Canonical Sequence Directed Tactics Analyzer for Computer Go Games (original) (raw)

Computer Go: An AI oriented survey

Tristan Cazenave

Artificial Intelligence, 2001

View PDFchevron_right

A new computational approach to the game of go

DAVID AL-DABASS

2

View PDFchevron_right

Computing Elo Ratings of Move Patterns in the Game of Go

Gustavo Andrés Landfried

View PDFchevron_right

The grand challenge of computer Go

M. Sebag

Communications of the ACM, 2012

View PDFchevron_right

Intelligent Agents for the Game of Go

Fabien Teytaud

IEEE Computational Intelligence Magazine, 2000

View PDFchevron_right

Current Frontiers in Computer Go

Mei-Hui Wang

IEEE Transactions on Computational Intelligence and Ai in Games, 2010

View PDFchevron_right

Applying adversarial planning techniques to Go

Djh Brown

Theoretical Computer Science, 2001

View PDFchevron_right

SAI a Sensible Artificial Intelligence that plays Go

Rosa Gini

2019 International Joint Conference on Neural Networks (IJCNN), 2019

View PDFchevron_right

Move Prediction in Go with the Maximum Entropy Method

Junichi Tsujii

2007 IEEE Symposium on Computational Intelligence and Games, 2007

View PDFchevron_right

An improved approach to reinforcement learning in Computer Go

John Thangarajah

2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015

View PDFchevron_right

The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments

Mei-Hui Wang

IEEE Transactions on Computational Intelligence and Ai in Games, 2009

View PDFchevron_right

Learning to score final positions in the game of Go

Jos Uiterwijk

Theoretical Computer Science, 2005

View PDFchevron_right

Analysis of Go (board game) due to the emergence of computers, information systems and artificial intelligence in the 20th and 21st century

Abhi Agarwal

View PDFchevron_right

A Hybrid Genetic Alternative to Game Tree Search in Go

DAVID AL-DABASS

View PDFchevron_right

Using hard and soft artificial intelligence algorithms to simulate human go playing techniques

DAVID AL-DABASS

International Journal of Simulation, 2001

View PDFchevron_right

Monte-carlo strategies for computer go

Jos Uiterwijk

2006

View PDFchevron_right

All-Moves-As-First Heuristics in Monte-Carlo Go

David Helmbold

2009

View PDFchevron_right

SVM and pattern-enriched common fate graphs for the game of Go

Pierre Baldi

2005

View PDFchevron_right

Co-evolutionary and Reinforcement Learning Techniques Applied to Computer Go players

WESTER EDISON ZELA MORAYA

View PDFchevron_right

An Automatically-Generated Evaluation Function in General Game Playing

Jacek Mandziuk

IEEE Transactions on Computational Intelligence and AI in Games, 2000

View PDFchevron_right

A program for Progressive chess

Matej Guid

Theoretical Computer Science, 2016

View PDFchevron_right

The grand challenge of computer Go: Monte Carlo tree search and extensions

Csaba Szepesvari

2012

View PDFchevron_right

Mastering the game of Go without human knowledge

Yutian Chen

Nature, 2017

View PDFchevron_right

A hybrid Artificial Intelligence approach with application to games

DAVID AL-DABASS

Neural Networks, 2002. …, 2002

View PDFchevron_right

Maximizing the chance of winning in searching Go game trees

GO Gaming

Information Sciences, 2005

View PDFchevron_right

FML-based prediction agent and its application to game of Go

Naoyuki Kubota

2017 Joint 17th World Congress of International Fuzzy Systems Association and 9th International Conference on Soft Computing and Intelligent Systems (IFSA-SCIS), 2017

View PDFchevron_right

Bayesian generation and integration of K-nearest-neighbor patterns for 19x19 go

Bruno Bouzy

2005

View PDFchevron_right

Learning to play Go using recursive neural networks

Lin Wu, Pierre Baldi

View PDFchevron_right

The program GoTools and its computer-generated tsume go database

Thomas Wolf

1996

View PDFchevron_right

Computer Go

Martin Müller

Artificial Intelligence, 2002

View PDFchevron_right

Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go

Julien Perez

Lecture Notes in Computer Science, 2009

View PDFchevron_right

Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go

Simon Lucas

2005

View PDFchevron_right