Effective Dart (original) (raw)

Over the past several years, we've written a ton of Dart code and learned a lot about what works well and what doesn't. We're sharing this with you so you can write consistent, robust, fast code too. There are two overarching themes:

  1. Be consistent. When it comes to things like formatting, and casing, arguments about which is better are subjective and impossible to resolve. What we do know is that being consistent is objectively helpful.
    If two pieces of code look different it should be because they are different in some meaningful way. When a bit of code stands out and catches your eye, it should do so for a useful reason.
  2. Be brief. Dart was designed to be familiar, so it inherits many of the same statements and expressions as C, Java, JavaScript and other languages. But we created Dart because there is a lot of room to improve on what those languages offer. We added a bunch of features, from string interpolation to initializing formals, to help you express your intent more simply and easily.
    If there are multiple ways to say something, you should generally pick the most concise one. This is not to say you should code golf yourself into cramming a whole program into a single line. The goal is code that is_economical_, not dense.

We split the guidelines into a few separate pages for easy digestion:

For links to all the guidelines, see thesummary.

How to read the guides

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Each guide is broken into a few sections. Sections contain a list of guidelines. Each guideline starts with one of these words:

Some guidelines describe an exception where the rule does not apply. When listed, the exceptions may not be exhaustive—you might still need to use your judgement on other cases.

This sounds like the police are going to beat down your door if you don't have your laces tied correctly. Things aren't that bad. Most of the guidelines here are common sense and we're all reasonable people. The goal, as always, is nice, readable and maintainable code.

The Dart analyzer provides a linter to help you write good, consistent code that follows these and other guidelines. If one or more linter rules exist that can help you follow a guideline then the guideline links to those rules. The links use the following format:

Linter rule:unnecessary_getters_setters

To learn how to use the linter, see Enabling linter rules and the list of linter rules.

To keep the guidelines brief, we use a few shorthand terms to refer to different Dart constructs.

Summary of all rules

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Identifiers

Ordering

Formatting

Comments

Doc comments

Markdown

Writing

Libraries

Null

Strings

Collections

Functions

Variables

Members

Constructors

Error handling

Asynchrony

Names

Libraries

Classes and mixins

Constructors

Members

Types

Parameters

Equality

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Unless stated otherwise, the documentation on this site reflects Dart 3.10.3. Page last updated on 2025-9-4. View source or report an issue.