New Developments in Computer Assisted Creative Problem Solving (original) (raw)

Computers and Creative Problem Solving

Management Research News, 1993

We live in a world that is undergoing continuous and rapid change. Situations are regularly encountered that have not previously arisen. Technology, competition, changes in social values, new expectations of customers, economic upheaval and all the other kinds of changes that can occur in the business environment produce new problems for management. Often solutions to such problems requires insight that traditional, well used problem solving techniques are unable to provide. Under such circumstances the need for creative problem solving assumes a greater importance than ever before. Developments in world markets, shorter production cycles, the requirement to find new ways to resource the exploitation of opportunities, and the scarcity and cost of basic resources are just a few of the new challenges to the modern day executive. In order to respond to such challenges there is a need to think creatively.

On the role of computers in creativity-support systems

A.M.J. Skulimowski (ed.) Proceedings of KICSS’2013, 2013

We report here on our experiences with designing computer-based creativity-support systems over several years. In particular, we present the design of three different systems incorporating different mechanisms of creativity. One of them uses an idea proposed by Rodari to stimulate imagination of the children in writing a picture-based story. The second one is aimed to model creativity in legal reasoning, and the third one uses low-level perceptual similarities to stimulate creation of novel conceptual associations in unrelated pictures. We discuss lessons learnt from these approaches, and address their implications for the question of how far creativity can be tamed by algorithmic approaches.

Developing a graphic tool for creative problem solving in design groups

Design Studies, 2000

rom the early days on, creativity techniques have been incorporated in design methodology 1. Creative problem solving (CPS) is the common name for methods that utilize creativity techniques within an organizing framework 2. These days, creative problem solving meetings are often used in product design, especially in the early phases of design projects. Creative problem solving meetings assist design groups in exploring the problem space and generating a wide variety of novel ideas, thus obtaining an overview of potential design directions. Such meetings are regarded as useful in product design 3 , but there are vital differences between the ways designers usually work and the ways in which traditional tools for stimulating creativity are set up. In product design, visual expression, especially in the form of sketching, is a key activity in the process of originating new

Pictorial Of Representation In Solving Word Problems

IJSTR, 2020

The pictorial of representation in solving word problems in this study is the interpretation of using illustrations of images in solving problems in the form of stories through polya steps. The representation shown by students when the process of understands is done by identifying the problem to find important information on the problem, the process of preparing a plan is shown through translations and conversions of information into the form of picture illustrations, the process of Carry out the plan is done through calculations using reduction operations, the look back process is carried out to check or clarify the results obtained according to the question information. The results of this study found that subject 1 did not complete the polya steps, only identified and devise a plan by picture illustration the accompanied by symbolic descriptions, subject 2 was only inaccurate caused by ignoring the last step which was to look back the results obtained, so that the impact of the image illustration with result of calculations inconsistent or not the same.

Two general classes in creative problem-solving? An account based on the cognitive processess involved in the problem structure - representation structure relationship.

In Proceedings of the Workshop “Computational Creativity, Concept Invention, and General Intelligence”, editors Besold, T.; Kühnberger, K.-U.; Schorlemmer, M. and Smaill, A., Publications of the Institute of Cognitive Science, 01-2014, Osnabrück., 2014

The creative problem-solving performed by natural cognitive systems includes a wide variety of tasks of different degrees of difficulty. A classification of creative problems in two broad categories is proposed, based on problem structuredness and the cognitive processes used in regulating the problem structure-representation structure relationship in creative problem-solving. A cognitive theoretical framework is used to exemplify the difference in cognitive processes participation in these two classes of creative problem solving.

Computer Produced Mind-Maps, Rich Pictures and Charts as Aids to Creativity

Creativity and Innovation Management, 1995

Good communication and shared understanding between executive teams are extremely important. Teams have to find ways to present increasing amounts of information to one another effectively. Techniques which help people to make better use of information, help discussion and debate, and aid clarity of communication are invaluable. Computer assisted creativity tools employing graphical representations have much to offer individuals and groups working on problems or trying to structure their thinking. They provide a stimulus which is absent when using conventional thinking. The paper provides a review of a selection of these creativity enhancing tools.

How can computers be partners in the creative process: Classification and commentary on the Special Issue

International Journal of Human-Computer Studies, 2005

The different ways that computers can be involved in creative work are examined. A classification based on four categories of human-computer interaction to promote creativity is proposed: computers may facilitate (a) the management of creative work, (b) communication between individuals collaborating on creative projects, (c) the use of creativity enhancement techniques, (d) the creative act through integrated human-computer cooperation during idea production. The papers in the Special Issue are discussed according to this classification. Issues to be considered in future work on human-computer interactions for promoting creativity are discussed.

Supporting creativity in problem solving environments

Proceedings of the fourth conference on Creativity & cognition - C&C '02, 2002

We seek to provide a theoretical basis for the development of problem solving environments that support creativity. This paper combines flow theory, the systems model of creativity, and a newly developed workflow of problem solving to produce a theory of the creative problem solving user, WorkFlow. It extends the definition of usability to include creativity and identifies key areas and methods for the support of creativity in problem solving.

Using Drawings and Generating Information in Mathematical Problem Solving Processes

Eurasia Journal of Mathematics, Science and Technology Education

The purpose of this paper is to investigate how drawings can contribute to generating new information when solvers use drawings in solving mathematical problems. For this purpose, two episodes, in which drawings enabled a solver to find ideas useful for his solutions, were qualitatively and closely analyzed, especially focusing on what roles drawings could play when the solver found new information about the problem situations. The analysis demonstrates the following aspects of use of drawings: (a) drawings can contribute to information generation by producing unexpected combinations or configurations of elements solvers identified in the problem situations previously, which led the solver to recognizing emergent patterns; (b) the use of drawings includes cyclic processes, through which the solver's understanding of the problem situations and his way of interacting with drawings varied each other. Implications for instruction will be also discussed on the basis of such aspects.