Implementing screens within screens to create telepresence in reality TV (original) (raw)

Presence Production in Live Television: Experiments in Interaction and Mediation in a Digital Environment

This article describes experiments that combined presence technology with multi-camera television production. This technique can unite two people in different spaces in a single visual reality space and provide eye contact; it can also depict them as being in a single room. This study is based on the participants' experiences with this kind of television production. In addition a group of viewers was asked to give their views on the realism of the recordings.

Being There: The experience of presence in mediated environments

Emerging Communication, 2003

Presence, the experience of 'being there' in a mediated environment, has become closely associated with VR and other advanced media. Different types of presence are discussed, including physical presence, social presence, and co-presence. Fidelity-based approaches to presence research emphasize the fact that as media become increasingly interactive, perceptually realistic, and immersive, the experience of presence becomes more convincing. In addition, the ecological-cultural approach is described, pointing out the importance of the possibility of action in mediated environments, as well as the role that a common cultural framework plays in engendering a sense of presence. In particular for multi-user or collaborative virtual environments (CVEs), processes of negotiation and community creation need to be supported by the CVE design to enable communication and the creation of a social context within the CVE.

Presence and Telepresence: Conceptualizations in the Literature

2019

Why examine the concept of telepresence? A number of emerging technologies, including virtual reality, simulation, home theater, state-of-the-art video conferencing and virtual three-dimensional (3-D) environment, are designed to give the user a type of mediated experience that has never been possible before. This new experience seems to be “real,” “direct” and “immediate.” The term telepresence has been used to describe this compelling sense of being present in these mediated virtual environments (Held & Durlach, 1992; Steuer, 1992). On the empirical side, the use of this new revolution in media technologies has expanded to telemedicine, telepsychiatry, distance learning, legal testimony from remote locations, arcade games and more (see Lombard & Ditton, 1997). An enhanced sense of telepresence is central to the usefulness and profitability of the new technologies mentioned above, and others such as the World Wide Web and highdefinition television. As underlined by Zhang, Benbasat,...

Virtual presence and physical beings: From telegraph to telecast

ResCen, Centre for Creation Processes in the Performing Arts, Middlesex University, London, 2000

Written whilst a Research Fellow at ResCen, Centre for Creation Processes in the Performing Arts, Middlesex University, London, Autumn 2000 This paper was written 10 years into my work on virtual presence, just after directing 2 workshops focusing on the performative use of telematics (CellBytes00 at Arizona State University and Corpos Online at Lugar Commun in Portugal). The following paragraph sets the context of the debate. Ghislaine Boddington April 2020 What is live? What is natural? What does it mean to be embodied? How many identities can one have? What is the essence of presence? This was a period of investigation for the performing arts, which have traditions deeply integrated with live presence through their special performer-to-spectator connection. My work as a director of performing arts has immersed me to work in to the dramaturgies and process design of virtual physical events. Across the last thity years I have engaged with telepresence - led live event processes and have worked with many combinations of body technologies. I have been experimenting in the interface demands of the digitalised body alongside the live physical body. This has for me brought up many questions which are highly topical in sectors well beyond the arts, as is in proof today with the COVID-19 extraordinary situation of lockdown, meaning advanced use of telepresence through video conferencing in all sectors globally. I detail some of this early work in the following text (written in 2000) and contextualise these explorations within the wider socio-cultural engagement with telephonics. This text explores some of the reasons why there is a need for far more in depth research and development of the concepts of presence (and therefore identity) that will exist in the future. Please do look at further writings on ongoing work post 2000 by Ghislaine Boddington

Connected media and presence

Proceedings of the 2nd international workshop on Socially-aware multimedia - SAM '13, 2013

Effective design of shared mediated spaces, information and connectedness requires theory and practice from a range of disciplines such as found in European projects like Together Anywhere, Together Anytime (TA2) and the EIT ICT Labs Mediating Presence activity. Building on this work we continue to investigate the changes in the European digital media industry such as changed traditional distribution of media content and the progressive integration of (social) communication means in information distribution and shared mediated spaces. Our past research has given valuable insights in how to design and evaluate systems and services that provide a high quality of experience, in how trust is established in mediated environments, and how the formation of tacit communication between participants in new distributed and connected media is negotiated. In the new Seventh Framework Program project COnnected Media and Presence from European Institute of Technology (COMPEIT) we aim to enhance the quality of experience in face-to-face and broadcast communication further in three domains: 1) Spatial connectedness, 2) Social connectedness and 3) Information connectedness, by developing three key services: Shared Experience with Tangible Interaction (SETI); Broadcast Presence Studio (BPS) and Mixed-Reality Interaction (MRI). The quality of experience of these services will be enhanced in terms of for example: spatial connectedness, by providing shared spaces and supporting spatial features such as eye contact; social connectedness, by using natural means for interaction suiting different settings and activities; and information connectedness, by providing better means to share, manipulate and use information suiting different task or activities. In this paper we will discuss the background of this work and give an overview of our planned future work in COMPEIT.

Hybrid Broadcasting: A New Term for Presence Research

Much of the communication that occurs today is mediated by computers, mobile devices, and other information and communication technologies. While “computer-mediated communication” serves as an umbrella term that can be used descriptively, it fails to further the presence research literature in a comprehensive way. In this paper, I briefly review the categorizations of communication used by theoreticians as a preface to introducing the term hybrid broadcasting, a subcategory of CMC, which unifies the delivery method of mass communication with the possibility for interpersonal engagement. Examples of hybrid broadcasting are provided as well as directions for future presence research. Keywords: Presence, computer-mediated communication, CMC, interpersonal communication, mass communication

1 Being There: The experience of presence in mediated environments

2003

Abstract. Presence, the experience of 'being there'in a mediated environment, has become closely associated with VR and other advanced media. Different types of presence are discussed, including physical presence, social presence, and co-presence. Fidelity-based approaches to presence research emphasize the fact that as media become increasingly interactive, perceptually realistic, and immersive, the experience of presence becomes more convincing.