Physical, digital, and hybrid setups supporting card-based collaborative design ideation (original) (raw)
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Design tools and collaborative ideation
T Tidafi and T Dorta Joining Languages Cultures and Visions Caadfutures 2009 Pum 2009 Pp 65 79, 2009
This paper presents the results of a comparative study between traditional analogue tools (sketches and physical models), a CAD software (digital) and a hybrid tool (digital and analogue) that allows immersive freehand sketching and model making (the Hybrid Ideation Space), in order to assess their respective abilities to support collaborative ideation. By comparing these tools, we were able to better understand the relationship between the activity of collaborative ideation, the tools that support it and the experience of the designer in order to provide principles for the development of collaborative tools in design. keywords: Collaborative ideation, design flow, hybrid ideation space résumé : L'article présente une étude comparative entre des outils traditionnels analogues (esquisses et maquettes), un logiciel de CAO (numérique) et un outil hybride (numérique et analogue) qui permet le sketch et le maquettage immersifs (l'Espace hybride d'idéation), pour évaluer leurs habiletés respectives à assister l'idéation collaborative. En comparant ces outils, nous avons été en mesure de comprendre un peu mieux la relation entre l'activité d'idéation collaborative, les outils qui la supportent et l'expérience des designers, dans le but de contribuer aux bases théoriques pour le développement d'outils de collaboration en design. mots-clés : Idéation collaborative, flux de design, espace hybride d'idéation T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009
Digital Tools for Collaborative Design Processes
2021
Diverse practices of collaboration in design, research, teaching, or academia increasingly rely on digital online tools to facilitate processes of working and creating together. But a lot of the available digital platforms are not necessarily designed with the particular needs of these respective practices in mind. Rather, they might focus on commercial contexts, be built on limiting assumptions about work practices and collaboration, or simply lack capabilities for a substantial support of specific knowledge and creative practices within more diverse collaborative settings. In this paper, we take an exemplary look at three widely-used digital collaboration tools and their capacities and limitations to support collaborative design processes in particular. We aim to highlight a few of their embedded dispositions and built-in understandings of collaboration, creativity or productivity and suggest some aspirations for alternative designs.
Using Digital Technologies for Collaborative Conceptual Design
DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London South Bank University in London, UK. 8th - 9th September 2022
Since the COVID-19 worldwide pandemic outbreak, and the requirement to 'stay at home' and 'work from home', we, as a collaborative species have been forced to find ways of computer-supported collaboration. Going beyond global design and distributed design. We now find ourselves as a human race, not with a desire to collaborate using computers, or with a requirement, but it is now a necessity. In many ways, a paradigm shift has occurred. This research investigates the use of novel technology to support student teams in the conceptual design phase of an engineering design project. A review of published literature identified a lack of understanding in the impact that a digital distributed environment can have on the outcomes of a collaborative ideation task. The literature suggested there would be little to no change between working in a collocated and digital distributed environment. An experiment was designed that asked 16 participants working in pairs to complete an ideation task in both a synchronous traditional collocated environment and a synchronous digital distributed environment. The results from the experiment suggest that conducting the ideation task within a digital environment has a negative effect on the outcomes of the ideation task.
Physical Versus Digital Sticky Notes in Collaborative Ideation
Computer Supported Cooperative Work (CSCW)
In this paper, we compare the use of physical and digital sticky notes in collaborative ideation. Inspired by a case study in a design company, we focus on a collaborative ideation task, which is often part of pair-wise brainstorming in design. For comparison and to focus on the different materiality, we developed a digital sticky notes setup designed to be as close to the physical setup as possible, not adding any advanced digital features, even though technology has reached a stage where more sophisticated use of digital sticky notes on digital boards is possible. In this paper, we present a study of ideation among pairs of experienced sticky note users. The ideation sessions were video recorded and analyzed to focus on how collaboration is supported across the two setups. Based on quantitative analyses of the participants' interactions with the artefacts, talking patterns, position and attention during the sessions, we qualify how the differences and similarities between the 2 setups have an impact on note handling, ideation techniques, group dynamics and socio-spatial configuration, e.g. the use of the room, the boards and tables. We conclude that, while the physical setup seems more appropriate for creating notes and posting notes, the digital setup invites more note interaction. Nevertheless, we did not find significant differences in the ideation outcome (e.g., number of notes created) or how participants collaborated between the 2 setups. Hence, we argue that collaborative ideation can successfully be supported in a digital setup as well. Consequently, we believe that the next step in a technological setup is not an either or, but should bring the best of the two worlds together.
