Matthew Louis Mauriello (original) (raw)
ABOUT
I am an Assistant Professor and Human-Computer Interaction researcher (HCI/CS) in theDepartment of Computer & Information Sciences at theUniversity of Delaware as well as the director of the Sensify Lab. My research interests center around designing better user experiences with technology and tackling societal problems in the areas of: sustainability, human-building interactions, wearables, personal informatics, education, health & wellness, and games. I am open to working with talented high school, undergraduate, master's, and Ph.D students as well as postdoctoral scholars who want to develop cyber-physical and software systems in these areas. If you are interested in exploring potential opportunities to work together, please email me (mlm@udel.edu) and include your CV/Resume, unofficial transcript, as well as a brief statement about how we might collaborate. If you are not a University of Delaware student then you will also need to apply and be accepted to one of our programs (e.g., undergraduate, graduate,UD K-12 Engineering) or another formal channel (e.g., REUs).
Background
My undergraduate and early graduate work in Computer Science and Applied Mathematics was completed at theUniversity at Albany in upstate New York. I received my PhD from the Department of Computer Science at the University of Maryland in August of 2018. My research was advised by Dr. Jon E. Froehlich and I was an early student member of the Makeability Lab —a lablet of the Human-Computer Interaction Lab that focused on "Making with a Social Purpose". I contributed to a number of projects including the design of wearbles devices, early education technologies, and tools for DIY thermographic energy auditing which was the focus of my dissertation (see "Pervasive Thermography"). Before joining the University of Delaware, I was a postdoctoral scholar at Stanford University in the School of Medicine where I worked on stress and wellbeing interventions in thePervasive Wellbeing Technology Lab with Dr. Pablo E. Paredes. I also collaborated with Stanford HCI and numerous other groups through various interdisciplinary projects. In my free time, I like to travel, hike, and contribute to indie video game projects via The Dirigiballers, LLC.
Selected Publications
- 2021
Dasler, P., Malik, S., and Mauriello, M.L., (2021). "'Just Follow the Lights': A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments.” International Journal of Human-Computer Studies, 2021, 102692, ISSN 1071-5819.
[Paper (PDF)] - 2019
Mauriello, M.L., McNally, B., and Froehlich, J.E. (2019). "Thermporal: An Easy-to-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits." In Proceedings of ACM CHI 2019 Conference on Human Factors in Computing Systems [Acceptance Rate: 24% (705/2960)].
[Paper (PDF)] - 2018
Mauriello, M.L., McNally, B., Buntain, C., Bagalkotkar, S., Kushnir, S., and Froehlich, J.E. (2018). "A Large-Scale Analysis of YouTube Videos Depicting Everyday Thermal Camera Use." In Proceedings of ACM MobileHCI 2018 Conference on Human-Computer Interaction with Mobile Devices & Services in Computing Systems [Acceptance Rate: 24% (50/213)].
[Paper (PDF)] - 2016
Mauriello, M.L., Shneiderman, B., Du, F., Malik, S., and Plaisant, C., (2016). "Simplifying Overviews of Temporal Event Sequences." In Proceedings of ACM CHI 2016 Conference on Human Factors in Computing Systems. Extended Abstract [Acceptance Rate: 43% (281/647)].
Best Paper Honorable Mention | [Paper (PDF)] | [Poster (PDF)] - 2015
Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B., and Froehlich, J.E., (2015). "BodyVis: A New Approach to Body Learning through Wearable Sensing and Visualization." In Proceedings of ACM CHI 2015 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (495/2150)].
