Ezmerelda d'Avenir by ChefChronos on DeviantArt (original) (raw)

A flash of crimson cuts through the gloom as Ezmerelda d'Avenir steps out from the shadows. Her face, framed by a cascade of raven curls, is etched with determination, her olive skin weathered by years on the road. Despite the hardships, her amber eyes still hold a spark of defiance.

Clad in worn leather armor that speaks of countless battles, she carries herself with the easy grace of a natural hunter. A broadsword hangs at her hip, its hilt worn smooth from use. A silver amulet, depicting a raven in flight against a full moon, rests against her chest, a symbol of both her heritage and her calling.

But what truly draws the eye is the marvel replacing her missing leg. In place of flesh and bone is a marvel of ingenious clockwork. Polished brass gleams in the dim light, meticulously crafted gears and pistons forming a powerful, articulated limb. Etched filigree decorates the metal, swirling with arcane symbols that hint at the prosthetic's extraordinary capabilities. Steam wisps from intricate vents, a rhythmic hiss accompanying her every step. This is no mere replacement; it's a testament to her resilience, a weapon in its own right, and a conversation starter guaranteed to turn heads wherever she goes. The air around her crackles with a subtle energy, hinting at the arcane power she wields alongside her martial prowess.

This is a woman who has stared into the abyss and chosen to fight back, with both magic and the wonders of steam.

However, Ezmerelda never forgets her Vistani heritage. A sash of vibrant crimson, embroidered with swirling gold thread that resembles flames, is tied around her waist. Silver bangles adorned with tiny charms jingle on her wrist, each charm a symbol of a past adventure or a reminder of a loved one lost. A crimson scarf, fringed with intricate lace, is knotted around her neck, the ends trailing down her back. Despite the darkness that surrounds Barovia, Ezmerelda carries a spark of her people's vibrancy wherever she goes.

Ezmerelda d'Avenir

Medium monstrosity (human, with prosthetic limb), chaotic good

Armor Class 18 (modified leather armor + dex modifier, prosthetic leg grants +1 AC) Hit Points 173 (22d8 + 88 + 4) Speed 40 ft. (prosthetic leg enhances movement)

Saving Throws Dex +11, Int +7, Wis +9 Skills Acrobatics +13, Arcana +10, Deception +13, Insight +9, Medicine +7, Perception +12, Performance +10, Sleight of Hand +13, Stealth +14, Survival +10 Languages Common, Elvish

Challenge 15 (35,000 XP)

Keen Mind. Ezmerelda can recall anything she has seen or heard perfectly for the past month.

Monster Hunter: Ezmerelda gains bonuses against specific monster types chosen during her training (undead and fiends). She has advantage on Wisdom (Survival) checks to track these favored enemies and her Crimson Rite damage deals an extra 2d6 damage against them.

Blood Hunter Features:

Wizard Spells (7th Level Caster):

Legendary Actions

Ezmerelda can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Ezmerelda regains spent legendary actions at the start of her turn.

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