Proxy Design Pattern (original) (raw)

Last Updated : 03 Jan, 2025

The Proxy Design Pattern a structural design pattern is a way to use a placeholder object to control access to another object. Instead of interacting directly with the main object, the client talks to the proxy, which then manages the interaction. This is useful for things like controlling access, delaying object creation until it’s needed (lazy initialization), logging, or adding security checks.

prox-pattern

A real-world example can be a cheque or credit card as a proxy for what is in our bank account. It can be used in place of cash and provides a means of accessing that cash when required.

Table of Content

What is Proxy Design Pattern?

The Proxy Design Pattern is a design pattern in which the client and the actual object are connected by a proxy object. The client communicates with the proxy, which manages access to the real object, rather than the real object directly. Before sending the request to the real object, the proxy can take care of additional tasks like caching, security, logging, and lazy loading.

Chaining of Proxies

Chaining proxies in the Proxy Design Pattern means connecting them in a sequence, where each proxy adds its behavior or checks before passing the request to the next proxy or the real object. It’s like forming a chain of guards, each responsible for a specific task.

changing-of-proxies

Components of Proxy Design Pattern

1. Subject

The Subject is an interface or an abstract class that defines the common interface shared by the RealSubject and Proxy classes. It declares the methods that the Proxy uses to control access to the RealSubject.

2. RealSubject

The RealSubject is the actual object that the Proxy represents. It contains the real implementation of the business logic or the resource that the client code wants to access.

3. Proxy

The Proxy acts as a surrogate or placeholder for the RealSubject. It controls access to the real object and may provide additional functionality such as lazy loading, access control, or logging.

How to implement Proxy Design Pattern?

Below are the simple steps to implement the Proxy Design Pattern:

  1. **Create the Real Object Interface: Define an interface or abstract class that represents the operations the real object will provide. Both the real object and proxy will implement this interface.
  2. **Create the Real Object: This class implements the interface and contains the actual logic or operation that the client wants to use.
  3. **Create the Proxy Class: The proxy class also implements the same interface as the real object. It holds a reference to the real object and controls access to it. The proxy can add extra logic like logging, caching, or security checks before calling the real object’s methods.
  4. **Client Uses the Proxy: Instead of creating the real object directly, the client interacts with the proxy. The proxy decides when and how to forward the client’s request to the real object.

Proxy Design Pattern example (with implementation)

Problem Statement:

Consider a scenario where your application needs to load and display images, and you want to optimize the image loading process. Loading images from disk or other external sources can be resource-intensive, especially if the images are large or stored remotely.

To address this issue, we need to implement the Proxy Design Pattern to control the access and loading of images.

proxypatternclassdiagram

1. Subject (Image Interface):

The Image interface declares the common methods for displaying images, acting as a blueprint for both the real and proxy objects. In this design, it defines the display() method that both RealImage and ProxyImage must implement. This ensures a uniform interface for clients interacting with image objects.

Java `

// Subject interface Image { void display(); }

`

2. RealSubject (RealImage Class):

The RealImage class represents the real object that the proxy will control access to.

// RealSubject class RealImage implements Image { private String filename;

public RealImage(String filename) {
    this.filename = filename;
    loadImageFromDisk();
}

private void loadImageFromDisk() {
    System.out.println("Loading image: " + filename);
}

public void display() {
    System.out.println("Displaying image: " + filename);
}

}

`

3. Proxy (ProxyImage Class):

The ProxyImage class acts as a surrogate for the RealImage. It also implements the Image interface, maintaining a reference to the real image object.

// Proxy class ProxyImage implements Image { private RealImage realImage; private String filename;

public ProxyImage(String filename) {
    this.filename = filename;
}

public void display() {
    if (realImage == null) {
        realImage = new RealImage(filename);
    }
    realImage.display();
}

}

`

4. Client Code:

The client code (ProxyPatternExample) demonstrates the usage of the Proxy Design Pattern. It creates an Image object, which is actually an instance of ProxyImage.

// Client code public class ProxyPatternExample { public static void main(String[] args) { Image image = new ProxyImage("example.jpg");

    // Image will be loaded from disk only when display() is called
    image.display();

    // Image will not be loaded again, as it has been cached in the Proxy
    image.display();
}

}

`

5. Complete Code of the above example:

This code demonstrates how the Proxy Pattern efficiently manages the loading and displaying of images by introducing a proxy that controls access to the real image object, providing additional functionality such as lazy loading.

Java `

// Subject interface Image { void display(); }

// RealSubject class RealImage implements Image { private String filename;

public RealImage(String filename) {
    this.filename = filename;
    loadImageFromDisk();
}

private void loadImageFromDisk() {
    System.out.println("Loading image: " + filename);
}

public void display() {
    System.out.println("Displaying image: " + filename);
}

}

// Proxy class ProxyImage implements Image { private RealImage realImage; private String filename;

public ProxyImage(String filename) {
    this.filename = filename;
}

public void display() {
    if (realImage == null) {
        realImage = new RealImage(filename);
    }
    realImage.display();
}

}

// Client code public class ProxyPatternExample { public static void main(String[] args) { Image image = new ProxyImage("example.jpg");

    // Image will be loaded from disk only when display() is called
    image.display();

    // Image will not be loaded again, as it has been cached in the Proxy
    image.display();
}

}

Output

Loading image: example.jpg Displaying image: example.jpg Displaying image: example.jpg

`

Why do we need Proxy Design Pattern?

The Proxy Design Pattern is employed to address various concerns and scenarios in software development, providing a way to control access to objects, add functionality, or optimize performance.

When to use Proxy Design Pattern?

When not to use Proxy Design Pattern?