PROJECT FOR URBAN EXPERIENCE AND MOBILITY: DEVELOPING A PROJECT BASED ON EMOTIONAL REACTIONS FROM USERS (original) (raw)

Designing for bus stop experience: An emotion-driven project

Arquitetura Revista, 2016

Este é um artigo de acesso aberto, licenciado por Creative Commons Atribuição 4.0 Internacional (CC BY 4.0), sendo permitidas reprodução, adaptação e distribuição desde que o autor e a fonte originais sejam creditados.

Designing for bus stop experience: An emotion-driven project Projetando para experiência em pontos de ônibus: um projeto orientado pela emoção Universidade do Vale do Rio dos Sinos Universidade do Vale do Rio dos Sinos

Este é um artigo de acesso aberto, licenciado por Creative Commons Atribuição 4.0 Internacional (CC BY 4.0), sendo permitidas reprodução, adaptação e distribuição desde que o autor e a fonte originais sejam creditados. ABSTRACT-The present paper investigates the process of developing an experimental design project for users of urban public transport in a large southern Brazilian city, Porto Alegre. This research, however, refers to a very specific aspect within this complex transportation system: bus stops. Its main objective is to evaluate the contribution of design process based on emotion-driven approaches on bus stop concept development. It presents three separate methodological steps and their respective results: (step 1) a preliminary in loco observation followed by a first design workshop; (step 2) an in-loco analysis of users' emotional experiences when using public transport; and (step 3) the application of this information in design workshops. The first step provided a general view of the phenomenon and fed the design process with inputs from real-world situations. The second step was based on Appraisal Theory (Desmet, 2008) and helped the researchers to understand that the most important emotions to work on would be anxiety and irritation, as well as the concerns that would trigger then on users. The third step, a three-day design workshop, was developed with the participation of 23 designers, divided into four groups. Three bus stop concepts, inspired by the experience-design analysis, were developed and are presented in this paper. The main results showed that all the designed solutions were able to offer alternatives to prevent unpleasant emotions, namely anxiety and irritation, based on a user-centered approach. The research also reinforced the view that, although it is not possible to design emotions , it is possible to design tangible conditions where emotions can be avoided or reinforced.

Happy Atmospheres. Metro Stations as Sound Places of Happiness

2020

Taking up the slogan of the teams of architects “for happy architecture” for the design of the new E line of the metro in the Lyon area (France), this paper defends the idea of a happy atmosphere as a design tool. The research presented here focuses on the sound dimensions of the architectural project. Principles of a sound charter are discussed and ambiance creation is thought through the design of tensions between the material, sensitive and symbolic conditions of the experience of a back plan and the conditions of appearance of sound events. Ambiance design is a means of liberating the perception and representation of metro’s users and a method to design sensitive worlds for the public, participating in this way in the renewing the ordinary experience of the metro.

City Sound & Emotion: The City Understood as an Emotional Scenario from the Perspective of Sound

2019

This workshop is the result of a practice-based research, which explored several interrelated elements: first the theory of Psychogeography, applied to the creative representation of urban environments from a multilayered approach and from an emotional and psychological perspective; second, the exploration of sound and acoustic theory, as research tools and artistic possibilities, directed towards the analysis of public space, its documentation and understanding in relation to processes of identity, intangible patrimony and storytelling. And finally, an experimentation and technical research related to audio postproduction, real-time data processing and interactivity. This exploration lead altogether to the design of a persuasive experience that sought to communicate the research outcomes to a broader audience by means of an experimental performance and sound installation presented initially in several cities in the north of Europe.

DESIGNING EMOTIONAL SERVICES FOR UNDERGROUND STATIONS

The 2nd International Conference on Design Creativity (ICDC2012), 2012

Underground stations, while offering necessary access points to public transportation service facilities, offer great opportunities of urban dinamization. The paper presents the results of a design project aimed to improve the travel experience of passengers in the local transportation system. The design activities were based on ethnographic research on field, demonstrating that the quality of social interaction is a relevant component of the travel experience, also influencing emotions and psychological wellbeing of passengers; the design solutions were provided in terms of innovative collaborative services and produced a variety of suggestions about the potential role of non tangible solutions in the creative improvement of public spaces. The paper presents the results of the ethnographicinvestigation, outlines the design methodology employed, and reports some designedsolutions.

