DTWID: Project is done, check the release thread (original) (raw)
Xaser said:
I've seen (not specifically here, mind you) too many negative comments about intended E1-style maps because the author used a texture or two that didn't appear in E1, regardless of whether the textures even fit well (more often than not, they did).
I know its nitpicky. It's supposed to be nitpicky. I wouldn't want to be a part of this project if it's intent was to welcome people's maps because of the effort and enthusiasm instead of its quality. Ideally I want this to "feel" like an official id-software product, not just a collection of peoples interpretations of Doom's maps as Hellbent said. I know there were no set in stone rules when idsoftware made the game, but we are following the unwritten rules that came about after the game was made. Were trying to layout the game with the same perfection that it established in the first place when the game came out.
In response to some of the things you said, I don't find the use of alpha textures too off-putting either. I just think that if they are available, people will feel obligated to use them, and they often get phoned in places that otherwise would have just been a normal doom texture. It encourages unnecessary texture variation.
There's nothing wrong with slime. The problem I was encountering was that I was a bit lost in NT's map, so I was often having to backtrack over the slime looking for places I might have missed. In many of the E1 maps, there's slime, but there's almost always ways to avoid it. And the places where it is unavoidable, its out of the way of the general layout of the map. The slime in NT's map was used in areas that had many corridors and branched hallways which left a lot for me to explore, and I got damaged a lot because there was no way for me to find out what was around it without getting hurt. I know there are radiation suits, but I was lost for a longer time than the time duration of the suit. In all honesty, in any map for any project a setting like that would be acceptable, but id software was not making maps for seasoned doomers. We have to assume no one has played Doom before playing this wad.
I can just as easily create my own interpretations of Doom 1 but I can do that at my own will. (I encourage everyone to release these maps on their own seperate from this project) and I've read many responses to my maps that often were very nitpicky. Especially Icytux's responses which were much more negative than positive. However I found his posts to be much more helpful than anyone elses because he was not afraid to call it exactly how he sees it. I don't want players to be afraid to share their exact impressions of the maps they play and compare them to their impressions of Doom. But at the same time, mappers should not hold too dearly the maps they make, especially not enough to defend them or get offended of people's responses to them. Take into account everything everyone says and do your best to avoid those comments in the next map you make.