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Dev Challenge 1: Custom UDK Star Field Emitter

Excerpted from - SOL Contingency Forums: By 1/2Hawk 1/2Hawk, SolC Development Lead UDK - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, CodingRequirements: July 2013 UDK + SM3 capable GFX. Convention references used in this tutorial include: BOLD: Section, Module References Italic: Emphasized referenced material Underline: Selectable UDK/App settings The UDK Editor can "NOT" use any periods '.' or space characters ' ' in folders & filenames , and presents errors on importing assets & content! In these challenges, I will teach you how to do something interesting in UDK, related