Maybe it's a bit tip off. by crackedrenamon on DeviantArt (original) (raw)

Yeah, more random character creation, this time for pathfinder.

I am not that "big" into D&D, actually I like the idea but don't really care for the standard setting Greyhawk and many homebrewed/lesser print "no magic, human only, historically accurate" fantasy ones ether. But I love Ravenloft, and I love the fact one can have a full party of level 15 demi gods in Forgotten Realms, Spelljammer or any other setting once they set foot into Barovia they are kind of, well, screwed. (Dark Sun inhabitants, on the other hand, they might see this place as a quaint oasis.)

I would love to play this setting, with a few adjustments besides make it furry but I hadn't found a group (yet), one thing would be try to trick the characters into going into the scary fog surrounded lands, which means maybe changing the letter and have a "map" that does not mention vampires, Barovia, and tries to sound like a standard plot hook but I know, I just know something like, "burgermeister" would set off all of those warning bells in players.

Character sheet (randomly generated as a "human", with foxkin rules found here www.dandwiki.com/wiki/Beastfol… modifications added post creation.)

Jedrob “Jed” Gloomguard

History: A Barbarian from a small city of beastfolk, originally a lowly guard for the worst part of said city where he learned to use his strength and temper to his advantage, and picked up basic first aid like methods from patching himself up so much.

He just decided that guard work was not worth it, and became an adventurer for gold and glory.

Male Foxkin Barbarian 1
Neutral Good
Strength 16
Dexterity 9 (+4)
Constitution 13 (-4)
Intelligence 18 (+4)
Wisdom 8
Charisma 14 (+2)
Size: Medium
Height: 5' 5"
Weight: 160 lb
Eyes: Violet
Hair: Blond Straight;

Total Hit Points: 14
Middle-aged
Speed: 40 feet [barbarian]
Armor Class: 9 = 10 -1 [dexterity]
Touch AC: 9
Flat-footed: 9
Initiative modifier:
-1
= -1 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: -1 = 0 [base] -1 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 0 = 1 [base] -1 [dexterity]
Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]
Combat Maneuver Defense: + 13 = 10 + 1 [base] + 3 [strength] -1 [dexterity]
Light load: 76
Medium load: 77-153
Heavy load: 154-230
Lift over head: 230
Lift off ground: 460
Push or drag: 1150

Languages: Common (? 4 more)
Weapon Skills:
Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]

Feats:
Combat Reflexes
Additional opportunity attacks
Extra Rage x1
Rage 6 extra rounds per day per feat
Diplomacy
Heal
Intimidate
Knowledge (history)
Sense Motive
Use Magic Device
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian
Fast Movement (+10 feet, already included)
Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
At each even-numbered level, barbabarians gain a new rage power
Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
Improved Uncanny Dodge (level 5) -- cannot be flanked
Damage Reduction 1 from any natural or weapon attack (level 7)
Damage Reduction 2 from any natural or weapon attack (level 10)
Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will
Damage Reduction 3 from any natural or weapon attack (level 13)
Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses
Damage Reduction 4 from any natural or weapon attack (level 16)
Tireless Rage (level 17) -- no longer fatigued after raging
Damage Reduction 5 from any natural or weapon attack (level 19)
Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will

HP rolled 12

Equipment:

Weapons / Armor / Shield (from above)
Bullets (10) x1
Backpack
Chalk
Rope (50', hempen) x1
Rope (50', silk) x1
Soap
Holy symbol (wooden)
Holy symbol (silver)