Best Paper Honorable Mention | [Paper (PDF)]
PUBLICATIONS
Conference Publications
- 2024
*Khan, Y., *Mauriello, M.L., Nowruzi, P., Motani, A., Hon, G., Vitale, N., Li, J., Kim, J., Foudeh, A., Duvio, D., Shols, E., Chesnut, M., Landay, J., Liphardt, J., Williams, L., Sudheimer, K.D., Murmann, B., Bao, Z., and Paredes, P.E., (2024). "On Stress: Combining Human Factors and Biosignals to Inform the Placement and Design of a Skin‐like Stress Sensor." In Proceedings of ACM CHI 2024 Conference on Human Factors in Computing Systems [Acceptance Rate: 26% (1060/4028)]
[Paper (PDF)] - 2023
Tong, X., Mauriello, M.L., Mora‐Mendoza, M.A., Prabhu, N., Kim, J.P., and Paredes, P.E. (2023). “Just Do Something: Comparing Self‐proposed and Machine‐recommended Stress Interventions among Online Workers with Home Sweet Office.” In Proceedings of ACM CHI 2023 Conference on Human Factors in Computing Systems [Acceptance Rate: 28% (879/3182)]
[Paper (PDF)] - 2022
Kong, M., Mauriello, M.L., and Pollock, L. (2022). “Exploring K‐8 Teachers’ Preferences in a Teaching Augmentation System for Block‐Based Programming Environments. In Proceedings of Koli Calling 2022. [Acceptance Rate: 17% (18/105)]
[Paper (PDF)] - 2019
Mauriello, M.L., McNally, B., and Froehlich, J.E. (2019). "Thermporal: An Easy-to-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits." In Proceedings of ACM CHI 2019 Conference on Human Factors in Computing Systems [Acceptance Rate: 24% (705/2960)].
[Paper (PDF)] - 2018
Mauriello, M.L., McNally, B., Buntain, C., Bagalkotkar, S., Kushnir, S., and Froehlich, J.E. (2018). "A Large-Scale Analysis of YouTube Videos Depicting Everyday Thermal Camera Use." In Proceedings of ACM MobileHCI 2018 Conference on Human-Computer Interaction with Mobile Devices & Services in Computing Systems [Acceptance Rate: 24% (50/213)].
[Paper (PDF)] - 2018
Golbeck, J., Mauriello, M.L., Auxier, B., Bhanushali, K.H., Bonk, C., Bouzaghrane, M.A., Buntain, C., et al., (2018). "Fake News vs Satire: A Dataset and Analysis." In Proceedings of the 10th ACM Conference on Web Science [Acceptance Rate: 27% (30/113)].
Best of WebSci'18 | [Paper (PDF)] | [Dataset (GitHub)] - 2018
McNally, B., Kumar, P., Hordatt, C., Mauriello, M.L., Naik, S., Norooz, L., Shorter, A., Golub, E., and Druin, A., (2018). "Co-Designing Mobile Online Safety Applications with Children." In Proceedings of ACM CHI 2018 Conference on Human Factors in Computing Systems [Acceptance Rate: 26% (667/2595)].
[Paper (PDF)] - 2017
Mauriello, M.L., Saha, M., Brown, E., and Froehlich, J.E., (2017). "Exploring Novice Approaches to Smartphone-Based Thermographic Energy Auditing: A Field Study." In Proceedings of ACM CHI 2017 Conference on Human Factors in Computing Systems [Acceptance Rate: 25% (606/2424)].
[Paper (PDF)] - 2017
McNally, B., Mauriello, M.L., Guha, M.L., and Druin, A., (2017). "Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents." In Proceedings of ACM CHI 2016 Conference on Human Factors in Computing Systems [Acceptance Rate: 25% (606/2424)].
[Paper (PDF)] - 2016
McNally, B., Guha, M.L., Mauriello, M.L., and Druin, A., (2016). "Children's Perspectives on Ethical Issues Surrounding their Past Involvement on a Participatory Design Team." In Proceedings of ACM CHI 2016 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (538/2300)].
[Paper (PDF)] - 2015
Mauriello, M.L., Norooz, L., and Froehlich, J.E., (2015). "Understanding the Role of Thermography in Energy Auditing: Current Practices and the Potential for Automated Solutions." In Proceedings of ACM CHI 2015 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (495/2150)].
Best Paper Honorable Mention | [Paper (PDF)] | [Supplemental Video (YouTube)] - 2015
Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B., and Froehlich, J.E., (2015). "BodyVis: A New Approach to Body Learning through Wearable Sensing and Visualization." In Proceedings of ACM CHI 2015 Conference on Human Factors in Computing Systems [Acceptance Rate: 23% (495/2150)].
