Half-Life 2 (original) (raw)

Half-Life 2 boxart

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Initial release Nov. 16, 2004

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Half-Life 2 Feed

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Review

The Orange Box

We pit EA's port against PC and 360.

Jan. 4, 2008 Richard Leadbetter

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Dark blue icons of video game controllers on a light blue background

Review

Half-Life 2

Moves the goalposts. With a gravity gun.

April 4, 2006 Kristan Reed

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Review

Half-Life 2

Console yourself, it's finally here.

Nov. 22, 2005 Kristan Reed

Master Chief stands in front of a large orange.

The Orange Box modded to run at 4K 60fps on Xbox Series X is the best way to play on consoles

Five of the Best: Title screens

Five of the Best: Horizons

A new Half-Life would have to be VR

The boy who stole Half-Life 2

How Viktor Antonov turned from building cities to planets

The impossible architecture of video games

The man who sent his game to Gabe Newell in a briefcase

Half-Life 2 remembered

Half-Life 2: 10 years on

Omni treadmill: The future of VR goes in every direction

Minerva matter: The Half-Life 2 mod that opened the gates of Valve

Retrospective: Half-Life 2 Episodes 1 & 2

"It's been a poor, poor five years for fiction in the video game industry"

Valve Interview: Gabe Newell Isn't The Boss of Me

Why Devs Owe You Nothing

Opinion

Why Devs Owe You Nothing

When does a game belong to its fans rather than its creators?

Feb. 11, 2012 Marsh Davies

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Interview

Valve's Doug Lombardi

Chatting about Portal and whether Orange Box will return.

Feb. 11, 2008 Kristan Reed

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Interview

Opening the Valve

Part 2: On Warren Spector, Alyx, and the importance of playtesting.

Sept. 8, 2007 Tom Bramwell

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Interview

Opening the Valve

Gabe Newell and co. on Hollywood, Episode One and future expansions.

Sept. 8, 2007 Tom Bramwell

Half-Life 2 Gallery