3D Modeling and Virtual Applications for the Valorization of Historical Heritage (original) (raw)

Knowledge and Valorization of Historical Sites Through 3D Documentation and Modeling

ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2016

The paper presents the first results of an interdisciplinary project related to the 3D documentation, dissemination, valorization and digital access of archeological sites. Beside the mere 3D documentation aim, the project has two goals: (i) to easily explore and share via web references and results of the interdisciplinary work, including the interpretative process and the final reconstruction of the remains; (ii) to promote and valorize archaeological areas using reality-based 3D data and Virtual Reality devices. This method has been verified on the ruins of the archeological site of Pausilypon, a maritime villa of Roman period (Naples, Italy). Using Unity3D, the virtual tour of the heritage site was integrated and enriched with the surveyed 3D data, text documents, CAAD reconstruction hypotheses, drawings, photos, etc. In this way, starting from the actual appearance of the ruins (panoramic images), passing through the 3D digital surveying models and several other historical info...

Imaged-based virtual tours and 3D modeling of past and current ages for the enhancement of archaeological parks: the VisualVersilia 3D project, «Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci. », XLII-5-W1, 2017, pp. 639-645.

The research project VisualVersilia 3D aims at offering a new way to promote the territory and its heritage by matching the traditional reading of the document and the potential use of modern communication technologies for the cultural tourism. Recently, the research on the use of new technologies applied to cultural heritage have turned their attention mainly to technologies to reconstruct and narrate the complexity of the territory and its heritage, including 3D scanning, 3D printing and augmented reality. Some museums and archaeological sites already exploit the potential of digital tools to preserve and spread their heritage but interactive services involving tourists in an immersive and more modern experience are still rare. The innovation of the project consists in the development of a methodology for documenting current and past historical ages and integrating their 3D visualizations with rendering capable of returning an immersive virtual reality for a successful enhancement of the heritage. The project implements the methodology in the archaeological complex of Massaciuccoli, one of the best preserved roman site of the Versilia Area (Tuscany, Italy). The activities of the project briefly consist in developing: 1. the virtual tour of the site in its current configuration on the basis of spherical images then enhanced by texts, graphics and audio guides in order to enable both an immersive and remote tourist experience; 2. 3D reconstruction of the evidences and buildings in their current condition for documentation and conservation purposes on the basis of a complete metric survey carried out through laser scanning; 3. 3D virtual reconstructions through the main historical periods on the basis of historical investigation and the analysis of data acquired.

M. E. Masci, A. De Santis, K. Fernie, D. Pletinckx, 3D in the CARARe Project. Providing Europeana with 3D Content for the Archeological and Architectural heritage: the Pompeii Case Study, «VSMM 2012 Conference Proceedings» (Milan, Italy, 2-5 September 2012), 2012, 227-234. ISBN 978-1-4673-2562-2

CARARE is a best practice network funded by the EU ICT Policy Support Programme. It is aimed at establishing a best practice network of heritage agencies, archaeological organisations and research institutions to establish an aggregation service for Europeana for archaeological and architectural digital content, including images, texts and 3D objects. CARARE is particularly focused on recommendations for metadata schemas dedicated to archaeological and architectural heritage and on solutions for the publication of 3D and Virtual Reality content. This paper describes the recommendations which have been made by the project for publishing 3D objects online in easily accessible formats such as 3D PDF with the metadata necessary for discovery in Europeana. It is illustrated by the contribution of the Scuola Normale Superiore and its work in preparing 3D representations of Pompeii monuments for publication through Europeana.

3D Modelling and Visualization in Field Archaeology. From Survey To Interpretation Of The Past Using Digital Technologies

GROMA Documenting Archaeology, 2020

Over the last few decades, there has been a growing interest in the fusion of the humanities and the hard sciences. The continuous experimentation and contamination between these two disciplines has led to the emergence of new horizons of research and open to perspectives and issues previously unthinkable. Finally, it has started the development of specific technologies for the cultural domain. Among these technologies, virtual archaeology, which we could define as the set of processes of acquisition, analysis and interpretation aimed at visualizing and simulating the past using 3D digital technologies and a theoretical and multidisciplinary scientific approach, has now reached its maturity. In this contribution the potentials in using 3D modelling as a tool of investigation and visualization for a deeper understanding of archaeological sites is presented. The discussion is supported by the case study of the roman villa of Aiano, built at the beginning of the 4th century A.D. and characterized by monumental architecture and decorations.

3D Modeling in Archaeology and Cultural Heritage: Theory and Best Practices

Fabio Remondino, Stefano Campana

Contents INTRODUCTION M. Santana Quintero 1 ARCHAEOLOGICAL AND GEOMATIC NEEDS 1.1 3D modeling in archaeology and cultural heritage – Theory and best practice S. Campana 1.2 Geomatic and cultural heritage F. Remondino 1.3 3D modelling and shape analysis in archaeology J.A. Barceló 2 LASER/LIDAR 2.1 Airborne laser scanning for archaeological prospection R. Bennet 2.2 Terrestrial optical active sensors – theory & applications G. Guidi 3 PHTOGRAMMETRY 3.1 Photogrammetry: theory F. Remondino 3.2 UAV: Platforms, regulations, data acquisition and processing F. Remondino 4 REMOTE SENSING 4.1 Exploring archaeological landscapes with satellite imagery N. Galiatzatos 5 GIS 5.1 2D GIS vs. 3D GIS theory G. Agugiaro 6 VIRTUAL REALITY & CYBERARCHAEOLOGY 6.1 Virtual reality, cyberarchaeology, teleimmersive archaeology M. Forte 6.2 Virtual reality & cyberarchaeology – virtual museums S. Pescarin 7 CASE STUDIES 7.1 3D Data Capture, Restoration and Online Publication of Sculpture B. Frischer 7.2 3D GIS for Cultural Heritage sites: The QueryArch3D prototype G. Agugiaro & F. Remondino 7.3 The Use of 3D Models for Intra-Site Investigation in Archaeology N. Dell’Unto

3D Models in Cultural Heritage

International Journal of Computational Methods in Heritage Science (IJCMHS), 2017

Metric surveys are a key component in Cultural Heritage. Metric surveys are in fact a basic input for a wide range of activities, from documentation to study, from restoration to valorization, that rely on the current condition of the monument. In recent years, laser scanning and, more recently, digital photogrammetry offered new perspectives, widening the perspectives of 3D Cultural Heritage recording. Digital technologies provide new ways to collaborate, record excavations, and restore artifacts, and in such a way they are transforming the way Cultural Heritage practitioners (researchers, archaeologists, curators) work. This paper attempts to review the methods for 3D digitization that are today available and discuss the possible use of 3D models beyond the pure extraction of reliable and accurate measures.