Ping Pong Game using React (original) (raw)
Last Updated : 23 Jul, 2024
Ping Pong is one of the earliest video games. It's a two-player game in which each player controls the paddle by dragging it from one side of the screen to the other to strike the ball back and forth. In this article, you will see how you can create a simple but exciting game of ping pong using React.
**Preview of the project: Let us have a look at how the final application will look like.
Prerequisites
Approach to create Ping Pong Game:
- To create a game interface and to handle the state, we will use React components.
- The arrow keys and the "w" and "d" keys are used by the players to control the paddles.
- inside the playing field, paddles can move upwards and downwards.
- When the ball hits a paddle it goes off the top and bottom of the wall.
- When the ball comes to either side of the screen, the game is over.
- We can start, restar and stop the game with the helps of button provided.
- We are able to detect the ball collision with paddle or wall with the help of DOM element boundingClientRect properties.
Steps to Create the Project:
**Step 1: Create a ReactJS project:
npx create-react-app ping-pong-game
**Step 2: Navigate to the project:
cd ping-pong-game
**Step 3: Start the project:
npm start
**Project Structure:
The project structure of the code
The updated dependencies in package.json file will look like:
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-scripts": "5.0.1",
"web-vitals": "^2.1.4"
}
**Example : Write the following code in App.js file
CSS `
/App.css/
.ping-pong-container { position: relative; width: 600px; height: 400px; border: 1px solid #ccc; margin: 20px auto; overflow: hidden;
}
.paddle { position: absolute; width: 20px; height: 100px; background-color: #333; transition: top 0.2s; }
.paddle-left { left: 0; }
.paddle-right { right: 0; }
.ball { position: absolute; width: 20px; height: 20px; background-color: red; border-radius: 50%; transition: top 0.2s, left 0.2s; }
.paused { animation-play-state: paused; }
.controls { margin-top: 10px; display: flex; gap: 10px; }
button { padding: 5px 10px; font-size: 16px; cursor: pointer; }
.game-over { background-color: red; display: flex; justify-content: center; align-items: center; color: white; height: 45vh; }
` JavaScript ``
//App.js
import React, { useState, useEffect, useRef } from 'react'; import './App.css'; // Import the CSS file for styling
const App = () => { const initialBallState = { x: 300, y: 200, speedX: 5, speedY: 5 }; const initialPaddleState = { left: 150, right: 150 }; const [ball, setBall] = useState(initialBallState); const [paddles, setPaddles] = useState(initialPaddleState); const [gameOver, setGameOver] = useState(false); const [gameRunning, setGameRunning] = useState(false); const ballRef = useRef(null);
useEffect(() => { if (gameRunning) { const handleKeyPress = (e) => { switch (e.key) { case 'ArrowUp': setPaddles((prev) => ({ ...prev, right: Math.max(prev.right - 10, 0) })); break; case 'ArrowDown': setPaddles((prev) => ({ ...prev, right: Math.min(prev.right + 10, 300) })); break; case 'w': setPaddles((prev) => ({ ...prev, left: Math.max(prev.left - 10, 0) })); break; case 'd': setPaddles((prev) => ({ ...prev, left: Math.min(prev.left + 10, 300) })); break; default: break; } };
const updateGame = () => {
setBall((prevBall) => ({
...prevBall,
x: prevBall.x + prevBall.speedX,
y: 200,
}));
const ballRect = ballRef.current.getBoundingClientRect();
const paddleLeftRect = document.getElementById('paddle-left').getBoundingClientRect();
const paddleRightRect = document.getElementById('paddle-right').getBoundingClientRect();
// Check for collisions with paddles
if (
(ballRect.left <= paddleLeftRect.right &&
ballRect.right >= paddleLeftRect.left &&
ballRect.top <= paddleLeftRect.bottom &&
ballRect.bottom >= paddleLeftRect.top) ||
(ballRect.left <= paddleRightRect.right &&
ballRect.right >= paddleRightRect.left &&
ballRect.top <= paddleRightRect.bottom &&
ballRect.bottom >= paddleRightRect.top)
) {
setBall((prevBall) => ({ ...prevBall, speedX: -prevBall.speedX }));
}
// Check for collisions with top and bottom walls
if (ball.y <= 0 || ball.y >= 380) {
setBall((prevBall) => ({ ...prevBall, speedY: -prevBall.speedY }));
}
// Check for game over
if (ball.x < 0 || ball.x > 600) {
setGameOver(true);
pauseGame();
}
};
const intervalId = setInterval(updateGame, 50);
window.addEventListener('keydown', handleKeyPress);
return () => {
clearInterval(intervalId);
window.removeEventListener('keydown', handleKeyPress);
};
}
}, [gameRunning, ball]);
const startGame = () => { setGameRunning(true); };
const restartGame = () => { setBall(initialBallState); setPaddles(initialPaddleState); setGameOver(false); };
const pauseGame = () => { setGameRunning(false); };
return (
paddle paddle-left ${gameRunning ? '' : 'paused'}
}
id="paddle-left"
style={{ top: ${paddles.left}px
}}
/>
<div
className={paddle paddle-right ${gameRunning ? '' : 'paused'}
}
id="paddle-right"
style={{ top: ${paddles.right}px
, left: '580px' }}
/>
<div
className={ball ${gameRunning ? '' : 'paused'}
}
ref={ballRef}
style={{ top: ${ball.y}px
, left: ${ball.x}px
}}
/>
export default App;
``
**Output: