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Literature

Smash Moveset Concept - Wooloo

Wooloo (from the Pokemon series, 1996) "Wooloo; is On A Roll!" -Lightweight character -Slow walking speed, average running speed; Wooloo rolls when it runs -Can crawl -Wooloo carries items in its mouth, and carries heavy items on its back -Wooloo has a mechanic where where it will not flinch from weak physical attacks. It does not, however, work on Fire or Electric projectiles -If the jump button is pressed immediately as Wooloo lands on the stage, it is able to immediately bounce back in the air. The speed at which Wooloo travels in the air will determine how high it will bounce as well Entrance: Wooloo emerges from its Poke Ball and

Literature

Smash Moveset Concept - Electrode

Electrode (from the Pokemon series, 1996) "Electrode; Blows 'Em Away!" -Midweight character -Above-average walking speed, fast running speed -Can't crawl; Electrode's crouch consists of it partially compressing its body -Electrode holds items by 'magnetizing' them to itself with electricity -If Electrode is defeated in a stamina battle, rather than just vanishing, it will produce a weak explosion as it loses that stock, which can damage nearby opponents Entrance: A Poke Ball is thrown onto the stage, releasing Electrode, which spins in the air several times before slamming down on the ground Neutral: A short ram Side tilt: Does a sin

Literature

Smash Moveset Concept - Cucco

Cucco (from the Legend of Zelda series, 1986) "Cucco; Wings It!" -Cucco appears in its design from Hyrule Warriors -Lightweight character; five jumps -Slow walking speed, fast running speed -Can't crawl -Cucco carries items in its beak, and heavy items on its back -Cucco has a "Revenge Meter" on its UI, which builds up whenever it gets attacked. This meter is tied to its Down Special. It will reset if Cucco loses a stock -Aesthetically, every so often when Cucco runs, jumps, gets attacked, or uses an attack involving its wings, feathers will come off it Entrance: Cucco emerges from a pile of hay Neutral: Leans forward and pecks. Thi

Literature

Smash Moveset Concept - 8-bit Mario

8-bit Mario (from the Mario series, 1985) "8-bit Mario; Makes The Jump!" -8-bit Mario takes on the design of Mario's "small" sprite from Super Mario Bros., appearing entirely 2-dimensional with frame-by-frame movement -Lightweight character, high jumps -Average walking speed, fast running speed -Can't crawl; 8-bit Mario can jump much higher if he jumps out of a crouch -All of 8-bit Mario's particle effects are also pixelated Entrance: 8-bit Mario comes out of an 8-bit Warp Pipe Neutral: Swings a whip downwards at very close range. This attack can be jab reset Side tilt: Creates a single Green Fireball, which moves forward in a straig