Node.js Events (original) (raw)

An event in NodeJS is an action or occurrence, such as a user click, a file being read, or a message being received, that NodeJS can respond to. Events are managed using the EventEmitter class, which is part of NodeJS's built-in events module. This allows NodeJS to react to various actions asynchronously.

**How Do Events Work in NodeJS?

**1. Event-Driven Model

**2. EventEmitter

**3. Event Loop

EventEmitter Class

At the core of the NodeJS event system is the EventEmitter class. This class allows objects to emit named events that can be listened to by other parts of your application. It is included in the built-in events module.

Key Features of EventEmitter

Working with Events in NodeJS

Step 1: Importing the Events Module

To use events in your application, first import the events module and create an instance of the EventEmitter class.

const EventEmitter = require('events'); const myEmitter = new EventEmitter();

Step 2: Registering Event Listeners

You can register listeners for specific events using the on() method. The first argument is the event name, and the second is the callback function that gets executed when the event is emitted.

myEmitter.on('event', () => { console.log('An event occurred!'); });

Step 3: Emitting Events

To trigger an event, use the emit() method with the event name as the first argument. It will call all the listeners attached to that event.

myEmitter.emit('event'); // Output: An event occurred!

**Listening events

Before emitting an event, you must first register listeners (callback functions) that will listen for the event.

**Syntax:

eventEmitter.addListener(event, listener) eventEmitter.on(event, listener) eventEmitter.once(event, listener)

**Removing Listener

To remove a listener for an event, use removeListener() method with the event name and listener function. If you want to remove all listeners for an event, use removeAllListeners().

**Syntax:

eventEmitter.removeListener(event, listener) eventEmitter.removeAllListeners([event])

**Note:

**Now, let us understand with the help of the example:

javascript `

// Importing events const EventEmitter = require('events');

// Initializing event emitter instances var eventEmitter = new EventEmitter();

var fun1 = (msg) => { console.log("Message from fun1: " + msg); };

var fun2 = (msg) => { console.log("Message from fun2: " + msg); };

// Registering fun1 and fun2 eventEmitter.on('myEvent', fun1); eventEmitter.on('myEvent', fun1); eventEmitter.on('myEvent', fun2);

// Removing listener fun1 that was // registered on the line 13 eventEmitter.removeListener('myEvent', fun1);

// Triggering myEvent eventEmitter.emit('myEvent', "Event occurred");

// Removing all the listeners to myEvent eventEmitter.removeAllListeners('myEvent');

// Triggering myEvent eventEmitter.emit('myEvent', "Event occurred");

`

**Output:

Message from fun1: Event occurred Message from fun2: Event occurred

**eventEmitter.listeners()

It returns an array of listeners for the specified event.

**Syntax:

eventEmitter.listeners(event)

**eventEmitter.listenerCount()

It returns the number of listeners listening to the specified event.

**Syntax:

eventEmitter.listenerCount(event)

**eventEmitter.prependOnceListener()

It will add the one-time listener to the beginning of the array.

**Syntax:

eventEmitter.prependOnceListener(event, listener)

**eventEmitter.prependListener()

It will add the listener to the beginning of the array.

**Syntax:

eventEmitter.prependListener(event, listener)

**Now, let us understand with the help of the example:

javascript `

// Importing events const EventEmitter = require('events');

// Initializing event emitter instances var eventEmitter = new EventEmitter();

// Declaring listener fun1 to myEvent1 var fun1 = (msg) => { console.log("Message from fun1: " + msg); };

// Declaring listener fun2 to myEvent2 var fun2 = (msg) => { console.log("Message from fun2: " + msg); };

// Listening to myEvent with fun1 and fun2 eventEmitter.addListener('myEvent', fun1);

// fun2 will be inserted in front of listeners array eventEmitter.prependListener('myEvent', fun2);

// Listing listeners console.log(eventEmitter.listeners('myEvent'));

// Count the listeners registered to myEvent console.log(eventEmitter.listenerCount('myEvent'));

// Triggering myEvent eventEmitter.emit('myEvent', 'Event occurred');

`

**Output:

[ [Function: fun2], [Function: fun1] ] 2 Message from fun2: Event occurred Message from fun1: Event occurred

**Special Events

All EventEmitter instances emit the event ****'newListener'** when new listeners are added and ****'removeListener'** existing listeners are removed.

eventEmitter.once( 'newListener', listener) eventEmitter.on( 'newListener', listener)

eventEmitter.once( ‘removeListener’, listener) eventEmitter.on( 'removeListener’, listener)

eventEmitter.on('error', listener)

javascript ``

// Importing events const EventEmitter = require('events');

// Initializing event emitter instances var eventEmitter = new EventEmitter();

// Register to error eventEmitter.on('error', (err) => { console.error('whoops! there was an error'); });

// Register to newListener eventEmitter.on( 'newListener', (event, listener) => { console.log(The listener is added to ${event}); });

// Register to removeListener eventEmitter.on( 'removeListener', (event, listener) => { console.log(The listener is removed from ${event}); });

// Declaring listener fun1 to myEvent1 var fun1 = (msg) => { console.log("Message from fun1: " + msg); };

// Declaring listener fun2 to myEvent2 var fun2 = (msg) => { console.log("Message from fun2: " + msg); };

// Listening to myEvent with fun1 and fun2 eventEmitter.on('myEvent', fun1); eventEmitter.on('myEvent', fun2);

// Removing listener eventEmitter.off('myEvent', fun1);

// Triggering myEvent eventEmitter.emit('myEvent', 'Event occurred');

// Triggering error eventEmitter.emit('error', new Error('whoops!'));

``

**Output:

The listener is added to removeListener The listener is added to myEvent The listener is added to myEvent The listener is removed from myEvent Message from fun2: Event occurred whoops! there was an error

**Asynchronous events

The EventEmitter calls all listeners synchronously in order to which they were registered. However, we can perform asynchronous calls by using **setImmediate() or process.nextTick().

javascript `

// Importing events const EventEmitter = require('events');

// Initializing event emitter instances var eventEmitter = new EventEmitter();

// Async function listening to myEvent eventEmitter.on('myEvent', (msg) => { setImmediate( () => { console.log("Message from async: " + msg); }); });

// Declaring listener fun to myEvent var fun = (msg) => { console.log("Message from fun: " + msg); };

// Listening to myEvent with fun eventEmitter.on('myEvent', fun);

// Triggering myEvent eventEmitter.emit('myEvent', "Event occurred");

`

**Output:

Message from fun: Event occurred Message from async: Event occurred

**Why Are Events Important in NodeJS?

**When Should You Use Events?

**Conclusion

Node.js events, along with the EventEmitter class, enable powerful asynchronous handling in applications. You can create custom events, register listeners, emit events, and even manage listener lifecycle efficiently. Understanding these methods will help you build scalable and event-driven applications.