Predict the winner of the game | SpragueGrundy (original) (raw)

Predict the winner of the game | Sprague-Grundy

Last Updated : 11 Jul, 2025

Given a 4x4 binary matrix. Two players A and B are playing a game, at each step a player can select any rectangle with all 1's in it and replace all 1's with 0. The player that cannot select any rectangle loses the game. Predict the winner of the game assuming that they both play the game optimally and A starts the game. **Examples:

**Input : 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1
**Output : A Step 1: Player A chooses the rectangle with a single one at position (1, 2), so the new matrix becomes 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 Step 2: Player B chooses the rectangle with a single one at position (1, 3), so the new matrix becomes 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Step 3: Player A chooses the rectangle with a single one at position (4, 4), so the new matrix becomes 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Step 4: Player B cannot move, hence A wins the game.

**Input : 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1
**Output : B

**Approach: The problem can be solved using the sprague-grundy theorem. The base case for Sprague-Grundy is Grundy[0] = 0, which is all the positions in the matrix are filled with 0, then B wins it, hence 0. In grundy, recursively we call grundy function with all the states that are possible. The 4x4 matrix can be represented as a binary 16-bit number which is 65535 in int, where every bit represents the position in a matrix. Below are the steps to solve the above problem.

Below is the implementation of the above approach

CPP `

#include <bits/stdc++.h> using namespace std;

// Gets the max value int getMex(const unordered_set& s) { int mex = 0; while (s.find(mex) != s.end()) mex++; return mex; }

// Find check if the rectangle is a part of the // the original rectangle int checkOne(int mat, int i, int j, int k, int l) {

// initially create the bitset // of original intValue bitset<16> m(mat);

// Check if it is a part of the rectangle for (int x = i; x <= j; x++) { for (int y = k; y <= l; y++) { int pos = 15 - ((x * 4) + y);

// If not set, then not part if (!m.test(pos)) { return -1; } m.reset(pos); } }

// If part of rectangle // then convert to int again and return int res = m.to_ullong(); return res; }

// Recursive function to get the grundy value int getGrundy(int pos, int grundy[]) {

// If state has been visited if (grundy[pos] != -1) return grundy[pos];

// For obtaining the MEX value unordered_set gSet;

// Generate all the possible rectangles for (int i = 0; i <= 3; i++) { for (int j = i; j <= 3; j++) { for (int k = 0; k <= 3; k++) { for (int l = k; l <= 3; l++) {

 // check if it is part of the original
 // rectangle, if yes then get the int value
 int res = checkOne(pos, i, j, k, l);

 // If it is a part of original matrix
 if (res != -1) {

  // Store the grundy value
  // Memorize
  grundy[res] = getGrundy(res, grundy);

  // Find MEX
  gSet.insert(grundy[res]);
 }
}

} } }

// Return the MEX return getMex(gSet); }

// Convert the matrix to INT int toInt(int matrix[4][4]) { int h = 0;

// Traverse in the matrix for (int i = 0; i < 4; ++i) for (int j = 0; j < 4; ++j) h = 2 * h + matrix[i][j]; return h; }

// Driver Code int main() { int mat[4][4] = { { 0, 1, 1, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 1 } };

// Get the int value of the matrix int intValue = toInt(mat);

int grundy[intValue + 1];

// Initially with -1 // used for memoization memset(grundy, -1, sizeof grundy);

// Base case grundy[0] = 0;

// If returned value is non-zero if (getGrundy(intValue, grundy)) cout << "Player A wins"; else cout << "Player B wins";

return 0; }

Java

import java.util.*;

public class Main {

// Gets the max value
public static int getMex(final HashSet<Integer> s) {
    int mex = 0;
    while (s.contains(mex)) {
        mex++;
    }
    return mex;
}

// Check if the rectangle is a part of the original rectangle
public static int checkOne(int mat, int i, int j, int k, int l) {
    // Initially create the bitset of the original intValue
    BitSet m = BitSet.valueOf(new long[]{mat});

    // Check if it is a part of the rectangle
    for (int x = i; x <= j; x++) {
        for (int y = k; y <= l; y++) {
            int pos = 15 - ((x * 4) + y);

            // If not set, then not part
            if (!m.get(pos)) {
                return -1;
            }
            m.clear(pos);
        }
    }

    // If part of rectangle, then convert to int again and return
    long[] resultArray = m.toLongArray();
    int res = resultArray.length > 0 ? (int) resultArray[0] : 0;
    return res;
}

