Virtual Destructor (original) (raw)

Last Updated : 23 Jul, 2025

Deleting a derived class object using a pointer of base class type that has a non-virtual destructor results in undefined behavior. To correct this situation, the base class should be defined with a virtual destructor.
For example, the following program results in undefined behavior.

CPP `

// CPP program without virtual destructor // causing undefined behavior #include

using namespace std;

class base { public: base()
{ cout << "Constructing base\n"; } ~base() { cout<< "Destructing base\n"; }
};

class derived: public base { public: derived()
{ cout << "Constructing derived\n"; } ~derived() { cout << "Destructing derived\n"; } };

int main() { derived *d = new derived();
base *b = d; delete b; getchar(); return 0; }

`

Output

Constructing base Constructing derived Destructing base

Making base class destructor virtual guarantees that the object of derived class is destructed properly, i.e., both base class and derived class destructors are called. For example,

CPP `

// A program with virtual destructor #include

using namespace std;

class base { public: base()
{ cout << "Constructing base\n"; } virtual ~base() { cout << "Destructing base\n"; }
};

class derived : public base { public: derived()
{ cout << "Constructing derived\n"; } ~derived() { cout << "Destructing derived\n"; } };

int main() { derived *d = new derived();
base *b = d; delete b; getchar(); return 0; }

`

Output

Constructing base Constructing derived Destructing derived Destructing base

As a guideline, any time you have a virtual function in a class, you should immediately add a virtual destructor (even if it does nothing). This way, you ensure against any surprises later.

Reference: Secure Coding