Elemental Calender 3.1 by Bysthedragon on DeviantArt (original) (raw)

I had a bunch of people telling me that there was a mix up in the placements of the labels for Fire and Lightning so I did a quick fix and now it should be perfect. Thank you everyone for your feedback and enjoying my artwork!

I decided create a 3rd version of my Elemental Calendar. The main change from the second version is that I scrapped the idea of Yin and Yang attuned powers and decided to go for elemental variants.

In my series Dragons get their elemental powers based on the phase of the moon when their egg is laid or otherwise exposed to the moon even if it's not lit. One element is dominant to the other so there's a 75%-25% that a dragon born under that lunar phase will be born with one or the other.

The Dragon Gods: Atarau (Ah-tar-ow) God of the Moon, The Night Sky, Time, Changes, Cycles, Transformation, Wisdom, Knowledge, Magic, and Death
Atarau is the King Dragon God who's domain is on the Moon itself which Dragons believe is the Spirit World where all Dragons go when they die and serve under Atarau in his Moon Kingdom. Because of his distance from the world and rulership over the dead Atarau tends to be very detached from the affairs and troubles of mortals but he plays an important role in giving Dragons their elemental powers through the lunar cycle.

Adaamaa (Ah-dom-ah) Goddess of the Sun, The Day Sky, Life, Sex, Fertility, Marriage, Motherhood, Eggs, Power, and Rebirth
Adaamaa is the Queen Dragon Goddess and the main Guardian of her husband Atarau like the Queen to King on a Chess Board. She is more attached and interested in the affairs and troubles of the mortal world but she hangs back waiting and watching from a distance till her intervention is truly necessary probably because she’s so insanely powerful that any amount of force she exerts could result in tremendous collateral damage and cataclysm.

Roshna (Roh-Sh-na) Goddess of Light, Peace, Stars, Love, Mercy
Roshna is an all loving optimist who cares for and sees the best in all dragons. Despite her size and her age, Roshna is a lot like a big child, I suppose it helps being an immortal Goddess, that makes her age negligible, so occasionally she might come down to the world disguised as a mortal child or young lady just to play and have fun with kids or build a relationship with a dragons who really need her to make their lives better. In the divine court Roshna represents the voice mercy acting as the defense attorney to souls who have wronged in life.

Heere (He-ree) God of Crystals, Wealth, Royalty, Reflections, Judgment
Heere is the eldest brother of the 16 elemental deities. He is very wise, patient and calculated, he reflects on a situation from many angles before coming to a decision and he enjoys collecting objects of significant value or importance, learning all he can about them and archives them for safe keeping so they can be learned from by future generations. This became a national history museum in the capital of the southern dragon empire which has become known as Heere’s Hoard. In the divine court Heere represents the voice of judgment deciding the fate of souls who have wronged in life.

Seramah (Ser-rah-ma) Goddess of Fire, Heat, Volcanoes, Discipline, Warriors, Justice
Seramah is incredibly powerful, dominating, and fierce, but she also holds strictly to a code of morality which she has taught to the mortal dragons. she believes being a good dragon is more important than being a strong warrior, after a wildfire or an eruption life is able to grow from the ashes, volcanic soil is some of the most fertile when paired with rain. The warrior’s job is to be an instrument of peace, when a problem arises that can’t be handled without force then the Warrior moves in, beats the life out of the problem as efficiently as they can and then step back so that the rebuilding process can happen. In the divine court Seramah represents the voice of justice calling out the crimes committed by souls who have wronged in life.

Akaashee (Ah-kah-she) God of Lightning, Storms, Energy, Trickery, War
Akaashee is a fun loving and very mischievous god. Often his fun and games comes at the expense of others and they have a tendency to cause discord and confusion but not usually an real harm or lasting damage to people unless they had it coming, he’s chaotic god but he’s not evil. Akaashee also enjoys mental challenges like complex puzzles and riddles, while his sister Serama represents the battle aspect of War Akaashee represents the strategic aspect, he is a master of being more prepared than his opponent and using underhanded tactics, misdirection, and theatricality. If you can impress Akaashee by solving one of his puzzles then he may be willing do do a favor for you in return, but he may also continue to give you puzzles and you have to continue to impress him if you want him to continue helping you.

