Virtual Reality in Mobility Design: Experimental Research on the Application of VR Simulations (original) (raw)
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From 1st to 6th June 2008, the Dagstuhl Seminar 08231 Virtual Realities was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. Virtual Reality (VR) is a multidisciplinary area of research aimed at interactive human-computer mediated simulations of articial environments. Typical applications include simulation, training, scientic visualization, and entertainment. An important aspect of VR-based systems is the stimulation of the human senses typically sight, sound, and touch such that a user feels a sense of presence (or immersion) in the virtual environment. Dierent applications require dierent levels of presence, with corresponding levels of realism, sensory immersion, and spatiotemporal interactive delity. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. Links to extended abstracts or full papers are provided, if available.
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From 1st to 6th June 2008, the Dagstuhl Seminar 08231 Virtual Realities was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. Virtual Reality (VR) is a multidisciplinary area of research aimed at interactive human-computer mediated simulations of arti cial environments. Typical applications include simulation, training, scienti c visualization, and entertainment. An important aspect of VR-based systems is the stimulation of the human senses typically sight, sound, and touch such that a user feels a sense of presence (or immersion) in the virtual environment. Di erent applications require di erent levels of presence, with corresponding levels of realism, sensory immersion, and spatiotemporal interactive delity. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put toge...
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Figure 1: (1) The Testbed environment LUTE, with large, medium, and small environments. The highlighted orange line represents the two roads from A to B in the large environment requiring (2) long-distance travel along a long narrow road. The green rectangle represents the medium environment requiring (3) medium-distance travel through a maze with target vases to collect. The yellow rectangle represents the small environment, requiring (4) short-distance travel within a small space with red and blue cylindrical objects to collect (blue) or avoid (red).