Inverse texture synthesis (original) (raw)

ACM Transactions on Graphics, 2008

Kun Zhou

Abstract

... All timing numbers are in units of seconds and are decomposed into z E-step, forward M-step, and inverse M-step. All measurements are performed on a PC with an Intel Xeon Dual-core 3.73GHz CPU and a 4GB RAM. conditions to help our subsequent optimizations. ...

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