Maanasik (Man-ah-seek) Goddess of Psionics, Prophecy, Mudra, Mandala, Oracles
Maanasik is the Guardian of the Future, her job is to foresee and weave events that occur to make that future happen and protect the timeline from anomalies. As it sounds it’s no simple job, the future is never set in stone, the way she sees the future is like looking through a crystal, each fractal is slightly different from the last, every possible future that could happen…which is INNUMERABLE! Fortunately she does not have to go through every single imaginable future, she has a method to narrow down what she’s looking for by focusing on specific events but her conclusion may not be 100% correct. Once she has handful of more-likely futures she then tries to lead events subtly towards a particular future that will not cause catastrophe. Maanasik has a hard time communicating with anyone because her mind is so stretched to understand concepts that are beyond rational thought and incredibly hard to even begin to understand or describe so almost like an obsessive compulsion she has to speak in riddles so if she doesn’t need to speak she doesn’t try to and uses other means to communicate like expressions or allowing others in proximity to her to feel her emotions.

Mataku (Mah-tah-koo) God of Fear, Protection, Monsters, Blood, Punishment
Mataku is like a boogeyman figure to Dragon-kind often used in fables to scare young whelplings to behave themselves or avoid dangers, but he also serves the humble and often thankless role as the Warden of the hellish realm in dragon culture punishing the souls of dragons who have committed evil deeds in life. He is very strict taking no nonsense, prideful, ambitious, and envious primarily of his shiny brother Heere so on the side of coming up with sufficient punishments for the damned he also tries to come up with schemes to take Heere's place in the pantheon.

Djameen (Jah-meen) Goddess of Earth, Architecture, Agriculture
Djameen is a builder and an artist, she loves to create structure from the earth that are megalithic but also serve a specific purpose and is made to last a long time, however she can not leave the structure just being purely function, she also wants to make it look beautiful and awe inspiring. All over the continent there are giant rock structures created by Djameen, each one is recognizable as being one of her creations by the ruins etched in the structure. When Dragons are in need she is there to provide; many caverns in the mountains were carved out by Djameen herself as the original early home of dragons at the dawn of civilization

Koura (Koh-oo-rah) God of Metal, Technology, Smithing, Procedure
Koura is a brilliant inventor, he’s very savvy and confident, he is passionate about his work and being a god he is objectively the best craftsman in the world, but because he’s the best and no one can top him he will not make his weapons or inventions public, he keeps them locked in a secret location guarded by automatons only to be used in an emergency situation. If he simply allowed dragons to have his inventions then they would never need to create things of their own or get to experience the joy of invention that he takes great pride in. Instead if a craftsman is able to impress him then he may be willing to offer advice and teach them, be warned he is very condescending so he will intentionally get on your nerves and treat you like you know nothing but it’s worth putting up with him to get his divine understanding of mechanics.

Atarangi (Ah-tar-an-gee) God of Shadows, Secrets, Stealth, Silence
Atarangi is very calm and insightful but quiet, observing individuals from a distance without getting directly involved so that he could fully understand them. He is charged with the duty to keep all of the world’s most dangerous secrets safe and deliver secret messages, but occasionally his job also requires espionage, sabotage, and assassination. Technically Atarangi does not often have to work in the field himself being a deity, but delegate tasks out to his followers. He acts more like a master sage who teaches his art, and guards secret knowledge but if he ever does have to do the job himself then I hope his target had a good day because they will never see him coming and death is imminent.

Wairua (Why-roo-ah) Goddess of Phantoms, Ancestors, Death, Autumn
Wairua is the psychopomp who guides the souls of the dead to the afterlife. She is often quiet, listening to others and says very little. She is peaceful and non judgemental for everyone is equal in death. Every soul becomes innocent in death as they were in birth, some take more time than others to get there but they all do eventually. If the soul needs time to tie up loose ends then she’ll allow them to return to the mortal plane as a ghost and if they are in grief then she will comfort them like they were her child.

Aysu (Ay-soo) Goddess of Water, Cleansing, Emotions, Memories, Summer
Aysu is the mature and adaptable ruler over all the world’s water. Water is the most abundant natural resource on the Earth and is vital for the sustainability of life, as such Aysu is very powerful and beloved as a giver of life who brings the nourishing rains, seasonal floods, and the bountiful fish that provide dragons with fresh water, precious fertile soil, and the fish which is a favorite dish to dragons. However Aysu is also very emotionally driven and acts on what she feels rather than what is logical, she's typically well tempered and easy going, she just wants to make others happy, but she is easy to take offense and can hold long grudges and make rash decisions in moments of anger. Just as she is a giver of life she can also be a taker of it too, her anger can cause droughts, flooding, fishing to reap no reward, and in the worst case scenario giant tsunamis to demolish all that has been built upon the land.