Best Paper Honorable Mention | [Paper (PDF)] - 2014
Mauriello, M.L., Gubbels, M., Froehlich, J.E., (2014). "Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Running." In Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems. [Acceptance Rate: 23% (464/2034)]
[Paper (PDF)] | [Poster (PDF)] | [Supplemental Video (YouTube)]
Journal Publications
- 2023
Vemuri, A., Heintzelman, M., Waad, A., Mauriello, M.L., Decker, K., and Dominick, G., (2023). “Toward Dynamic Action Planning with User Preferences in Automated Health Coaching.” Smart Health.
[Paper (PDF)] - 2022
Becerik‐Gerber, B., Lucas, G., Aryal, A., Awada, M., Bergés, M., Billington, S.L., ... Mauriello, M.L., … and Zhu, R. (2022). “The field of human building interaction for convergent research and innovation for intelligent built environments.” Scientific Reports, 12(1), 22092.
[Paper (PDF)] - 2022
Becerik‐Gerber, B., Lucas, G., Aryal, A., Awada, M., Bergés, M., Billington, S.L., ...Mauriello, M.L., … and Zhao, J. (2022). “Ten questions concerning human‐building interaction research for improving the quality of life.” Building and Environment, 226, 109681.
[Paper (PDF)] - 2022
Kim, L., Saha, G., Leon, A., King, J., Mauriello, M.L., and Paredes, P.E., (2022). “Shared Autonomy to Reduce Sedentary Behavior among Sit‐Stand Desk Users in the US and India: An Online Study.” JMIR Formative Research.
[Paper (PDF)] - 2022
Douglas, I. P., Murnane, E. L., Bencharit, L. Z., Altaf, B., dos Reis Costa, J. M., Yang, J., ... Mauriello, M.L., ... and Billington, S. L. (2022). "Physical workplaces and human well‐being: A mixed‐methods study to quantify the effects of materials, windows, and representation on biobehavioral outcomes." Building and Environment, 224, 109516.
[Paper (PDF)] - 2021
*Mauriello, M.L., *Tantivasadakarn, N., Mora‐Mendoza, M.A., Lincoln, E.T., Hon, G., Nowruzi, P., Simon, D., Hansen, L., Goenawan, N.H., Kim, J., Gowda, N., Jurafsky, D., and Paredes, P.E., (2021). "A Suite of Mobile Conversational Agents for Daily Stress Management (Popbots): Mixed Methods Exploratory Study." JMIR Formative Research, 2021, 5(9):e25294.
[Paper (PDF)] - 2021
Dasler, P., Malik, S., and Mauriello, M.L., (2021). "'Just Follow the Lights': A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments." International Journal of Human-Computer Studies, 2021, 102692, ISSN 1071-5819.
[Paper (PDF)] - 2020
Balters, S., Mauriello, M.L., Park, S.J., Landay, J.A., Paredes, P.E., (2020). "Calm Commute: Guided Slow Breathing for Daily Stress Management in Drivers." In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4, 1, 38 (2020): 19.
[Paper (PDF)] - 2016
Golbeck, J., and Mauriello, M.L., (2016). "User Perception of Facebook App Data Access: A Comparison of Methods and Privacy Concerns." Future Internet, v8.2 (2016): 9
[Paper (PDF)] - 2014
Lee, T. Y., Mauriello, M. L., Ahn, J., and Bederson, B.B., (2014). "CTArcade: Computational Thinking with Games in School Age Children." International Journal of Child-Computer Interaction, v2.1 (2014): 26-33.
[Paper (PDF)]
Adjunct Publications
2021
Mauriello, M.L., Lincoln, E.T., Hon, G., Simon, D., Jurafsky, D., and Paredes, P.E. (2021)."SAD: A Stress Annotated Dataset for Recognizing Everyday Stressors in SMS-like Conversational Systems." In Proceedings of ACM CHI 2021 Conference on Human Factors in Computing Systems. Extended Abstract.
[Paper (PDF)] | [Poster (PDF)] | [Dataset (GitHub)] | [Presentation Video (YouTube)]2021
Kim, L.H., Leon, A.A., Sankararaman, G., Jones, B.A., Saha, G., Spyropolous, A., Motani, A., Mauriello, M.L., and Paredes, P.E. (2021). "The Haunted Desk: Exploring Non-Volitional Behavior Change with Everyday Robotics". In Companion of ACM/IEEE HRI 2021 Conference on Human-Robot Interactions. Companion.
