Augmented Reality in Architecture: Rebuilding Archeological Heritage (original) (raw)
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The use of augmented realityfor renovation of cultural heritage sites, 2024
Augmented reality is an innovative technology that merges the virtual and real worlds to create a unique interactive experience for users. Although the technology only became widely known in the mid-2000s, its potential and applications continue to evolve rapidly, especially with the advent of smartphones and other mobile devices that allow a wide range of users to interact with augmented reality in their everyday lives. In the field of cultural heritage and tourism, augmented reality opens up new opportunities for the restoration and presentation of historical buildings and places that no longer exist or have been altered by time, giving visitors the opportunity to see and experience the historical environment in its original form. However, to effectively use augmented reality in this area, it is necessary to ensure an exact correspondence between virtual objects and the real environment, as well as to implement navigation functions that will help users easily navigate the virtually restored space. Developing and implementing augmented reality solutions requires not only technological expertise but also a deep understanding of the historical, cultural and social context of the objects being recreated. Based on our research, we have developed a concept of an augmented reality application for the reconstruction and promotion of cultural heritage. This includes methods for accurately recreating historical locations and objects in a virtual environment, as well as developing intuitive navigation tools for users. The main achievement of the work is the creation of a foundation for the further development of augmented reality technologies in this area, with a focus on improving the interaction between virtual and real components, which will help increase audience engagement and raise awareness of historical and cultural heritage. This opens up broad prospects for the use of augmented reality for cultural heritage, and the proposed approaches can serve as a basis for future innovative projects in this area.
What architectural historians can learn from augmented reality technologies?
Proceedings of the 2011 international conference …, 2011
Architectural historians can often be confronted with want seems to be insurmountable problems when examining buildings in cityscape or the cityscape itself, and often reconstructions of the cityscape can be problematic. Generally when reconstructing an ancient or lost cityscape it is very unlikely that there will be a detailed plan, let alone elevations or sections to assist in the reconstruction. Evidence of the cityscape can exist as recorded descriptions, illustrated landscapes, government records, street plans (which if old plans can sometime conflict with each other), photographs and directories that record the owners and the purpose of each building. From this rudimentary evidence architectural historians attempt to reconstruct changing cityscapes.
Augmented Reality for the Valorization and Communication of Ruined Architecture
New Trends in Image Analysis and Processing – ICIAP 2019, 2019
This paper is focused on the valorization and the communication about the Mother church of Santa Maria delle Grazie in the Ancient Misterbianco (Catania), one of the rare surviving vestiges of the eruption of Mount Etna in 1669 and the earthquake in Val di Noto in 1693. The project, starting from a 3D digital surveys carried out through reality-based techniques, uses an Augmented Reality approach to propose a virtual re-positioning of some significant elements of the church, removed during the eruption. This study required a deep architectural study and an archival documents research to exactly identify the original location of the re-positioned artworks. Then, a 3D reconstruction carried out to get accurate 3D models of them and Augmented Reality application allows the visitors to experience the current church environment enriched with these original artefacts, in order to achieve a more powerful learning/visiting experience.
Living the Past: Augmented Reality and Archeology
2012 IEEE International Conference on Multimedia and Expo Workshops, 2012
Archeological remnants in urban areas tend to be included in the urban landscape or even remain hidden in subterranean locations which are not visible and, for these reasons, they are accessed with difficulty by visitors. In our previous experience, we developed a mobile application, which guided visitors in real time through various archaeological sites using texts, images, and videos. The results of an evaluation test which collected visitors' impressions and suggestions showed us that the mobile application allowed them to visit archeological remnants in a more participative way but that most visitors were unable to imagine what relation the archaeological remnants had with the ancient urban landscape. To solve this problem and improve the visitors' experience, we are now working at another application, which combines historical and archeological details with an immersive experience. The mobile application recognizes a cultural heritage element by image recognition or by positioning and it augments the interface with various layers of information. Furthermore, the application will provide not only information but it will offer to visitors an emotional experience.
