Andragogy and Gamification among Undergraduate Students (original) (raw)

Imperial journal of interdisciplinary research, 2016

Abstract

: Undergraduate students who are enrolled in research methodology courses tend to believe that such courses are overwhelming and that it is almost impossible to get through them. It has been reported that undergraduate students, in particular, enter research methodology courses with feelings of stress and anxiety, although in most cases, they are not really aware of what research methods are all about [4,15]. The aim of this study is to identify the level of attitude towards research (ATR) that undergraduate students experience and the use of gaming elements to assist students to deal with it. This paper considers the impact of gamification in creating innovative learning environments for higher education to improve students’ attitude towards research methodology course. The sample of the study consisted of 110 students who had completed a research methods course. Based on the findings, five factors of student attitudes in ATR scale towards research (research usefull in profession, research anxiety, positive attitude towards research, relevance to life and research difficulty) show a good improvement. However, this study is measured with descriptive study and can serve only as an exploratory point of departure for further studies. Students views, conceptions and attitudes towards research methods should be further investigated using other data sources as well (e.g. interviews) to obtain a richer understanding.

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