// Recursive function to get the grundy value
public static int getGrundy(int pos, int[] grundy) {
    // If state has been visited
    if (grundy[pos] != -1) {
        return grundy[pos];
    }

    // For obtaining the MEX value
    HashSet<Integer> gSet = new HashSet<>();

    // Generate all the possible rectangles
    for (int i = 0; i <= 3; i++) {
        for (int j = i; j <= 3; j++) {
            for (int k = 0; k <= 3; k++) {
                for (int l = k; l <= 3; l++) {
                    // Check if it is part of the original rectangle, if yes, then get the int value
                    int res = checkOne(pos, i, j, k, l);

                    // If it is a part of the original matrix
                    if (res != -1) {
                        // Store the grundy value (Memorize)
                        grundy[res] = getGrundy(res, grundy);

                        // Find MEX
                        gSet.add(grundy[res]);
                    }
                }
            }
        }
    }

    // Return the MEX
    return getMex(gSet);
}

// Convert the matrix to INT
public static int toInt(int[][] matrix) {
    int h = 0;

    // Traverse the matrix
    for (int i = 0; i < 4; ++i) {
        for (int j = 0; j < 4; ++j) {
            h = 2 * h + matrix[i][j];
        }
    }
    return h;
}

// Driver Code
public static void main(String[] args) {
    int[][] mat = {
            {0, 1, 1, 0},
            {0, 0, 0, 0},
            {0, 0, 0, 0},
            {0, 0, 0, 1}
    };

    // Get the int value of the matrix
    int intValue = toInt(mat);

    int[] grundy = new int[intValue + 1];

    // Initially with -1, used for memoization
    Arrays.fill(grundy, -1);

    // Base case
    grundy[0] = 0;

    // If returned value is non-zero
    if (getGrundy(intValue, grundy) != 0) {
        System.out.println("Player A wins");
    } else {
        System.out.println("Player B wins");
    }
}

}

Python3

from typing import List from collections import defaultdict from bisect import bisect_left

Gets the max value

def getMex(s): mex = 0 while mex in s: mex += 1 return mex

Find check if the rectangle is a part of the

the original rectangle

def checkOne(mat, i, j, k, l): # initially create the bitset # of original intValue m = format(mat, '016b') m = [int(i) for i in m]

# Check if it is a part of the rectangle
for x in range(i, j+1):
    for y in range(k, l+1):
        pos = 15 - ((x * 4) + y)

        # If not set, then not part
        if not m[pos]:
            return -1
        m[pos] = 0

# If part of rectangle
# then convert to int again and return
res = int(''.join(map(str, m)), 2)
return res

Recursive function to get the grundy value

def getGrundy(pos, grundy): # If state has been visited if grundy[pos] != -1: return grundy[pos]

# For obtaining the MEX value
gSet = set()

# Generate all the possible rectangles
for i in range(4):
    for j in range(i, 4):
        for k in range(4):
            for l in range(k, 4):
                # check if it is part of the original
                # rectangle, if yes then get the int value
                res = checkOne(pos, i, j, k, l)

                # If it is a part of original matrix
                if res != -1:
                    # Store the grundy value
                    # Memorize
                    grundy[res] = getGrundy(res, grundy)

                    # Find MEX
                    gSet.add(grundy[res])

# Return the MEX
return getMex(gSet)

Convert the matrix to INT

def toInt(matrix): h = 0

# Traverse in the matrix
for i in range(4):
    for j in range(4):
        h = 2 * h + matrix[i][j]
return h

Driver Code

if name == "main": mat = [[0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 1]]

# Get the int value of the matrix
intValue = toInt(mat)

grundy = defaultdict(lambda: -1)

# Base case
grundy[0] = 0

# If returned value is non-zero
if getGrundy(intValue, grundy):
    print("Player A wins")
else:
    print("Player B wins")

C#

using System; using System.Collections.Generic; using System.Collections;

class Program {

// Gets the max value static int getMex(HashSet s) { int mex = 0; while (s.Contains(mex)) mex++; return mex; }

// Find check if the rectangle is a part of the // the original rectangle static int checkOne(int mat, int i, int j, int k, int l) { // initially create the bitset // of original intValue var m = new BitArray(new[] { mat });

// Check if it is a part of the rectangle
for (int x = i; x <= j; x++)
{
  for (int y = k; y <= l; y++)
  {
    int pos = 15 - ((x * 4) + y);

