JPEXS Free Flash Decompiler (original) (raw)
NEW 03/07/2026: You can now close your own issues and reopen them later if needed. You can also comment closed issues.
#2670 Sprite transform: don't reset position when updating preview
Date created: 03/15/2026, 3🔞47 am
Type: feature
Visibility: Everybody
Assigned to:
State: closed
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When transforming a sprite, when modifying an object or selecting a different object, the preview's position is reset to center on the entire sprite. This can make it tedious to modify/add objects that are far away from the sprite center. An example is in the attached SWF: in the sprite, transforming the grass objects on the right end goes like this: 1. Select any object inside the sprite and move to the grass objects 2. Alt+click to select an object, transform 3. Move to the object again 4. Make transformation, save 5. Optionally move to the shape object to verify I think preserving the preview's position on updates would make transforming objects more efficient. Use the entire sprite centering when selecting the sprite for the first time.
03/28/2026, 11:56:37 am
In nightly 3474, I preserve the position when it's the same timeline (sprite), try it.
State: new→upgraded
03/29/2026, 2:44:20 pm
Perfect, this makes building in jpexs much easier.
State: upgraded→closed
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