Best LBR Award Nominee | [Paper (PDF)] | [Slides (PDF)]2019
Mauriello, M.L., Zanocco, C., Stelmach, G., Flora, J., Boudet, H., and Rajagopal, R., (2019). “An Energy Lifestyles Program for Tweens: A Pilot Study”. In Proceedings of ACM CHI 2019 Conference on Human Factors in Computing Systems. Extended Abstract [Acceptance Rate: 42% (343/813)].
[Paper (PDF)] | [Poster (PDF)]2019
Bates, O., New, K., Mitchell-Finnigan, S., Mauriello, M.L., Remy, C., Bendor, R., Mann, S., Chopra, S., Clear, A., and Priest, C., (2019)., “Toward a Responsible Innovation Agenda for HCI.” In Proceedings of ACM CHI 2019 Conference on Human Factors in Computing Systems. Extended Abstract.
[Paper (PDF)]2019
Buntain, C., Golbeck, J., Auxier, B., Assefa, G., Boyd, K., Byers, K.M, Chawla, G., Chen, D., Cooper, B.J., Cupani, J., Daetwyler, C., DeWitt, N., Garcia, S., Hafer, C., Khan, M., Lewis, E., Martindale, M. J., Mauriello, M.L., et al. (2019). "Analyzing a Fake News Authorship Network." In Proceedings of the iSchools iConference 2019. Extended Abstract.
[Paper (PDF)] | [Poster (PDF)]2017
Mauriello, M.L., Chazan, J., Gilkeson, J., and Froehlich, J.E., (2017). "A Temporal Thermography System for Supporting Longitudinal Building Energy Audits." In Proceedings of the 2017 ACM international Joint Conference on Pervasive and Ubiquitous Computing. Adjunct Publication.
[Paper (PDF)] | [Poster (PDF)]2016
Mauriello, M.L., Shneiderman, B., Du, F., Malik, S., and Plaisant, C., (2016). "Simplifying Overviews of Temporal Event Sequences." In Proceedings of ACM CHI 2016 Conference on Human Factors in Computing Systems. Extended Abstract. [Acceptance Rate: 43% (281/647)].
Best Paper Honorable Mention | [Paper (PDF)] | [Poster (PDF)]2014
Mauriello, M.L., and Froehlich, J.E., (2014). "Towards Automated Thermal Profiling of Buildings at Scale using Unmanned Aerial Vehicles and 3D-Reconstruction." In Proceedings of the 2014 ACM international Joint Conference on Pervasive and Ubiquitous Computing. Adjunct Publication.
[Paper (PDF)] | [Poster (PDF))]2012
Lee, T.Y., Mauriello, M.L., Ingraham, J., Sopan, A., Ahn, J., and Bederson, B.B., (2012). "CTArcade: Learning Computational Thinking while Training Virtual Characters through Game Play." In Proceedings of ACM CHI 2012 Conference on Human Factors in Computing Systems. Extended Abstract.
[Paper (PDF)] | [Poster (PDF)]
Workshop Papers
- 2024
Alhassan, F.M.A., and Mauriello, M.L., (2024). "Toward Novel Forecasting Methods that Utilize Smart Home and Activity Tracking Data to Improve Energy Literacy and Lifestyles." ACM SIGCHI 2024 The HabiTech: Inhabiting Buildings, Data, and Technology Workshop.
[Paper (PDF)] - 2022
Chandrasekaran, A., Huynh, L.M., Bencharit, L.Z., and Mauriello, M.L., (2022). "Toward Computer-Mediated Emotional Monitoring and Burnout Mitigation for University STEM Students." ACM SIGCHI 2022 The Future of Emotion in Human-Computer Interaction Workshop.
[Paper (PDF)] - 2022
Khatiwada, P., Mumma, I., Halko, L, Alvanpour, A., and Mauriello, M.L., (2022). "Toward Browser-based Interventions to Tackle Misinformation Online." ACM SIGCHI 2022 Designing for Mis/Disinformaiton Workshop.
[Paper (PDF)] - 2020
Paredes, P.E., Goel, R., and Mauriello, M.L., (2020). "SWEET: Towards a Digital Wellbeing and Occupational Health Platform in the Age of the COVID-19 Pandemic." Microsoft, New Future of Work Symposium.
[Paper (PDF)] - 2020
Mauriello, M.L., Mora-Mendoza, M., and Paredes, P.E., (2020). "Towards Breathing Edges: A Prototype Respiration Entrainment System for Browser-based Computing Tasks." ACM SIGCHI 2020 3rd Body as a Starting Point Workshop Exploring Themes for Imbodied Interaction Research and Design.
[Paper (PDF)] - 2020
Paredes, P., Tantivasadakarn, N., Hon, G., Lincoln E.T., Gowda, N., Mora-Mendoza, M., Mauriello, M.L., (2020). "Toward PopBots: A Suite of Conversational Agents for Daily Stress." ACM SIGCHI 2020 Workshop on Conversational Agents for Health and Wellbeing.
[Paper (PDF)] - 2017
Mauriello, M.L., (2017). "Scalable Methods and Tools to Support Thermographic Data Collection and Analysis for Energy Audits." ACM Ubicomp 2017 Doctoral Colloquium.
[Paper (PDF)] - 2016
Mauriello, M.L., Dalhausen, M., Brown, E., Saha, M., and Froehlich, J.E., (2016). "The Future Role of Thermography in Human-Building Interaction." ACM CHI 2016 Workshop on the Future of Human-Building Interaction.
[Paper (PDF)]
Preprints
- 2021
*Khan, Y., *Mauriello, M.L., Nowruzi, P., Motani, A., Hon, G., Vitale, N., Li, J., Kim, J., Foudeh, A., Duvio, D., Shols, E., Chesnut, M., Landay, J., Liphardt, J., Williams, L., Sudheimer, K.D., Murmann, B., Bao, Z., and Paredes, P.E., (2021). "Design considerations of a wearable electronic-skin for mental health and wellness: balancing biosignals and human factors." bioRxiv 2021.01.20.427496
[Paper (PDF)]
Technical Reports
- 2018
Mauriello, M.L., Buntain, C., McNally, B., Bagalkotkar, S., Kushnir, S., and Froehlich, J.E., (2018). "SMIDGen: An Approach for Scalable, Mixed-Initiative Dataset Generation from Online Social Networks." HCIL Tech Reports
[Paper (PDF)]
Dissertation
- 2018
Mauriello, M.L., (2018). "Designing and Evaluating Next-Generation Thermographic Systems to Support Residential Energy Audits." Department of Computer Science, University of Maryland
[Paper (PDF)]
Magazine Articles
- 2021
Bendor, R., Nathan, L., Mauriello, M.L., and O. Bates (2021). "'Everything in the forest is the forest': A Decade of the Sustainability in (Inter)Action forum." Interactions 28(4): 65-67.
[Paper (PDF)]
Press
- 2023
Cheer, A., (2023). “Learning to Love Music.” UDaily (March 2023).
[Web Article] - 2022
Mauriello, M.L., (2022). “SMIDGen:A scalable, mixed‐initiative dataset generation tool for online social science research.” SAGE Publishing (Spring 2022).
[Blog Post] - 2021
Li, J., and Ahuja, K., (2021). “Making with a sustainable purpose: an interview with Matthew L. Mauriello.” XRDS 27, 4 (Summer 2021), 38–41.
[Paper (PDF)]
TEACHING
Current Classes
- 2024-Fall, CISCX82: Introduction to Human-Computer Interaction
- 2024-Fall, CISCX87: VIP, Computing for Social Good
Archived Classes
- 2023-Fall, CISC474: Advanced Web Technologies
- 2023-Fall, CISCX87: VIP, Computing for Social Good
- 2023-Spring, CISCX67: Computing for Social Good
- 2023-Spring, CISC361: Operating Systems
- 2023-Spring, CISCX87: VIP, Computing for Social Good
- 2022-Fall, CISCX82: Introduction to Human-Computer Interaction
- 2022-Fall, CISCX87: VIP, Computing for Social Good
- 2022-Spring, CISC361: Operating Systems
- 2022-Spring, CISCX87: VIP, Computing for Social Good
- 2021-Fall, CISC474: Advanced Web Technologies
- 2021-Fall, CISC466: Independent Study
- 2021-Fall, CISCX87: VIP, Computing for Social Good
- 2021-Spring, CISCX67: Computing for Social Good
GAME PROJECTS
Released Titles
- 2016
Working one weekend a month for four and half years, I led a team of developers in the design and production of the indie video game Tumbleweed Express. At the time of this writing, the game has a "Very Positive" rating on Steam and is available for PC, MAC, and Linux. More about the game can be found on the main page for The Dirigiballers, LLC.
Prototype Titles
- 2023
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Bad Therapy: Root of the Problem; the theme of the jam was "Roots". In this game, you run a therapy practice where you try to keep your service quality high by engaging clients in conversation to discover the root cause of their problems. You can record notes in your notebook about their temperament, diagnosis, and treatment. You can also sketch things and show your sketches to your clients. Various items in the room are also interactive. Try it out on itch.io. - 2022
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Initiative Game; the theme of the jam was "Duality". Our game pits two players against each other as Dungeon Master (DM) and Player. The DM builds a dungeon with walls, traps, and monsters in real-time by painting with a cursor using a top-down map. The player navigates the dungeon in 3-rd person. The player also has access to a shop. If the player makes it to the white pillars, the game will reset. - 2019
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Neighborhood Knockout; the theme of the jam was "What home means to you". Our game is multiplayer fighting game where the player controls the moves from within their Mecha House. Buttons are located throughout the house that are various movements that the house can do. As the titans brawl on their own, it is up to the player to decide whether to defend against their opponent, or go for a thunderous attack that will leave the enemy house in ruin. With each victory, the player will collect items to fortify their mech or to spruce up their rooms. In this neighborhood, its either beat up or get beaten. - 2018
During the IGDA's annual Global Game Jam, I led a team of developers to design a short prototype for the indie video game Podunk Phone Co.; the theme of the jam was a video of various kinds of "transmissions". This Telco Simulator welcomes you to the rural town of Podunk. As you prepare for your shift as the local phone operator, a winter storm warning goes into effect resulting in a panicked night of keeping communications going for the town. Listen in, learn about what is going on, and get that gossip from your nosy neighbors. To win, you must provide high quality service by routing communications correctly and efficiently -- or not -- it's totally your call. - 2017
During the IGDA's annual Global Game Jam, I led a team of developers to design a short prototype for the indie video game ZombWave; the theme of the jam was a video of various kinds of "waves". In this "Zombie Non-Shooter" each player has a special "wave" power that can effect the zombie hoardes attempting to stop you from completing your super-awesome bar crawl. - 2013
During the IGDA's annual Global Game Jam, I led a team of developers in the design and production of the indie video game RoboHeart; the theme of the jam was the sound of a heart beat. In this puzzle game you must pass a robotic heart between two robots using sound waves to activate objects that enable you to reach the next, increasingly challenging level. The title was released for a short period of time on the Apple Store for iPads. - 2012
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Susie's Summer Home; the theme of the jam was an image of an ouroboros. In this horror, escape-the-room mashup, you must guide Susie through a haunted house where every door leads to somewhere unexpected and every wrong turn brings you back to where you started. - 2011
During a summer game jam event hosted by the DC Chapter of the IGDA, I joined a team of developers to design a short prototype for the indie video game Beans vs. Waffles: Space Wizards 4; what happen to the other three games? No one knows. In this game you must manage your society's resources in order to build defensive and attack satelites that protect your side of the globe from enemy bombardment. With single and muliplayer capabilies, this title was released for a short period of time on the Apple Store for iPads. - 2010
During the IGDA's annual Global Game Jam, I led a team of developers in the design of a short prototype for the indie video game Decepto Driver; the theme of the jam was the word "Deception". In this 2D top down endless runner prototype, you have just stolen a car capable of becoming invisible after collecting pickup items. You must use your expert driving and cloaking abilities to outsmart police patrols and avoid other vehicles. - 2009
During the IGDA's annual Global Game Jam, I joined a team of developers in the design of a short prototype for the indie video game Escape or Die; the theme of the jam was the phrase "Together we cause and solve all of our problems". In this platformer, you and a partner play on opposite sides of the keyboard controlling two escaped alien prisoners who have crash landed on a planet while still shackled together. Using their elastic chain, each player hurls the opposite player from one platform to the next; however, players must be careful as speed and synchronization are needed to complete each level. - 2007
Created as a short Flash/ActionScript 3 educational project, SeaStrike! was a battleship clone. For a short time a multi-player functionality with leaderboard was available through Facebook; however, this hasn't been supported over the years and has become deprecated along with the rest of the project.
TALKS
Conference Presentations
- 2019
"Thermporal: An Easy-to-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits." CHI 2019, Glasgow, Scotland, United Kingdom, May 4 – 9, 2019.
[Slides (PDF)] - 2018
"A Large-Scale Analysis of YouTube Videos Depicting Eeryday Thermal Camera Use." MobileHCI 2018, Barcelona, Spain, September 3 – 6, 2018.
[Slides (PDF)] - 2017
"Exploring Novice Approaches to Smartphone-based Thermographic Energy Auditing: A Field Study." CHI 2017, Denver, Colorado, USA, May 6 – 11, 2017.
[Slides (PDF)] - 2015
"Understanding the Role of Thermography in Energy Auditing: Current Practices and the Potential for Automated Solutions." CHI 2015, Seoul, Republic of South Korea, April 18 – 23, 2015.
[Slides (PDF)] | [Talk (YouTube)] - 2014
"Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Running." CHI 2014, Toronto, Ontario, Canada, April 26 – May 1, 2014.
[Slides (PDF)] | [Talk (YouTube)]
Poster Presentations
- 2022
"Music for Autistic Listeners: A Music Theory Community Engagement Project.” Pedagogy into Practice 2022. Michigan State University, June 2 – 4, 2022.
[Poster (PDF)] - 2021
"SAD: A Stress Annotated Dataset for Recognizing Everyday Stressors in SMS‐like Conversational System." CHI 2021, Online Virtual Conference, May 13 – 18, 2021.
[Poster (PDF)] | [Presentation Video (YouTube)] - 2020
"Perceptions of a Skin Wearable for Stress Management." eWEAR 2020 Conference, Stanford University, Stanford, California, February 14, 2020.
[Poster (PDF)] - 2017
"A Temporal Thermography System for Supporting Longitudinal Building Energy Audits." UbiComp 2017, Maui, Hawaii, USA, September 11 ‐ 15, 2016.
[Poster (PDF)] - 2016
"Simplifying Overviews of Temporal Event Sequences." CHI 2016, San Jose, California, USA, May 7 ‐ 17, 2016.
[Poster (PDF)] - 2014
"Towards Automated Thermal Profiling of Buildings at Scale using Unmanned Aerial Vehicles and 3D-Reconstruction." UbiComp 2014, Seattle, Washington, USA, September 13 - 17, 2014.
[Poster (PDF)] - 2012
"CTArcade: Learning Computational Thinking While Training Virtual Characters through Game Play." CHI 2012, Austin, Texas, USA, May 5 – 10, 2012.
[Poster (PDF)]
Invited Talks
- 2022
"Academia vs. Industry: A Career Panel.” CS + Social Good Panel Discussion, University of Delaware, May 4, 2022 - 2021
"Designing Interactive Systems for Built Environments." HCI Seminar, Uppsala University, Virtual Presentation, September 29, 2021
[Presentation Video (YouTube)] - 2021
"SAD: A Stress Annotated Dataset for Recognizing Everyday Stressors in SMS‐like Conversational System." Data Science Institute Community Hour, Data Science Institute (DSI), University of Delaware, Virtual Presentation, March 25, 2021.