    // If not set, then not part
    if (!m.Get(pos))
    {
      return -1;
    }
    m.Set(pos, false);
  }
}

// If part of rectangle
// then convert to int again and return
var res = new int[1];
m.CopyTo(res, 0);
return res[0];

}

// Recursive function to get the grundy value static int getGrundy(int pos, int[] grundy) { // If state has been visited if (grundy[pos] != -1) return grundy[pos];

// For obtaining the MEX value
var gSet = new HashSet<int>();

// Generate all the possible rectangles
for (int i = 0; i <= 3; i++)
{
  for (int j = i; j <= 3; j++)
  {
    for (int k = 0; k <= 3; k++)
    {
      for (int l = k; l <= 3; l++)
      {
        // check if it is part of the original
        // rectangle, if yes then get the int value
        int res = checkOne(pos, i, j, k, l);

        // If it is a part of original matrix
        if (res != -1)
        {
          // Store the grundy value
          // Memorize
          grundy[res] = getGrundy(res, grundy);

          // Find MEX
          gSet.Add(grundy[res]);
        }
      }
    }
  }
}
// Return the MEX
return getMex(gSet);

}

// Convert the matrix to INT static int toInt(int[,] matrix) { int h = 0;

// Traverse in the matrix
for (int i = 0; i < 4; ++i)
{
  for (int j = 0; j < 4; ++j)
  {
    h = 2 * h + matrix[i, j];
  }
}
return h;

}

// Driver Code static void Main(string[] args) { int[,] mat = { { 0, 1, 1, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 1 } };

// Get the int value of the matrix
int intValue = toInt(mat);
int[] grundy = new int[intValue + 1];

// Initially with -1
// used for memoization
for (int i = 0; i < grundy.Length; i++)
{
  grundy[i] = -1;
}
// Base case
grundy[0] = 0;

// If returned value is non-zero
if (getGrundy(intValue, grundy) != 0)
{
  Console.WriteLine("Player A wins");
}
else
{
  Console.WriteLine("Player B wins");
}

} }

// this code is contributed shivhack999

JavaScript

// Gets the max value function getMex(s) { let mex = 0; while (s.has(mex)) { mex++; } return mex; }

// Find check if the rectangle is a part of the // the original rectangle function checkOne(mat, i, j, k, l) { // initially create the bitset // of original intValue let m = mat.toString(2).padStart(16, "0"); m = m.split("").map((i) => parseInt(i));

// Check if it is a part of the rectangle for (let x = i; x <= j; x++) { for (let y = k; y <= l; y++) { const pos = 15 - x * 4 - y;

  // If not set, then not part
  if (!m[pos]) {
    return -1;
  }
  m[pos] = 0;
}

}

// If part of rectangle // then convert to int again and return const res = parseInt(m.join(""), 2); return res; }

// Recursive function to get the grundy value function getGrundy(pos, grundy) { // If state has been visited if (grundy.has(pos)) { return grundy.get(pos); }

// For obtaining the MEX value const gSet = new Set();

// Generate all the possible rectangles for (let i = 0; i < 4; i++) { for (let j = i; j < 4; j++) { for (let k = 0; k < 4; k++) { for (let l = k; l < 4; l++) { // check if it is part of the original // rectangle, if yes then get the int value const res = checkOne(pos, i, j, k, l);

      // If it is a part of original matrix
      if (res !== -1) {
        // Store the grundy value
        // Memorize
        grundy.set(res, getGrundy(res, grundy));

        // Find MEX
        gSet.add(grundy.get(res));
      }
    }
  }
}

}

// Return the MEX return getMex(gSet); }

// Convert the matrix to INT function toInt(matrix) { let h = 0;

// Traverse in the matrix for (let i = 0; i < 4; i++) { for (let j = 0; j < 4; j++) { h = 2 * h + matrix[i][j]; } } return h; }

// Driver Code const mat = [ [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 1] ];

// Get the int value of the matrix const intValue = toInt(mat);

const grundy = new Map();

// Base case grundy.set(0, 0);

// If returned value is non-zero if (getGrundy(intValue, grundy)) { console.log("Player A wins"); } else { console.log("Player B wins"); }

`

**Time Complexity: O(N2), we are using recursion which will cost us O(81*N) and we are also using nested loops to traverse the matrix which will cost us O(N*N) time.
**Auxiliary Space: O(N2), we are using extra space for the array grundy which will be of size N*N in the worst case.