Interactive Monitoring System Research Papers (original) (raw)
RESUMO Recentemente, tem se observado uma crescente popularização das redes sociais de compartilhamento de vídeos. Em parte, isso se deve à mudança de perspectiva no papel do usuário, de espectador a criador de conteúdo, fundamento básico... more
RESUMO Recentemente, tem se observado uma crescente popularização das redes sociais de compartilhamento de vídeos. Em parte, isso se deve à mudança de perspectiva no papel do usuário, de espectador a criador de conteúdo, fundamento básico da Web 2.0. Consequentemente, provedores desse tipo de serviço vêm lidando com diferentes desafios, tais como armazenamento de conteúdo, desempenho e escalabilidade dos servidores, personalização e diferenciação de serviços para os usuários. Neste contexto, é ...
- by Paul Flaspohler and +2
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- Psychology, Violence, Evidence Based Medicine, Capacity Building
We present a systematic study on gender classification with automatically detected and aligned faces. We experimented with 120 combinations of automatic face detection, face alignment and gender classification. One of the findings was... more
We present a systematic study on gender classification with automatically detected and aligned faces. We experimented with 120 combinations of automatic face detection, face alignment and gender classification. One of the findings was that the automatic face alignment methods did not increase the gender classification rates. However, manual alignment increased classification rates a little, which suggests that automatic alignment would be useful when the alignment methods are further improved. We also found that the gender classification methods performed almost equally well with different input image sizes. In any case, the best classification rate was achieved with a support vector machine. A neural network and Adaboost achieved almost as good classification rates as the support vector machine and could be used in applications where classification speed is considered more important than the best possible classification accuracy.
... a set of classroom interac-tion scenarios, particularly in student submis-sions, for enhancing student engagement ... Techniques Sup-ported by the Use of Student Devices in Teaching Software Engineering ... 5. R. Anderson et al.,... more
... a set of classroom interac-tion scenarios, particularly in student submis-sions, for enhancing student engagement ... Techniques Sup-ported by the Use of Student Devices in Teaching Software Engineering ... 5. R. Anderson et al., Supporting Active Learning and Exam-ple-Based ...
- by Scott Bateman and +1
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- Modeling, Calibration, Color Space, Interactive Monitoring System
Abstract. We show that Friedel oscillations of the electron density exist in junctions between quasi-one-dimensional and two-dimensional systems. The backscattering of electrons by the Friedel oscillations can qualitatively explain a... more
Abstract. We show that Friedel oscillations of the electron density exist in junctions between quasi-one-dimensional and two-dimensional systems. The backscattering of electrons by the Friedel oscillations can qualitatively explain a number of transport features observed in recent experiments.
After resuming the basic facts about Bose–Einstein condensation of weakly interacting systems, we review the main experimental and theoretical works aimed at the realization of this intriguing phenomenon in the system of microcavity... more
After resuming the basic facts about Bose–Einstein condensation of weakly interacting systems, we review the main experimental and theoretical works aimed at the realization of this intriguing phenomenon in the system of microcavity polaritons. All the experimental results until present suggest that Bose–Einstein condensation is still eluding the experimentalists' efforts. On the theoretical side, only recently polaritons have been described within a quantum field theory of an interacting Bose gas, suggesting that polariton condensation might occur at least as a consequence of polariton parametric scattering under resonant excitation. (© 2005 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim)
- by Malte Weiss and +1
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- Augmented Reality, Kinect, Qualitative Study, Physical Interaction
We review the use of kinetically constrained models (KCMs) for the study of dynamics in glassy systems. The characteristic feature of KCMs is that they have trivial, often non-interacting, equilibrium behaviour but interesting slow... more
We review the use of kinetically constrained models (KCMs) for the study of dynamics in glassy systems. The characteristic feature of KCMs is that they have trivial, often non-interacting, equilibrium behaviour but interesting slow dynamics due to restrictions on the allowed transitions between configurations. The basic question which KCMs ask is therefore how much glassy physics can be understood without
- by Felix Ritort and +1
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- Physics, Condensed Matter Physics, Quantum Physics, Kinetics
This paper describes our research in full-surround, multimodal, multi-user, immersive instrument design in a large VR instrument. The three-story instrument, designed for large-scale, multimodal representa- tion of complex and potentially... more
This paper describes our research in full-surround, multimodal, multi-user, immersive instrument design in a large VR instrument. The three-story instrument, designed for large-scale, multimodal representa- tion of complex and potentially high-dimensional information, specifically focuses on multi-user participation by facilitating interdisciplinary teams of co-located researchers in exploring complex information through interactive visual and aural displays in a full-surround, immersive environment. We
Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their... more
Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.
UML has become the standard language for modelling in different areas and domains, but it is widely recognized that it lacks support for User Interface Design (UID). On the other hand, ConcurTaskTree (CTT) is one of the most widely used... more
UML has become the standard language for modelling in different areas and domains, but it is widely recognized that it lacks support for User Interface Design (UID). On the other hand, ConcurTaskTree (CTT) is one of the most widely used notations for task and dialogue modelling. An important achievement is the proposed notation and semantics for CTT by extending the UML metamodel, proving that task modelling in user interface design can be accomplished by a UML compliant notation. For the interface structure design was proposed that UML’s CTT could be complemented with Canonical Abstract Prototypes (CAP) leading to a model-based user interface design method co-specified by the presentation (CAP) and behaviour (UML’s CTT) perspectives. In this paper we propose another step in this UID method by defining a specific model compliant with the OMG recommended Model Driven Architecture (MDA), which will be the intermediary between the design model and an implementation of the user interface. This proposal will align the UID method with the MDA recommendation making it possible to automatically generate interface prototypes from conceptual models.
In this article, we compare and contrast the Multilevel Implementation Quality Framework (Domitrovich et al, 2008, this issue) with other emerging frameworks, theories, and models emerging in health services literature. We describe... more
In this article, we compare and contrast the Multilevel Implementation Quality Framework (Domitrovich et al, 2008, this issue) with other emerging frameworks, theories, and models emerging in health services literature. We describe application of the Interactive Systems Framework for Dissemination and Implementation (ISF) to support strengthening implementation of Expanded School Mental Health Services (ESMH) in Ohio. We argue that participatory framework development presents promise as a means to overcome disciplinary and structural impediments to promoting implementation of ESMH. We describe the process of engaging key stakeholders to explore, understand, and improve implementation of ESMH services, and provide examples of how the process led to improved understanding of dissemination and implementation, and fomented commitment and support for strategies to strengthen implementation of ESMH services across the state.
- by Paul Flaspohler and +1
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- Psychology, Mental Health, Health Services, School