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Godot Popularity in 2026
Godot recently released an interesting article on their website breaking down the open-source Godot game engine’s growth over the last few years. The over all framing of the article is as follows: I like to keep track of Godot’s growth. Since we don’t have any tracking information in the engine […]
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Unity AI Beta Launched
Unity AI beta has just been launched and is available for all Unity version 6+. This is a completely different version than the tire fire that was Unity Muse. This new iteration of Unity AI brings agentic control of Unity, MCP control, Unity chat and of course a suite of
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May 2026 GameDev Assets Giveaways
It’s time for the Epic Games bi-monthly asset giveaway on the Fab marketplace, with 3 free assets from May 5th – May 19th. Once “purchased” the assets are yours free to keep forever. This giveaway contains 3 Unreal Engine assets as well as 1 Unity asset, but as you can
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Blender x Anthropic – The Fallout
Earlier this week the Blender Foundation announced a corporate patron level donation from a fairly unlikely source – Anthropic AI. To say this was a bit polarizing in the community is a bit of an understatement. Today, Blender CEO Francesco Siddi released the following statement about upcoming changes around the
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Gaussian Splats in Game Development
Gaussian Splats are increasingly popular in the world of computer graphics (see our recent coverage of Gaussian Splats in Godot), yet they have traditionally been a poor fit for game development for a variety of reasons including the lack of collision data, file sizes and other issues compared to a
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Troubles in the S&Box?
Earlier this week we covered the release of Facepunch Studio’s S&Box game engine. This is a spiritual successor to their popular sandbox playground Gary’s Mod. Additionally this time around S&Box is a full blown game engine, using an open source C# layer over top of Valve’s Source 2 game engine.
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GameMaker – What to Expect in 2026?
GameMaker have just released their Spring 2026 update and outlined what we can expect in the near future from the long running game engine. A lot of the core functionality is coming in the new GMRT which will be leaving beta on a number of platforms this year. Highlights of
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Blender’s New Corporate Patron – Anthropic AI
The Blender Foundation have a brand new corporate patron at the highest published funding level (at least €240k per year) Anthropic AI. Anthropic are the creators of the incredibly popular LLM Claude. Details of the partnership from the Blender blog: Blender Foundation is happy to announce that Anthropic is joining
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S&Box Game Engine – Gary’s Mod 2 Successor Launched
S&box is a new game engine from Facepunch Studios as well as a spiritual successor to sandbox physics game Gary’s Mod. S&Box is a product with two sides, the game portal providing a gaming experience similar to UEFN or Roblox and the back end, a full game C# game engine
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Godot 4.7 Beta Released
Godot 4.7 beta has been released, this follows on the earlier Dev1/Dev2 and Dev3/Dev4 releases we covered, as well as the Dev5 release. The Godot 4.7 beta represents feature freeze and from this point on it will only be hardening and bug fixes going forward. This means what we see