Whakatio (Wah-kay-she-oh) God of Ice, Coldness, Mathematics, Astronomy, Winter
Whakatio is very calm, focused and analytical, though he's distant from others preferring to be among his own thoughts than in a group so he resides on frozen mountain tops where he can see the stars. He views the world in a very numerical way where everything that exists can be broken down into mathematical formulas and explained thusly through pure unromanticized logic and reason and this is also reflected in the way he speaks unemotionally and in terms of observable facts. He tends to be difficult to excite or inspire because he feels like nothing can surprise him anymore, he knows enough to figure out anything, nothing is left unknown to to him and life feels empty so the one thing he wants most is to be surprised, find something new and unknown to him.

Waiatta (Why-ah-tah) God of Sound, Music, Roars, Mantra
Waiatta is a voluntary mute, he would love to be able to sing or even utter a word but his voice is so incredibly strong that merely whispering could kill someone, if he started singing then it would be like the blast wave of a nuclear bomb! There is probably at least one place in the world where he can sing without hurting anyone, but then nobody will ever hear his passion. In order to communicate he has made alternative means of communication by creating the art of music and dance and sharing it with Dragon kind so now whenever an instrument is played that is the voice of Waiatta. Despite being unable to talk Waiatta is a social butterfly, he is very easy going, enjoys being in the company of others, charming to both Dragons and Dragonesses, is exceedingly generous, and especially enjoys spending time with children and preforms stories for them with music.

Nakahi (Nah-kye) Goddess of Poison, Medicine, Alchemy, Chemistry
Nakahi is the sweet and sour mistress who symbolizes the necessary conflict between Medicine and Disease. It’s easy to think that Nakahi doesn’t care about mortal lives, and sometimes she really does have to distance herself from caring but there is a reason for her actions, death and disease is a necessary so that there can be life at all. Like most any powerful alpha predators the greatest threat to Dragons are not another powerful alpha predator but the smallest and most insignificant seeming of creatures; viruses, bacteria, and parasites. There is a classic story Dragons tell of how a King fell to a slave who tricked him into eating a tiny poisonous fish to remind them to be humble and not to underestimate those who appear to be beneath you, whether this story is based on actual events or not is curently unknown.

Tukauati (Too-kow-ah-tee) God of Air, Weather, Travel, Messengers, Fortune
Tukauati is the boisterous and high spirited ruler of the sky and patron of Merchants, Sailors, and all who set out to travel and explore the world. From the moment he hatched it’s said that he was so excited to see the world that he shot up from the earth with a gale the force of a hurricane bringing the sky with him and never came back down again. Through his power he lifted the young dragons race from the ground and taught them how to use their wings, the best fliers created games and competitions in his honor displaying their prowess in the air of speed, agility, daredevil stunts, and elegance. Traditionally before setting off on a long journey dragons would dedicate parties, games or performance to Tukauati and if he is pleased by it he would bless their journey the winds of good fortune, it’s said that by going with the wind and seeing where it will take you you make open new opportunities that you make have never known existed.

Poiahia (Poy-ah-he-ah) Goddess of Wood, Nature, Mana, Arts, Craft, Spring
Poiahia is the wise and generous mother goddess of Dragonkind, it's believed that the first generation of Dragons did not hatch from eggs but were birthed from an Egg-like fruit in the garden of Poiahia where she raised them. This is why dragons traditionally have a strong reverence for nature, if you cut down a tree you must plant its seeds, if you kill an animal then you must give up some of your own crop to sustain it’s kin, if you are in good grace with Poiahia then she will provide you with a bountiful healthy harvest, medicinal plants, and beautiful flowers, however if you offend her she can make the crops wilt, influence the animals to avoid the area, and replace a good harvest with weeds, toxic plants, and hard spiny vines. She has a deep admiration and pride for the beautiful things created by dragonkind like art, literature, and fine craftsmanship.

Elements and Element Variations
Each elemental power has three alternate variations that appear very rarely although it is unclear what causes a dragon to be born with a variant element. A dragon with the primary element usually can not use or are not as proficient as a dragon with the variation of the element. The opposite also applies as a dragon with the variant element can not use the primary element.

(Please tell me in the comments which element/elemental variant you would want yourself)