ReDoomEd: Mac/Linux/BSD port of id Software's 1993 Doom map editor for NeXTSTEP (original) (raw)

On 1/10/2020 at 7:10 AM, Gez said:

Any interest in porting it to a crossplatform toolkit such as Qt or wxWidgets? It'd allow to make a Windows build.

That shouldn't be necessary. GNUStep, which is used to compile the Linux version of the program, is also available for Windows, so it should be possible to make a Windows port with the existing source code. I say "should" because I have tried it and failed. Several times, each time making small changes to some source files in order to fix the error messages I was getting, until I ran out of ideas.

This is why I am here. I want to know if there's anyone here who has some experience with building GNUStep apps on Windows who's willing to try to build this program, or offer me some help in doing that.

On 1/10/2020 at 11:56 PM, Triple_sSs said:

Looks like this is the first public beta release. But once it's more stable, do you have any plans to add more features/enhancements/compatibility like those in other modern level editors, e.g. Doom Builder?

Don't you think that defeats the purpose of porting the program?