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Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game ByRetro Gamer Team, Nick Thorpe, Luke Albiges published 23 June 21 FeatureIndustry icons join Retro Gamer to look back at the N64 launch title that changed 3D gaming forever: "Mario 64 showed the way forward for the whole industry!"
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Sonic the Hedgehog turns 30: How Sega transformed 'Mr Needlemouse' into one of gaming's most enduring icons ByRetro Gamer Team published 23 June 21 FeatureFormer head of Sonic Team Yuji Naka reflects on the making of Sonic the Hedgehog
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"Yes, we did go to the zoo and observe the gorillas": The making of Donkey Kong Country ByStuart Hunt published 22 June 21 FeatureHow Rare and Nintendo came together to reinvent Donkey Kong and create one of the most iconic games of the '90s
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GOG Summer Sale partners with Retro Gamer to highlight 17 retro games going cheap ByBen Bayliss published 21 June 21 NewsThree classic Tomb Raider games, Metal Gear Solid, and Diablo are one a few from the list
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From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions ByRetro Gamer Team, Robert Zak published 25 May 21 FeatureThe story of Monolith Productions is one of eclectic games and technological trailblazing
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"The outrage was ridiculous": How Raven Software made one of the most controversial shooters of its time with Soldier of Fortune ByRetro Gamer Team, Paul Walker-Emig published 24 May 21 FeatureDiscover how Call of Duty: Warzone developer Raven Software created an FPS that would become embroiled in controversy
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Looking back at R-Type 2, the arcade sequel that struggled to escape the shadow of its own legacy ByRetro Gamer Team, Martyn Carroll published 21 May 21 FeatureRetro Gamer charts developer Irem's difficulties in following up on its arcade mega hit
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R-Type Final 2 is the star of this month's Retro Gamer ByRetro Gamer Team published 14 May 21 NewsR-Type Final 2’s Kazuma Kujo reflects on his new game and the long-running franchise
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The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos" ByRetro Gamer Team, Adam Barnes published 28 April 21 FeatureRetro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
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The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller ByRetro Gamer Team, Luke Albiges published 14 April 21 FeatureAs Animal Crossing turns 20, we reflect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons
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The making of Clock Tower: "The most important thing for me was the stillness" ByRetro Gamer Team, Sara Elsam published 12 April 21 FeatureA Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Clock Tower
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Retro Gamer celebrates Capcom's arcade legacy with 8 collectible covers ByRetro Gamer Team published 18 February 21 NewsExclusive artwork highlights the best of the arcade juggernaut
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Annelid antics: How Worms made an art of refining a timeless genre ByRetro Gamer Team, Nick Thorpe published 3 February 21 FeatureFor 25 years, Team17’s warmongering invertebrates have battled on computers, consoles, and phones around the world
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The making of Hitman: Codename 47 – "We were asked to prove ourselves with a simple shooter first" ByEdward Love, Retro Gamer Team published 20 January 21 FeatureWith Hitman 3 now available, Retro Gamer explores the origins story of Agent 47's first covert operation
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Retro Gamer reveals how the Wachowski sisters were an instrumental part of Enter the Matrix ByAli Jones published 15 January 21 NewsEnter The Matrix director Dave Perry talks to Retro Gamer about what a future Matrix game would need
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Let's get physical: Meet the companies reissuing retro classics for audiences new and old ByNick Thorpe, Retro Gamer Team published 1 January 21 FeatureExpanding your retro collection used to necessitate hunting for used games, but reissues are bucking that trend
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"We wanted as much gore and blood as possible": The Making of Robocop Versus The Terminator ByGraeme Mason, Retro Gamer Team published 31 December 20 FeatureRetro Gamer takes a look back at a 1993 cult classic
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"We were basically trying to keep Harmonix afloat": The making of Guitar Hero ByRetro Gamer Team, Ed Nightingale published 30 December 20 FeatureThe story of how Harmonix converted iconic rock songs into an accessible gaming experience
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Picture perfect: The fight to preserve retro resolutions in the 4K era ByNick Thorpe, Retro Gamer Team published 24 December 20 FeatureRetro games must inevitably be played on newer displays, but is this costing us vital visual characteristics of the games we love?
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"We were beginners when it came to online games": The making of Monster Hunter ByAlan Wen, Retro Gamer Team published 23 December 20 FeatureKaname Fujioka tells Retro Gamer how his team began a series that laid the groundwork for connecting hunters together
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