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As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building" ByAustin Wood published 29 June 24 NewsIn what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
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Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built" ByAustin Wood published 28 June 24 NewsAct 3 of Episode One: Echoes is bringing a big surprise
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Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe ByAustin Wood published 28 June 24 FeatureEdge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
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Future Games Show at Gamescom to broadcast on August 21 ByDan Dawkins published 27 June 24 NewsWatch over 40 hotly-anticipated games coming to PS5, PC, Xbox and Switch in our epic fall 2024 broadcast
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"If Overwatch didn't exist, I think LawBreakers would have had a shot": Gears of War lead blames Blizzard's hero shooter for his failed FPS ByAnna Koselke published 25 May 24 NewsLawBreakers' lifespan was cut short within a year of its launch
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Legendary indie dev behind hit roguelike Spelunky says we might get a third game, but it'll be "pretty different" ByAnna Koselke published 21 May 24 NewsThe new sequel is a "big if"
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Hades 2 director challenges roguelike convention: "If you don't finish the run, it doesn't mean that you failed" ByAnna Koselke published 20 May 24 NewsProgress is meaningful "even if you don't reach the final boss"
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Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II ByEdge Staff published 16 May 24 News“Telling a story from a different point of view was the starting point for so much of what was exciting to us about this game”
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Inside Bridge Command, a life-sized starship ready to propel you into space ByAlex Spencer published 21 April 24 InterviewInterview | Edge magazine boldly goes on a tour of the USC Havock
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Inside Citizen Sleeper 2: Starward Vector, the indie RPG sequel with Mass Effect in its sights ByAlex Spencer published 20 April 24 InterviewInterview | Edge magazine takes a giant leap into the shifting landscape of the Starward Belt
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How this open-world puzzle game classic helped us come to terms with human extinction by tapping into our thirst for storytelling ByJon Bailes published 14 April 24 InterviewOpinion | Join Edge magazine as it takes a retrospective deep dive into high-brow puzzler The Talos Principle
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How action led the way in Final Fantasy 16's bid to reinvent the long-running RPG series ByAlan Wen published 13 April 24 InterviewInterview | Edge magazine explores the making of FF16 with the devs who brought it to life
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25 years ago, Dreamcast's strangest life sim stared into our souls – and then into the future ByJen Simpkins published 8 April 24 InterviewOpinion | Edge magazine remembers Seaman, a weird and wonderful simulation game from last century
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How a team of Dutch escape artists is charting its future by tackling the mayhem in its past ByNiall O'Donoghue published 7 April 24 InterviewInterview | Edge magazine goes behind the scenes with Total Mayhem Games
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How one developer tapped the Internet's past to tell a timeless story of human connection ByRachel Watts published 6 April 24 InterviewInterview | Edge magazine explores the making of Videoverse
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Future Games Show Summer Showcase 2024 to broadcast on Saturday June 8 ByDan Dawkins published 4 April 24 NewsTune in to discover over 40 exciting upcoming games on PS5, Xbox, Switch and PC in our most ambitious showcase yet
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Four solodevs weigh up the risks and rewards of creating games as a team of one ByLewis Packwood published 1 April 24 InterviewInterview | Edge sits down with Tomas Sala, Lucy Blundell, Madison Karrh, and Joe Richardson
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After The Evil Within and GhostWire: Tokyo, here's how Ikumi Nakamura is breaking boundaries in a games studio "driven by passionate artists" ByAlan Wen published 1 April 24 InterviewInterview | Edge sits down with artist-turned-studio head Ikumi Nakamura, CEO of Unseen Inc.
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Here's how a secluded Polish studio was called upon for The Witcher Remake, Baldur's Gate 3, and Divinity 2 ByJeremy Peel published 25 March 24 InterviewInterview | Fool's Theory's Jakub Rokosz talks old friends, new experiences, and finding a home in Bielsko-Biała
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Upcoming narrative adventure from Life is Strange dev only features one playable character despite its ensemble cast ByCatherine Lewis published 4 March 24 NewsSwitching perspectives can make you feel disconnected, explains Bloom & Rage's creative director
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