ShinzonRemus - Hobbyist, Photographer | DeviantArt (original) (raw)

DAI Normal maps in Photoshop

Jul 22, 2015

When a DAI DDS normal map texture is opened via nVidia plugin for Photoshop with default options, it looks wrong (very light). In one of my previous journal entries I suggested gamma correction 0.42 to fix that. That was acceptable, but not a precise solution. After trying some other methods, I found which adjustments will result in exactly perfect histogram for all color channels: 1) when DDS texture is opened use "Convert Images to 32 bits" option in "NVIDIA DDS Read Properties" window 2) convert it to 16bits/Channel with default "Exposure and Gamma" method 3) apply Levels adjustment with gamma 0,45 These steps will result in perfec