The VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imagination Research Papers (original) (raw)

THE DEATH OF THE LECTURE How Disruptive Educators, Dr. Michael Sutton and Kevin Allen, are Winning the Digital Revolution PRESS RELEASE We are at the forefront of a new era. The eye-roll inducing response from over-stimulated millennial... more

THE DEATH OF THE LECTURE
How Disruptive Educators, Dr. Michael Sutton and Kevin Allen, are Winning the Digital Revolution
PRESS RELEASE
We are at the forefront of a new era. The eye-roll inducing response from over-stimulated millennial students, when the mere suggestion of sitting through a lecture is mentioned, is what inspired authors Kevin Allen and Dr. Michael J. D. Sutton to pioneer a fun approach that takes their students from listening to learning by doing. Co-Author Michael Sutton observed.
“The time-honored method teaching isn’t disappearing any time soon, but it requires new tools, to add stimulation, engagement and well, perhaps a bit of fun, to transform a deadly lecture into a hotbed of discussion, enthusiasm and student engagement.”
Allen and Sutton set out to combine their knowledge, research and experience, using their knowledge of Emotional Intelligence Engagement (EIE) and game-based learning to design an approach that has had a great impact on their students and fellow educators. Their discoveries and lessons are outlined in their new book, Emotify! The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education, now available on Amazon.
The unlikely yet highly successful collaboration of two very different, yet equally passionate educators, brings a multi-faceted perspective from the inscrutable yet playful Professor, Dr. Michael Sutton, and the intuitive Ad Man, Kevin Allen, to the reader.
Co Author, and “Ad man” Kevin Allen noted:
“We must always remember that this is all a human game, and the power of storytelling and human emotion are the mighty tools of engagement. It takes static material and makes it all come alive, with the student in the middle of it!”
As a teenager, Dr. Sutton marched to his own drummer, regularly seen in the public library where he voraciously read about the game of GO and Chess. He subsequently found folks like himself who played games like Risk, Stratego, and Diplomacy. Fast forward to 2007, Dr. Sutton earned a PhD in Knowledge Management from McGill University in Montreal, Quebec, after a career of 35 years in management and information systems consulting, and corporate executive management. In recent years, Dr. Sutton established an emergent reputation as a Game-Based Learning Innovator, Architect, and Educator. He successfully integrated serious games, simulations, and effective learning solutions into his problem-solving courses as a corporate trainer and instructor. For many decades, Dr. Sutton has made it his life's purpose to guide his readers and pupils into the “league of enlightenment” through the power of gaming. He is the author of “Game Based Learning -Language of the Future for Overcoming Complexity.”
Co Author, and “Ad Man” Kevin Allen is an expert in leading organizations to achieve their business goals. Allen champions the power of emotional intelligence, a practice he pioneered at the top of the world’s largest advertising agencies, McCann-WorldGroup, Interpublic Group, and Lowe Worldwide. Named the Billion Dollar Man by his colleagues, he is probably best known for working with such brands as MasterCard, leading the development of the globally famous "Priceless" campaign. He is the author of Wall Street Journal Best Seller, The Hidden Agenda, A Proven Way to Win Business and Create a Following and The Case of the Missing Cutlery, A Leadership Course for the Rising Star.
He is Founder and CEO of multi award-winning E.I. Games LLC (https://www.eigames.com/), a game-based learning pioneer counting Arizona State, Ball State, The Forbes School at Ashford University, Google, Expedia and Oracle as clients. The story-based construct and Emotional Intelligence underpinning across a wide array of business topics like Leadership and Diversity have captivated thousands of professors and students alike.
Readers of Emotify! The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education, will discover how the authors “encompass how to successfully identify, research, sell, deploy, and assess game-based learning within your workspace.” They promise that the reader will “acquire enough knowledge and practical advice to launch their own game-based learning initiative.”
Preview the first Chapter http://www.emotifybook.com/