Generating Consistent Game Levels (original) (raw)
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Abstract
Stochastic data for procedural content generation is rarely specified in research, and left up to the game designer. Extending an existing set of levels, however, requires their consideration in order to generate spatially consistent levels. Stochastic analysis techniques are adopted from musical composition research and applied to level generation, giving promising results in terms of spatial consistency.
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