Flappy Bird Game Using React JS (original) (raw)

Last Updated : 24 Jul, 2024

The game Flappy Bird has gained popularity with millions of people, from, all over the world playing it. In this game, players take control of a bird that needs to navigate between pipes while flying. The bird cannot get crashed into the pipes or the ground. If the bird does, then the game is over. In this article we will learn how we can create it using ReactJS.

**Preview of the project: Let us have a look at how the final output will look like.

ann1

Prerequisites

Approach:

Steps to Create the Project

**Step 1: Create a ReactJS project:

npx create-react-app flappy-bird-game

**Step 2: Navigate to the project

cd flappy-bird-game

**Project Structure:

Screenshot-(1380)

The project structure of the flappy bird game

The updated dependencies in package.json file will look like:

"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-scripts": "5.0.1",
"web-vitals": "^2.1.4"
}

**Images used:

Bird: https://media.geeksforgeeks.org/wp-content/uploads/20231211115925/flappy_bird_by_jubaaj_d93bpnj.gif
Pipes: https://media.geeksforgeeks.org/wp-content/uploads/20231211115753/6d2a698f31595a1.png

**Example: Write the following code in respective files:

/* src/App.css */

.App { position: relative; width: 600px; height: 600px; border: 1px solid #000; overflow: hidden; background-color: #87ceeb; /* Sky Blue */ transition: background-color 0.5s ease; }

.game-over { background-color: #ff6347; /* Tomato */ }

.game-over-message { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-size: 24px; font-weight: bold; color: white; }

.bird { position: absolute; width: 50px; height: 50px; user-select: none; }

.pipe { position: absolute; width: 100px; height: 600px; }

` JavaScript ``

// App.js

import React, { useState, useEffect } from 'react'; import Bird from './components/Bird'; import Pipes from './components/Pipes'; import './App.css';

const App = () => { const [birdPosition, setBirdPosition] = useState({ x: 50, y: 200 }); const [pipes, setPipes] = useState([]); const [gameOver, setGameOver] = useState(false); const [score, setScore] = useState(0); const [gameStarted, setGameStarted] = useState(false);

const jump = () => {
    if (!gameOver && gameStarted) {
        setBirdPosition((prev) => ({ ...prev, y: prev.y - 60 }));
    } else if (!gameOver && !gameStarted) {
        // Start the game on the first jump
        setGameStarted(true);
    } else {
        // Restart the game
        setBirdPosition({ x: 50, y: 200 });
        setPipes([]);
        setGameOver(false);
        setGameStarted(true);
    }
};

const checkCollision = () => {
    const birdTop = birdPosition.y;
    const birdBottom = birdPosition.y + 50;
    const birdLeft = birdPosition.x;
    const birdRight = birdPosition.x + 50;

    pipes.forEach((pipe) => {
        const pipeTop = pipe.y;
        const pipeBottom = pipe.y + 600;
        const pipeLeft = pipe.x;
        const pipeRight = pipe.x + 100;

        const isColliding =
            birdRight > pipeLeft &&
            birdLeft < pipeRight &&
            birdBottom > pipeTop &&
            birdTop < pipeBottom;

        if (isColliding) {
            if (birdLeft > pipeLeft && birdRight < pipeRight && birdBottom < pipeBottom) {
                // Bird has crashed through the pipe, increase score
                setScore((prevScore) => prevScore + 1);
            } else {
                // Bird has hit the pipe, end the game
                setGameOver(true);
                setGameStarted(false);
            }
        }
    });

    // Check if bird is out of the screen vertically
    if (birdBottom > 800 || birdTop < -170) {
        // Bird is out of bounds, end the game
        setGameOver(true);
        setGameStarted(false);
    }
};

useEffect(() => {
    checkCollision();
}, [birdPosition, pipes, gameOver]);

useEffect(() => {
    const gravity = setInterval(() => {
        setBirdPosition((prev) => ({ ...prev, y: prev.y + 5 }));
        checkCollision();
    }, 30);

    const pipeGenerator = setInterval(() => {
        if (!gameOver && gameStarted) {
            setPipes((prev) => [
                ...prev,
                { x: 400, y: Math.floor(Math.random() * 300) },
            ]);
        }
    }, 2000);

    const pipeMove = setInterval(() => {
        if (!gameOver && gameStarted) {
            setPipes((prev) =>
                prev.map((pipe) => ({ ...pipe, x: pipe.x - 5 }))
            );
        }
    }, 30);

    return () => {
        clearInterval(gravity);
        clearInterval(pipeGenerator);
        clearInterval(pipeMove);
    };
}, [gameOver, gameStarted]);

return (
    <div className={`App ${gameOver ? 'game-over' : ''}`} onClick={jump}>
        <Bird birdPosition={birdPosition} />
        {pipes.map((pipe, index) => (
            <Pipes key={index} pipePosition={pipe} />
        ))}
        {gameOver && (
            <center>
                <div className="game-over-message">
                    Game Over!
                    <br />
                    <p style={{ backgroundColor: 'blue', padding: "2px 6px", borderRadius: '5px' }}>Click anywhere to Restart</p>
                </div>
            </center>
        )}
    </div>
);

};

export default App;

`` JavaScript `

// Bird.js import React from "react";

const Bird = ({ birdPosition }) => {

return (
    <img
        src={"https://media.geeksforgeeks.org/wp-content/uploads/20231211115925/flappy_bird_by_jubaaj_d93bpnj.gif"}
        alt="bird"
        className="bird"
        style={{
            left: birdPosition.x,
            top: birdPosition.y,
        }}
        draggable={true}
    />
);

};

export default Bird;

JavaScript

// Pipes.js

import React from "react";

const Pipes = ({ pipePosition }) => { return ( <img src={'https://media.geeksforgeeks.org/wp-content/uploads/20231211115753/6d2a698f31595a1.png'} alt="pipe" className="pipe" style={{ left: pipePosition.x, top: pipePosition.y, }} draggable={true} /> ); };

export default Pipes;

`

**Output: