Controlled Access Protocols in Computer Network (original) (raw)

Last Updated : 3 Oct, 2025

In computer networks, Controlled Access Protocols (CAPs) manage how multiple devices share a common communication medium. These protocols control the right to transmit in such a way that collisions are avoided, efficiency is maintained, and fair access is ensured.

**Note: Unlike random access methods (e.g., ALOHA, CSMA), in controlled access, stations do not transmit at will. Instead, they follow a systematic method to determine which station has the right to send at a given time.

What is Controlled Access?

In Controlled Access, before transmitting data, a station must first obtain permission to access the channel. At any given time, only one node can send data, preventing collisions. This coordination is achieved using one of three methods:

Reservation

In this method, stations reserve slots in advance before transmission. The timeline has two parts:

protocol_3

Reservation

**Example: If there are M stations, the reservation interval is divided into M slots. Each station signals intent by inserting a bit into its slot. Then, only the reserved stations transmit in the data phase.

Advantages

Disadvantages

Polling

Here, a controller (primary station) polls each node (secondary station) in sequence, granting permission to send. The controller sends a message with the address of a station. The addressed station responds:

protocol_2

Polling

protocol_1

Polling

Advantages

Disadvantages

Efficiency formula

\eta = \frac{T_t}{T_t + T_{poll}}

**where:

Token Passing

In Token Passing, stations are logically connected (ring or bus). A special frame called a token circulates among stations:

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Token Passing

Common Implementations

Advantages

Disadvantages

Performance Parameters

1. For a<1a < 1a<1: S = \frac{1}{1 + a/N}
2. For a>1a > 1a>1: S = \frac{1}{a(1 + 1/N)}

**where:

Comparison of Controlled Access Methods

Feature Reservation Polling Token Passing
Access Control Slot-based reservation Central controller polls Token circulation
Efficiency High (under heavy load) Moderate (polling overhead) High (predictable)
Collision Chance None None None
Overhead Reservation slots Polling messages Token management
Best For Real-time multimedia Small/medium networks Large/high-load networks