A Design Framework For Event Recommendation In Novice Low-Literacy Communities (original) (raw)

Community-based Conference Navigator

As the sheer volume of information continues to grow, information overload challenges users in many ways. Large conferences are one of the venues suffering from this overload. Faced with several parallel sessions and large volumes of papers covering diverse areas of interest, conference participants often struggle to identify the most relevant sessions to attend. We have designed a community-based conference navigator system that uses social navigation support to help conference attendees schedule the most appropriate sessions and make sure that the most important papers are not overlooked.

Designing locative and social media technologies for community collaboration and social benefit

Proceedings of the 24th Australian Computer-Human Interaction Conference on - OzCHI '12, 2012

The convergence of locative and social media with collaborative interfaces and data visualisation has expanded the potential of online information provision. Offering new ways for communities to share contextually specific information, it presents the opportunity to expand social media's current focus on micro self-publishing with applications that support communities to actively address areas of local need. This paper details the design and development of a prototype application that illustrates this potential. Entitled PetSearch, it was designed in collaboration with the Animal Welfare League of Queensland to support communities to map and locate lost, found and injured pets, and to build community engagement in animal welfare issues. We argue that, while established approaches to social and locative media provide a useful foundation for designing applications to harness social capital, they must be re-envisaged if they are to effectively facilitate community collaboration. We conclude by arguing that the principles of user engagement and cooperation employed in this project can be extrapolated to other online approaches that aim to facilitate cooperative problem solving for social benefit.

ST-Diary: A Multimedia Authoring Environment for Crowdsourced Spatio-Temporal Events

Proceedings of the 8th ACM SIGSPATIAL International Workshop on Location-Based Social Networks - LBSN'15, 2015

The intensive use of social media through mobile devices has leveraged the development of digital diary applications that keep track of social events as well as geotagged multimedia content. In a large crowd where users with cultural diversity perform spatiotemporal activities, such geotagged multimedia content facilitates users’ navigation through points of interest (POI) based on their preferences. This work presents a crowdsourced geo-spatial multimedia data aggregation tool that allows users to develop diary chapters relevant to forthcoming users’ spatio-temporal activities. Our proposed solution provides users with the ability to add POIs through an authoring environment with multiple dimensions, such as spatio-temporal filters, multimedia categories, and event types. Specific application domains such as emergency situations, leisure trips, journalism, and tourism can take benefit of this technique. This authoring environment also visualizes geo-spatial multimedia content for collocated points of interest (CPOI) with moving users’ timelines. We plan to integrate our proposed authoring environment as a proof of concept into our existing large-scale crowdsourcing environment that is envisioned to support millions of users during the Hajj 2015 event.

Experiencing events through user-generated media

2010

Large numbers of websites contain (human-readable) information about scheduled events, of which some may display media captured at these events. This information is, however, often incomplete and always locked into the sites. This prevents users from creating overviews of media associated with an event from multiple websites. We carried out exploratory user studies with potential end-users to guide the design of a web-based environment for supporting event-based services. Based on our results, our goal is to provide support for exploring and selecting events and associated media, and for discovering meaningful, surprising or entertaining connections between events, media and participants by consuming linked data. We assembled a large collection of event and associated media descriptions, which we interlinked with the Linked Open Data cloud. The dataset is obtained from three large public event directories (last.fm, eventful, upcoming) represented with the LODE ontology and from large media directories (flickr, youtube) represented with the Media Ontology. We present the results from the user studies, the conversion, interlinking and publication of the data following the best practices of the Semantic Web community, and our initial application design.

Does Anything Ever Happen Around Here? Assessing the Online Information Landscape for Local Events

Journal of Urban Technology, 2014

Pittsburgh. She studies how information is disseminated, sought for, and discovered both online and offline in urban settings. Her investigation combines theories and methods from human computer interaction, information behavior, and urban informatics in order to understand the dynamics of local information consumption and its implications for citizens' civic engagement, and the development of local information systems. Her research has been published at top-tier conferences, including CSCW and CHI.

Typhina, E. (2013, June). Connect: Citizens, City, Environment—Sensory Research for App Development. In Seventh International Association for the Advancement of Artificial Intelligence Conference on Weblogs and Social Media.

The city scape offers a unique place to use mobile media to foster pro-environmental behavior through connecting citizens, to city, to their urban environment. The studies presented here are the start to a series of research studies that will guide the development of a mobile application aiming to foster dialog and action through the presentation of technical data, lived experiences, and community connections within urban nature. Social network theory is used in the presented studies to conceptualize the connections and influences among people and nature. The first study identifies the components of four mobile applications assisting in connecting and influencing citizen behavior toward their environment and each other. The second study identifies citizen’s lived, sensory experiences in urban nature and ways a mobile app could support the sharing of these experiences and spur pro-environmental action. As of this printing, these studies are still in progress. The author will present recommendations for app development based on duel interpretations of the studies at the When the City Meets the Citizen workshop.

An event distribution platform for recommending cultural activities

2011

Abstract: Today, people have limited leisure time which they want to fill in according to their interests. At the same time, cultural organisations offer an enormous amount of activities via their websites. This scarcity of time and the abundance of cultural events reinforce the necessity of recommender systems that assist end-users in discovering events which they are likely to enjoy. However, traditional recommender systems can not cope with event-specific restrictions such as the availability, time and location of cultural activities. ...

Engaging the Community Through Places: An User Study of People's Festival Stories

2019

Peoples lived experiences, stories, and memories about local places endow meaning to a community, which can play an important role in community engagement. We investigated the meaning of place through the lens of peoples memories of a local arts festival. We first designed, developed, and deployed a web application to collect peoples festival stories. We then developed our interview study based on 28 stories collected through the web app in order to generate rich conversations with 18 festival attendees. Our study identifies three parallel meanings that a place can hold based on the following types of festival attendees: experience seekers, nostalgia travelers, and familiar explorers. We further discuss how information technology can facilitate community engagement based on those parallel meanings of place.

Mo-Buzz: Socially-Mediated Collaborative Platform for Ubiquitous Location Based Service

Lecture Notes in Computer Science, 2013

This paper describes a middleware platform for user-generated multimedia contents which facilitates visualization and communication of vectorborne diseases (dengue, malaria, etc.). It acts as a community platform, where diverse users from geographically distributed locations can collaborate to seek and contribute multimedia contents of such diseases and related issues (breeding sites, etc.). Some of the essential services supported by the system are display of live hotspots, timeline, multimedia and Twitter-feed visualization, and location based services for both users and authorities. As a proof-of-concept, dengue disease was selected to build services using this platform to observe its capabilities.