Applied Sciences, 2021
When it concerns dissemination, the relationship between cultural heritage and technology has not always been easy. On the one hand, the emotions involved in knowing, enjoying, and feeling a real heritage remain should not be eclipsed by the technological experience. On the other hand, technology cannot be relegated to the point where its use is so superficial as to make it irrelevant. Hence, in the search of good practices in the dissemination of cultural heritage, it is essential that interdisciplinary work teams, composed of humanists and technicians, design new experiences that try to achieve a balance between what must be shown and the way in which it is done. This paper aims to show the potential of augmented reality (AR) for the dissemination of cultural heritage, since it allows the perceiving of real remains while offering virtual reconstructions and complementary information, sounds, images, etc. A bibliometric analysis focusing on its use for the preservation of the memor...
Augmented Reality as a Research Tool, for the Knowledge and Enhancement of Cultural Heritage
Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain, 2021
Starting from a reflection on the new role of digital technology in this pandemic situation, and particularly the role of AR for Cultural Heritage, this paper presents two AR applications. The first is used to share the analyses carried out on the Pantheon surveys realized between the seventeenth and nineteenth centuries. The second is about the illusionistic dome in the Church of Sant'Ignazio in Rome, realized by Andrea Pozzo. These two applications can display three-dimensional models superimposed onto images and original drawings, and also two-dimensional contents: the results of graphical analysis carried out on digital copies. The final aim of this ongoing research is to develop some AR multimedia content, linked to semantic concepts.
Augmented Reality Applied to the Restoration of Historical Heritage
DYNA
Spain occupies a prominent position among the countries with the most UNESCO World Heritage Sites. The possibilities offered by the application of AR-VR technologies for some of these elements’ virtual reconstruction brings a great opportunity to give visibility and support the transmission of cultural heritage, especially in those cases where physical restoration is not possible. It is increasingly common to find virtual reconstructions of monuments, since these do not damage either put at risk the element being represented. In this work, the process of modelling and reconstructing the Castillo de la Estrella, located in the town of Teba (Malaga), as well as the subsequent development of an Augmented Reality application is presented. This allows the Castillo de la Estrella reconstruction to be displayed virtually on mobile devices such as smartphones or tablets, and might potentially be implemented in the museum that houses the castle itself, providing a tool that improves the visi...
Museums and registered open or closed sites are the places that collect, document, display and preserve the creations of art and science where the individuals of society can learn, research and make connections between today, past and future. These museums and sites are improving with the developments in technology, enabling visitors to experience more by using online interactive applications. Contrary to the inert, one-sided flow of information model, Interactive museum model can inspire visitors with concepts of curiosity, option, cooperation, creativity and discovery like in a game (Beale, 2011). Augmented Reality (AR) enhances our pysical enviorenment with digitally crafted audio, graphics and real-life objects by using eihter monitors or 3D Virtual Reality Headsets, using AR with this purpose supports processual archaeological approaches (Clark and Binford, 1982). With this technology it is possible to introduce the visitors of museums and sites to enhanced visuals of real archaeological artifacts and features, wireless and real time with the help of global positioning satellites. The presentation will evaluate on how to use AR technologies in museums and sites, and discuss the topology of network infrastructure.
Iconarp International J. of Architecture and Planning, 2021
Purpose The architectural preservation embeds all the activities dealing with the sustainability of the built heritage. The representation and diffusion of heritage take a core place in that process. This study aims at the diffusion of the Aqueduct Kuru Kopru towards a broad public audience, establishment of the awareness that Augmented Reality (AR) methods can be used for the evaluation and presentation of the semi-collapsed structures and serving as a model for the representation and diffusion of virtual reconstructions of Architectural Heritage (AH). Design/Methodology/Approach This work refers to restoration and heritage visualization charters, combines Computer-Aided Design (CAD), photogrammetry survey method, and advanced texturing techniques to acquire and model virtual reconstructions of the Aqueduct Kuru Kopru from the Roman-Byzantine period to the year 2017. The paper also describes the frameworks for the implementation of a non-immersive and an immersive AR application to...