonly take the form of questioning, listening, giving information, explaining some phenomenon, demonstrating a skill or process, testing understanding and capacity, and facilitating learning activities such as note taking, discussion, assignment writing, simulations and practice. Teaching involves creating an environment and engaging with others, so that they learn particular things. This can be anything from tying a shoe lace to appreciating the structure of a three-act play. Teaching has three key elements which are focus, knowledge and the ability to engage people in learning.

Study Paper On Education Using Virtual Reality

2016

This report provides a short study of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. In today's market, virtual reality is playing an crucial role for the humans. If we consider the foreign countries than using virtual reality they try to create the same feelings not only for the school children's as well as for the upper education. In this paper, we have study the technologies used in virtual reality.

The use of virtual reality in education

… 2004 (ASBBS 2004), 2004

Recent research in the area of multimedia conducted by the author in Australia, the United States and Latin America has reconfirmed the importance and effectiveness of visual features in teaching and learning materials. It has been demonstrated that multimedia can provide a very effective teaching and learning environment in such a way that the learning style preferences (visual, aural, text and kinaesthetic) of the learners are taken into consideration.

Integration of Virtual Reality in the Instructive-Educational Process in Primary Education

2021

Today's children live immersed in the digital environment and build in this environment connections, both social connections and connections with their fields of interest. The classroom could be that submarine that students sail safely in the ever-deeper waters of digital technology and the Internet and that will lead students on the fascinating journey of knowledge. How prepared are teachers and parents to be children's guides? The aim of this paper is to identify the availability of teachers who teach in primary education and parents who have children enrolled at this level on the use of virtual reality in education, more precisely in the instructional-educational process. The research findings support both the positive opinions of teachers and parents regarding the use of virtual reality in education, and their willingness to integrate this type of technology in the instructional-educational process.

Educar en emociones a través de la realidad virtual: una propuesta metodológica para Educación Primaria

6th Virtual International Conference on Education, Innovation and ICT, 2021

Cada vez es más frecuente la integración de las TIC en las aulas como recursos didácticos, pues son muchas las posibilidades que ofrecen para enriquecer y mejorar cualquier contenido curricular en los procesos de enseñanza-aprendizaje. Sobre esta premisa, autores como Pons y Llorent-Vaquero (2020) manifiestan que el uso de las TIC genera en el alumnado una serie de constructos cognitivos y emocionales, siendo las emociones uno de los elementos clave en la motivación hacia su uso. Concretamente, la realidad virtual (RV), mediante experiencias de exploración interactiva, es muy efi- caz para potenciar habilidades emocionales, expresivas y creativas en contextos educativos (Jensen y Konradsen, 2018; Papanastasiou, Drigas, Skianis, Lytras y Papanastasiou, 2019). Considerando las múltiples oportunidades que este tipo de tecnología nos brinda con respecto a su inclusión en la educación, el objetivo general planteado es utilizar la RV como recurso didáctico para estimular la ex- presión de sentimientos y emociones en el alumnado de Educación Primaria. Referente al desarrollo metodológico, la inmersión contextual se llevará a cabo con la obra artística El dormitorio en Arlés, de Vicent van Gogh. Se ha decidido seleccionar esta obra por el alto componente sentimental que ofrece. La experiencia virtual se realizará con la aplicación móvil Sketchfab, dado que permite la visualización de contenidos en 3D tanto en dispositivos móviles como en computadoras. En este caso, niños y niñas formarán grupos y usarán smartphones. Asimismo, tendrán que construir sus propias gafas de RV to- mando como referencia la plantilla de fabricación de Google Cardboard. Una vez descrita brevemente la obra haciendo especial hincapié en la expresión de sentimientos del pintor durante los años de crea- ción (existen tres versiones), se observará una proyección de la misma para conocer las sensaciones que provoca en el alumnado. Tras finalizar la inmersión, pintarán de manera individual el cuadro aña- diéndole, también, algún elemento personal para ayudar al artista a combatir la soledad manifiesta. Se concluye que la propuesta presentada puede tener importantes implicaciones educativas sobre todo para empoderar a niños y niñas en la identificación y gestión de sentimientos y emociones en vista de la transdisciplinariedad que propicia la RV.

Application of Virtual Reality in a Learning Experience

The project is an application that allows users to interact in a virtual environment via a web interface, in which models are in three dimensions to simulate different activities. The application focuses on education with virtual reality technology, enriching the student's perception through the interaction with objects in an artificial world, facilitating their learning. A website was designed for this purpose, on which the application can be executed directly in the web browser with the help of a plugin or downloaded and run as a native application. The user navigates in the virtual environment containing a three-dimensional replica of one of the laboratories of the Polytechnic School N.U.E.. The tests consisted of running the model and laboratory simulations. The results obtained from forms show that the use of virtual reality is valid, accepted and helps understanding the context of the simulations.

Use of Virtual Reality Technology In the Digitalization Process of Education: Four Model Museum

2021

Along with the developing technology and the social risks human faces, the society’s trends towards digital technology is inevitable. Undoubtedly, the interest of individuals in digital technologies has directly affected all sectors. The transformation of societies depending on their technological needs and conveniences offered by technology has formed new supply-demand balances, and sectoral changes have occurred in line with the demands of the society that was formed by the supply-demand balance. From a sectoral point of view, communication and related technologies have also been affected by all these transformations. Major developments in communication technologies have also led to changes in all sub-disciplines that are dependent on it. These changes have been so great that it has become necessary to explain separately and academically each of them. As a new and spreading technology, virtual reality technology is considered as a new opportunity by means of its key concept defini...