Multiple Inheritance in C++ (original) (raw)

Last Updated : 11 Jan, 2025

Multiple Inheritance is a feature of C++ where a class can inherit from more than one classes. The constructors of inherited classes are called in the same order in which they are inherited. For example, in the following program, B's constructor is called before A's constructor.

A class can be derived from more than one base class.

Eg:

(i) A CHILD class is derived from FATHER and MOTHER class
(ii) A PETROL class is derived from LIQUID and FUEL class.

Syntax:

class A
{
... .. ...
};
class B
{
... .. ...
};
class C: public A,public B
{
... ... ...
};

CPP `

#include using namespace std;

class A { public: A() { cout << "A's constructor called" << endl; } };

class B { public: B() { cout << "B's constructor called" << endl; } };

class C: public B, public A // Note the order { public: C() { cout << "C's constructor called" << endl; } };

int main() { C c; return 0; }

`

Output:

B's constructor called
A's constructor called
C's constructor called

Multiple inheritance allows a class to inherit from more than one base class.

The destructors are called in reverse order of constructors.

**The diamond problem The diamond problem occurs when two superclasses of a class have a common base class. For example, in the following diagram, the TA class gets two copies of all attributes of Person class, this causes ambiguities.
For example, consider the following program.

CPP `

#include using namespace std; class Person { // Data members of person public: Person(int x) { cout << "Person::Person(int ) called" << endl; } };

class Faculty : public Person { // data members of Faculty public: Faculty(int x):Person(x) { cout<<"Faculty::Faculty(int ) called"<< endl; } };

class Student : public Person { // data members of Student public: Student(int x):Person(x) { cout<<"Student::Student(int ) called"<< endl; } };

class TA : public Faculty, public Student { public: TA(int x):Student(x), Faculty(x) { cout<<"TA::TA(int ) called"<< endl; } };

int main() { TA ta1(30); }

`

Person::Person(int ) called
Faculty::Faculty(int ) called
Person::Person(int ) called
Student::Student(int ) called
TA::TA(int ) called

In the above program, constructor of 'Person' is called two times. Destructor of 'Person' will also be called two times when object 'ta1' is destructed. So object 'ta1' has two copies of all members of 'Person', this causes ambiguities. _The solution to this problem is 'virtual' keyword. We make the classes 'Faculty' and 'Student' as virtual base classes to avoid two copies of 'Person' in 'TA' class.

For example, consider the following program.

CPP `

#include using namespace std; class Person { public: Person(int x) { cout << "Person::Person(int ) called" << endl; } Person() { cout << "Person::Person() called" << endl; } };

class Faculty : virtual public Person { public: Faculty(int x):Person(x) { cout<<"Faculty::Faculty(int ) called"<< endl; } };

class Student : virtual public Person { public: Student(int x):Person(x) { cout<<"Student::Student(int ) called"<< endl; } };

class TA : public Faculty, public Student { public: TA(int x):Student(x), Faculty(x) { cout<<"TA::TA(int ) called"<< endl; } };

int main() { TA ta1(30); }

`

Output:

Person::Person() called
Faculty::Faculty(int ) called
Student::Student(int ) called
TA::TA(int ) called

In the above program, constructor of 'Person' is called once. One important thing to note in the above output is, _the default constructor of 'Person' is called. When we use 'virtual' keyword, the default constructor of grandparent class is called by default even if the parent classes explicitly call parameterized constructor.

**How to call the parameterized constructor of the 'Person' class?

The constructor has to be called in 'TA' class.

For example, see the following program.

CPP `

#include using namespace std; class Person { public: Person(int x) { cout << "Person::Person(int ) called" << endl; } Person() { cout << "Person::Person() called" << endl; } };

class Faculty : virtual public Person { public: Faculty(int x):Person(x) { cout<<"Faculty::Faculty(int ) called"<< endl; } };

class Student : virtual public Person { public: Student(int x):Person(x) { cout<<"Student::Student(int ) called"<< endl; } };

class TA : public Faculty, public Student { public: TA(int x):Student(x), Faculty(x), Person(x) { cout<<"TA::TA(int ) called"<< endl; } };

int main() { TA ta1(30); }

`

Output:

Person::Person(int ) called
Faculty::Faculty(int ) called
Student::Student(int ) called
TA::TA(int ) called

In general, it is not allowed to call the grandparent's constructor directly, it has to be called through parent class. It is allowed only when 'virtual' keyword is used.

As an exercise, predict the output of following programs.

**Question 1

CPP `

#include using namespace std;

class A { int x; public: void setX(int i) {x = i;} void print() { cout << x; } };

class B: public A { public: B() { setX(10); } };

class C: public A
{ public: C() { setX(20); } };

class D: public B, public C { };

int main() { D d; d.print(); return 0; }

`

**Question 2

CPP `

#include using namespace std;

class A { int x; public: A(int i) { x = i; } void print() { cout << x; } };

class B: virtual public A { public: B():A(10) { } };

class C: virtual public A { public: C():A(10) { } };

class D: public B, public C { };

int main() { D d; d.print(); return 0; }

`