Preservice Classroom Teachers' Opinions on Use of Educational Games in Instructions of Primary School Courses (original) (raw)
Related papers
Pre-service Teachers' Views about Digital Teaching Materials
Educational policy analysis and strategic research, 2019
Pen Academic is an independent international publisher committed to publishing academic books, journals, encyclopedias, handbooks of research of the highest quality in the fields of Education, Social Sciences, Science and Agriculture. Pen Academic created an open access system to spread the scientific knowledge freely.
2018
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Curriculum'. The project focussed on the use of 'off the shelf' tabletop games in Higher Education. We examined the use of games in six different settings, working in three faculties and with four year groups (levels 3, 5, 6 and 7). Our findings suggested that the strength of tabletop games lies in the creation of a 'safe space' in which to engage in discussions of complex, and at times contentious, topics and in enabling students to take control of their own learning. At the same time, the project findings suggest that 'game literacy' amongst students and staff should not be assumed, and that it is important to not overestimate the level of enthusiasm engendered by 'playful' activity. Finally, issues of cost (in terms of staff time and materials), while low in comparison to digital games, remain a significant factor.
Call for Papers The Fourth Workshop on the Impact of Pen-based Technology on Education
2000
Objectives: A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas including nursing, veterinary science, geology, ethno-musicology, anthropology, landscape architecture, writing, mathematics, computer science,
Game-Based Assessment in Academic Writing Course for Pre-Service Teachers
2020
Integration of technology in language learning has become a recommendable initiative for English as Second Language (ESL) instructors. Previous studies have noted remarkable improvement of students' learning through the integration of games in classroom teaching. However, little attention has been given to the integration of games element in language classroom that particularly aims to hone students' writing skills. In response to current language learning situation related to writing skills, this current study sought for a new method of assessment in ESL context. An online game application, Kahoot, was used as the primary tool for students' assessment in an academic writing course participated by 32 ESL students in a public university in Malaysia. Qualitative research design was conducted in this study and collection of data was conducted through focus group discussion with ESL learners and a semi-structured interview with ESL instructors. The Responses from students and instructors were recorded and transcribed in verbatim. Thematic analysis of the data revealed that ESL learners found that game-based assessment is highly engaging despite of some learners' anxiety towards the use of technology. ESL instructors also highlighted the importance of learning objectives in assessing students' performance regardless of the tools used.
Journal of Academic Research and Trends in Educational Sciences
The article is devoted to game modeling in the activity of university language teachers. Games serve not only for entertainment, but also for the development of mental and physical skills. For the development of mental activity, there are games such as puzzles, riddles, word games, etc.
Motives of Pre-service Classroom Teachers for Sports Activity Participation
Educational Policy Analysis and Strategic Research, 2019
Pen Academic is an independent international publisher committed to publishing academic books, journals, encyclopedias, handbooks of research of the highest quality in the fields of Education, Social Sciences, Science and Agriculture. Pen Academic created an open access system to spread the scientific knowledge freely.