Crystal Mountain-flank1 by FractalMonster on DeviantArt (original) (raw)

Updated to 1960x1470 resolution when downloaded

This motive is a further in zoom in Crystal Mountain. The color gradient is changed. Even in this motive “Diff-bailout” is enabled. This makes an inside coloring that colors the 1-periodic components according to how many iterations are required for the critical point to reach a fix point. If you run the parameter file and disable “Diff-Bailout”, you will see a much less pretty image because all the 1-periodic components being simply black :hmm: These components are secondary decorations to the little black Mandy. This little Mandy has no 1-periodic components ;)

Ultra Fractal, formula Cubic Parameterspace3 in the sp3-module written by my dear friend Greenseng here on dA. All his modules, as well as mine can be downloaded from here.

More info about Cubics can be found at my Cubic Tutorial and the "cubic" articles in my Chaotic series of fractal articles.

Below the parameter file. Play and have fun :)
CrystalMountain-flank1 {
fractal:
title="Crystal Mountain-flank1" width=800 height=600 layers=1
credits="Ingvar Kullberg;10/20/2017"
layer:
caption="Background" opacity=100 method=multipass
mapping:
center=-0.3945466105217357947/0.14407346330631499025
magn=2.0369817E9
formula:
maxiter=50000 percheck=off filename="sp3.ufm"
entry="CubicParameterspace3" p_PlottedPlane="6.(b-real,b-imag)"
p_M=M+ p_SetBorders=no p_hide=yes p_areal=0.6 p_aimag=0.0
p_breal=0.0 p_bimag=0.0 p_xrot=0.0 p_yrot=0.0 p_xrott=0.0
p_yrott=0.0 p_zrot=0.0 p_LocalRot=no p_diff=yes p_bailout=100.0
p_dbailout=1E-6
inside:
transfer=none
outside:
density=4 transfer=linear filename="sp.ucl" entry="Basic2" p_up=0.0
p_down=0.0 p_lp=2.0 p_lk=1.0 p_noblurr=yes p_p=1.0 p_k=0.01
p_hightrap=0.0 p_lowtrap=0.0 p_mask=no p_solid=yes p_colindex=0.0
gradient:
smooth=yes index=8 color=1774098 index=13 color=15728627 index=69
color=1512214 index=193 color=16572415 index=209 color=2478335
opacity:
smooth=no index=0 opacity=255
}