Floating Point Representation (original) (raw)

Last Updated : 30 Aug, 2025

The floating-point representation is a way to encode numbers in a format that can handle very large and very small values. It is based on scientific notation where numbers are represented as a fraction and an exponent. In computing, this representation allows for a trade-off between range and precision.

**Format: A floating point number is typically represented as:

algebra

Value = Sign × Significand × BaseExponent

**Where:

Need for Floating-Point Representation

The floating-point representation is crucial because:

Number System and Data Representation

Table-Precision Representation

Precision Base Sign Exponent Significant
Single precision 2 1 8 23+1
Double precision 2 1 11 52+1

Components of Floating Point Numbers

The three components of floating point numbers are:

Floating Point to Decimal Conversion

To convert the floating point into decimal, we have 3 elements in a 32-bit floating point representation:

**Sign bit is the first bit of the binary representation. '1' implies negative number and '0' implies positive number. **Example:

11000001110100000000000000000000

This is negative number.

**Exponent is decided by the next 8 bits of binary representation. 127 is the unique number for 32 bit floating point representation. It is known as bias. It is determined by 2k-1 -1 where 'k' is the number of bits in exponent field.
There are 3 exponent bits in 8-bit representation and 8 exponent bits in 32-bit representation.
Thus

bias = 3 for 8 bit conversion (23-1 -1 = 4-1 = 3)
bias = 127 for 32 bit conversion. (28-1 -1 = 128-1 = 127)

**Example:

01000001110100000000000000000000
10000011 = (131)10
131-127 = 4

Hence the exponent of 2 will be 4 i.e. 24 = 16.

**Mantissa is calculated from the remaining 23 bits of the binary representation. It consists of '1' and a fractional part which is determined by:
**Example:

01000001110100000000000000000000

The fractional part of mantissa is given by:

1*(1/2) + 0*(1/4) + 1*(1/8) + 0*(1/16) +......... = 0.625

Thus the mantissa will be

1 + 0.625 = 1.625

The decimal number hence given as:

Sign*Exponent*Mantissa = (-1)0*(16)*(1.625) = 26

Decimal to Floating Point Conversion

To convert the decimal into floating point, we have 3 elements in a 32-bit floating point representation:
i) Sign (MSB)
ii) Exponent (8 bits after MSB)
iii) Mantissa (Remaining 23 bits)

**Sign bit is the first bit of the binary representation. '1' implies negative number and '0' implies positive number.
Example: To convert -17 into 32-bit floating point representation Sign bit = 1

**Exponent is decided by the nearest smaller or equal to 2n number. For 17, 16 is the nearest 2n. Hence the exponent of 2 will be 4 since 24 = 16. 127 is the unique number for 32 bit floating point representation. It is known as bias. It is determined by 2k-1 -1 where 'k' is the number of bits in exponent field.

Thus bias = 127 for 32 bit. (28-1 -1 = 128-1 = 127)

Now, 127 + 4 = 131

i.e. 10000011 in binary representation.

**Mantissa: 17 in binary = 10001.

Move the binary point so that there is only one bit from the left. Adjust the exponent of 2 so that the value does not change. This is normalizing the number. 1.0001 x 24. Now, consider the fractional part and represented as 23 bits by adding zeros.

00010000000000000000000