Experimental studies on annoyance caused by noises from trams and buses

Journal of Sound and Vibration, 2008

Acute annoyance due to noise from trams and buses was ascertained and compared in two experimental studies. First, 22 healthy young persons (19-22 years) using a standardised scale, rated their annoyance caused by noise from trams, buses and trucks, which were each presented at seven sound levels. The noise of a tram was judged to be equally annoying as the noise of a bus with a 3 dB lower level, which corresponds to the calculated loudness difference. The noises of a tram and of a bus were superimposed onto a 2-h realistic road traffic scenario in the second study. This study was conducted with 60 healthy young persons (18-31 years). Twenty participants were each exposed either to the scenario with the tram or the bus (L AeqT ¼ 55 dBA) or to a control condition (L AeqT ¼ 43.6 dBA) while working on different mental tasks. Performance data did not differentiate between the noise conditions, but the participants were again less annoyed by the scenario with the tram, suggesting a possible bonus for the tram. This assumption has to be verified in future studies. The fact that calculated loudness could predict annoyance in the psychoacoustic tests and this annoyance due to the same noises presented in complex scenarios might indicate the possibility of a more economical approach, at least to noises between which loudness differs greatly. r

Use of soundscapes for providing information about distance left in train journeys

2012

This paper presents a study in the framework of the ISHT -Interior sound design of high-speed trains project. During a train journey between the cities of Stockholm and Gävle, Sweden, 9 travellers participated in a listening experiment to evaluate the use of sonification to convey nonspeech based information about the travel. We tested sonification for communicating the distance between two stations in the train journey. The participants could activate an iconographic representation of the sound in the landscape outside and listen to it through headphones in three conditions: with music, with a soundscape or with silence. Their interaction was logged, and ratings of their stated sense of knowing where the train was between the departure and arrival stations were recorded. Preliminary results show that our sonification helped participants to get an idea of the distance left for reaching the next station, and also that listening to the sonification was experienced as an engaging and pleasant activity.

An interactive sonic environment derived from commuters' memories of the soundscape: a case study of the London Underground

2007

Through interrelating the Acoustic Communication concepts of soundscape with contemporary collective memory studies, this research project explores the relationship between commuters and the London Underground (LU) soundscape in order to create an interactive sonic environment on the Internet. The methodology combines fieldwork and artistic work, focusing on commuters' perceptions of time and space, and on their sonic memories, as elements through which to interpret the space. The objective of the fieldwork is to investigate commuters' aural memories of the LU soundscape, including the feelings and sensations that it stimulates. The artistic objective is to facilitate the interaction between the soundscape and its users through an interface that allows a creative combination of sounds to assemble aural memories into a sound-driven multimedia experience.

Improving Attractiveness of Public Transportation with Interactive Experiences

2016

This workshop addresses new interactive experiences in public transportation. New interactive experiences can change the way people experience and perceive public transportation and hence improve its attractiveness. The main focus is on new interactive experiences with travel services in public transportation. We invite both practitioners and researchers to propose design concepts, design and evaluation methods, novel interactive technologies or future research issues for the HCI in public transportation. The topics may address services for individual transportation vehicle types (buses, electric buses, trains, trams), or for the whole public transportation chain. The workshop will form a research agenda for interactive experiences in public transportation.

Assessing contextual mood in public transport

Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13, 2013

In recent years, the technological developments in mobile and communication networks have paved the way for smart environments, whose final goal is to provide users with enhanced experiences. The measure of user experience satisfaction, or quality of experience, may be defined as an affective state in response to a service. Thus, an experiment was devised to explore the relationship between users' affective state and their context, for assessing quality of experience in urban public transport services. A pilot study, conducted to evaluate the feasibility and requirements of such an experiment is presented, leading to a large scale field study.