Digital tools in collaborative creative work
Proceedings of the 10th Nordic Conference on Human-Computer Interaction
The aim of the workshop is to examine and discuss the role and functions of digital tools in collaborative creative work. While advancements in Human-Computer Interaction (HCI) research offer considerable potential for supporting creative work practices, particularly collaborative practices, we believe this design space is underexplored. We invite researchers from the fields of HCI who are interested in creativity research to come together to further our understanding as well as explore opportunities for future research in this area. We will discuss workshop participants' visions and experiences in order to identify central themes that can shape the future design of digital tools in collaborative creative work.
Digitally-Mediated Design Thinking Ideation
American Educational Research Association Annual Meeting, 2020
This paper reports the results of a case study developed around a workshop implemented at the 12th international conference on Computer-Supported Collaborative Learning. Both the focus and the design of the workshop centered around design thinking: the workshop itself was developed to enact the design thinking process model, while the process was leveraged to encourage the generation of creative ways to facilitate digitally-mediated ideation. The ideation process of writing creative ideas on sticky notes and collaboratively organizing and selecting a focus offers many benefits, yet has proven difficult to translate to digitally-mediated environments. This work describes the implementation of the workshop as a design case, and offers general themes that emerged from an analysis of workshop outcomes. It concludes with implications for future work around this issue, and reiterates the need for online collaborative tools for enacting ideation as part of the design thinking process.
Managing design ideas with a shared drawing tool
Interacting with Computers, 1993
The generation of design ideas in group discussion is a complex and dynamic process. The fluent expression of ideas and the ability to interact and build on representations created by others contributes significantly to the process. When group members are separated by physical distance, the fluency of this process is interrupted. Computerized shared drawing tools re-establish this fluency. Such tools need to aid not only the drawing process, but also the management of design ideas during the process. The paper lays the groundwork for the design of the idea management portion of a shared drawing tool. It presents a list of group idea management behaviours and identifies user requirements in support of these activities. A prototype shared drawing system is described which attempts to incorporate the user requirements into an interface design. The paper then presents the results of a usability study conducted on the prototype. The interface performed miserably, but the study provided support for the user requirements and gave detailed insight into how a shared drawing interface should be designed.
Point and sketch: collaboration in the hybrid ideation space
2008
Cet article documente une étude sur le travail d'idéation collaborative dans l'Espace hybride d'idéation. Nos observations se concentrent sur la nature collaborative du design conceptuel, comme processus social fait à travers des gestes et des représentations graphiques et verbales qui permettent la négociation et la prise de décisions. Deux groupes différents d'usagers ont participé à cette étude : une courte expérience (20 minutes) avec des étudiants de design travaillant en paires et une expérience longue (6 heures) avec une équipe de designers praticiens. Nous avons observé que les membres de l'équipe participaient de manière égale dans la conversation réflexive quand ils étaient à l'intérieur de l'esquisse immersive, l'un(e) manipulant le crayon numérique, l'autre le pointeur laser.
Signs of Collaborative Ideation and the Hybrid Ideation Space
Design Creativity 2010, 2011
We describe the signs of Collaborative Ideation (CI) that have been observed in face-to-face design settings using two methodological tools, the CI Loop and the Design Flow pattern. The CI Loop, which includes body gestures, was first observed in this study and captures the participants' design conversation while collaborating. The Design Flow assesses the designer's experience while designing. The main goal is to better understand collaborative ideation, from the user's experience point of view, in order to better assess collaborative design tools. We present two protocols (short with students; long with professionals) done in the Hybrid Ideation Space (HIS), a face-to-face CI tool. The HIS has previously been evaluated and compared to traditional and digital tools, and appears to enhance the collaborative ideation process. This study also proposes an eventual relationship between CI Loop and Design Flow pattern at micro (during a minute) and macro levels (during a longer period).