[Poster (PDF)] | [Presentation Video (YouTube)] - 2021
"Don't Stick It Here, Stick It There: Receptiveness to eSkin Wearables for Stress Monitoring in Northern California." Research in Progress Seminar Series, Stanford Diabetes Center, Stanford University, Virtual Seminar Presentation May 15, 2020. - 2020
"Building Interactive Systems for Social Good." Illinois Institute of Technology, Computer Science Department, Virtual Seminar Presentation, March 24, 2020. - 2020
"Building Interactive Systems for Social Good." Michigan State University, Department of Computer Science and Engineering, Virtual Seminar Presentation, March 18, 2020. - 2020
"Building Interactive Systems for Social Good." Tufts University, Department of Computer Science, Virtual Seminar Presentation, March 13, 2020. - 2020
"Building Interactive Systems for Social Good." University at Albany - SUNY, Department of Computer Science, Albany, New York, March 9, 2020. - 2020
"Building Interactive Systems for Social Good." University of Texas at Dallas, Department of Computer Science, Dallas, Texas, March 4, 2020. - 2020
"Building Interactive Systems for Social Good." San Francisco State University, Computer Science Department, San Francisco, California, February 27, 2020. - 2020
"Building Interactive Systems for Social Good." University of Delaware, Department of Computer and Information Sciences, Newark, Delaware, February 19, 2020.
[Slides (SlideShare)] - 2020
"Building Interactive Systems for Social Good." University of Texas at Arlington, Department of Computer Science and Engineering, Arlington, Texas, February 12, 2020. - 2019
"An Energy Lifestyles Program for Tweens: A Pilot Study." The University of Oxford, England, United Kingdom, May 21, 2019.
[Poster (PDF)] - 2019
"Thermporal: An Easy-to-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits." The University of Oxford, England, United Kingdom, May 21, 2019.
[Slides (PDF)] - 2017
"The Role of Thermography in Professional and Novice Energy Auditing." Owens Corning R&D, Granville, OH, USA, June 8, 2017. - 2017
"Game Jam 101: A workshop." Global Game Jam 2017, American University, Washington, DC, USA, January 20, 2017. - 2016
"Tumbleweed Express: A tale of 54 game jams." International Game Developers Association (IGDA) DC Chapter Meeting, Washington, DC, USA, June 28, 2016.
[Slides (PDF)] - 2016
"Exploring Novice Approaches to Smartphone-based Thermographic Energy Auditing: A Field Study." 32nd Annual HCIL Symposium, College Park, Maryland, USA, May 26, 2016.
[Slides (PDF)] - 2015
"Understanding the role of thermography in energy auditing: current practices and the potential for automated solutions." University of Maryland Baltimore County, Baltimore, MD, USA, March 30, 2015.
[Slides (PDF)] - 2014
"Social Fabric Fitness: The design and evaluation of wearable E-textile displays to support group running." 31st Annual HCIL Symposium, College Park, Maryland, USA, May 29, 2014.
[Slides (PDF)] - 2014
"Social Fabric Fitness: The design and evaluation of wearable E-textile displays to support group running." Quantified Self DC, Washington, DC, USA, March 19, 2014.
[Slides (PDF)] - 2013
"Game jams, SCRUM, and the development of independent video games." 1st Annual UMD Video Game Showcase, College Park, Maryland, USA, April 14, 2013.
Guest Lectures
- 2023
“The Case of the Therac‐25.” CISC355 – Computer, Ethics and Society, University of Delaware, October 4, 2023. - 2023
“The Case of the Therac‐25.” CISC355 – Computer, Ethics and Society, University of Delaware, March 7, 2023. - 2023
“The Case of the Therac‐25.” CISC355 – Computer, Ethics and Society, University of Delaware, January 25, 2023. - 2022
“Enhancing User Experiences with Technology Interventions.” CISC890 — NEWGRAD, University of Delaware, November 28, 2022 - 2022
“The Case of the Therac‐25.” CISC355 – Computer, Ethics and Society, University of Delaware, September 28, 2022. - 2022
“Game Jam 101: A Workshop.” CISC374 – Educational Game Development, University of Delaware, April 26, 2022. - 2021
“Enhancing User Experiences with Technology Interventions.” CISC890 — NEWGRAD, University of Delaware, November 5, 2021 - 2021
"Physical Computing Gotchas: Tips, Tricks, and Skills for Working in Modern Makerspaces." CSCI 8115 - Human Computer Interaction and User Interface Technology, University of Minnesota, Virtual Guest Lecture, February 11, 2021. - 2020
“Enhancing User Experiences with Technology Interventions.” CISC890 — NEWGRAD, University of Delaware, December 7, 2020