The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia (original) (raw)
2022, Malaysian Journal of Social Sciences and Humanities
This study aims to measure the level of effectiveness of the Global Tahfiz Game (GTG) in education. This study involved 86 tahfiz teachers in tahfiz institutions in Malaysia. The design of this study is a quantitative study that uses a questionnaire as a research instrument. Quantitative data were analyzed descriptively using the Statistical Package for Social Sciences (SPSS) to obtain frequencies and percentages. The results of the study found that in general, the level of effectiveness of GTG in Education is at a good level. The results of this study can also be used as a benchmark for the developers of gamification innovation products to make more improvements and production of other innovative products for other areas that are still less emphasized for the benefit of the Muslim community in particular and society in general. Contribution/Originality: This paper contributed to the existing literature about Gamification Education implementation in Malaysia. The results of this study provide further knowledge regarding the ability of gamification methods in education, especially the subject of tahfiz education, the advantages of gamification-based products such as GTG products as well as measuring the level of student ability in memorizing the Qur'an using gamification methods.
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