A Class Project Experience in a Sophomore-Level Design and Manufacturing Course (original) (raw)
Problem-Based Learning (PBL) has been hailed in education literature as the epitome of active learning 1-4. Driven with this conviction, the authors introduced a hands-on, plus computer, project in a sophomore-level design and manufacturing course. Here, the authors present their experience with this Problem-Based Learning experiment. They provide an evaluation of the educational experiment and any lessons learned or future recommendations. Depending on available resources, interested design and/or manufacturing teachers can adapt a similar project description for their own courses.