The SVG filter primitive lights a source graphic using the alpha channel as a bump map.
Syntax:
Attributes:
in: It identifies input for the given filter primitive.
surfaceScale: It represents the height of the surface for a light filter primitive.
specularConstant: It controls the ratio of reflection of the specular lighting.
specularExponent: It controls the focus for the light source.
kernelUnitLength: It has two meanings based on the context it's used in. For lighting filter primitives, it indicates the intended distance for the x and y coordinates, for , it indicates the intended distance between successive columns and rows in the kernel matrix.