Python | Create a stopwatch Using Clock Object in kivy (original) (raw)

Last Updated : 12 Jul, 2025

Kivy is a platform-independent GUI tool in Python. As it can be run on Android, IOS, Linux and Windows, etc. It is basically used to develop the Android application, but it does not mean that it can not be used on Desktop applications.
In this, we are going to see how can we create a stopwatch using a label.
In the code, we will be creating just a counter using the label in which when you set the time in seconds it will start decreasing like a countdown and in the second we will do the same by using clock object.

Kivy Tutorial - Learn Kivy with Examples.

Clock Object:

  1. Kivy provides Clock objects.
  2. Clock objects can be made to call a function when a specified time period has elapsed.
  3. A clock object in Kivy can be configured to call a function upon every elapse of time duration or only once.

It is good to use kivy inbuilt module while working with clock:
from kivy.clock import Clock

Basic Approach:

  1. import kivy
  2. import kivyApp
  3. import label
  4. import Animation
  5. Import clock
  6. import kivy properties(only needed one)
  7. Set minimum version(optional)
  8. Create Label class
  9. Create App class
  10. return Layout/widget/Class(according to requirement)
  11. Run an instance of the class

# Simple Approach:

Python3 `

''' Code of How to create countdown using label only '''

Program to Show how to create a switch

import kivy module

import kivy

base Class of your App inherits from the App class.

app:always refers to the instance of your application

from kivy.app import App

this restrict the kivy version i.e

below this kivy version you cannot

use the app or software

kivy.require('1.9.0')

The Label widget is for rendering text.

from kivy.uix.label import Label

Animation is used to animate Widget properties

from kivy.animation import Animation

The Properties classes are used when you create an EventDispatcher.

from kivy.properties import StringProperty, NumericProperty

create a label class

class Clock(Label):

# Set the numeric property
# i.e set the counter number you can change it accordingly
a = NumericProperty(100)  # seconds

# To start countdown
def start(self):
    Animation.cancel_all(self)  # stop any current animations
    self.anim = Animation(a = 0, duration = self.a)

    # TO finish count down
    def finish_callback(animation, clock):
        clock.text = "FINISHED"

    self.anim.bind(on_complete = finish_callback)
    self.anim.start(self)

# If u remove this there will be nothing on screen
def on_a(self, instance, value):
    self.text = str(round(value, 1))

    

Create the App class

class TimeApp(App): def build(self): # Create the object of Clock class clock = Clock()

    # call the function from class Clock
    clock.start()
    return clock

Run the App

if name == "main": TimeApp().run()

`

Output:

Note: Countdown starts from 100 and ends on 0

# Now By using Clock Object:

Python3 `

''' Code of How to create countdown using label only '''

Program to Show how to create a switch

import kivy module

import kivy

base Class of your App inherits from the App class.

app:always refers to the instance of your application

from kivy.app import App

this restrict the kivy version i.e

below this kivy version you cannot

use the app or software

kivy.require('1.9.0')

The Label widget is for rendering text.

from kivy.uix.label import Label

The Clock object allows you to schedule

a function call in the future; once or

repeatedly at specified intervals.

from kivy.clock import Clock

The kivy App that extends from the App class

class ClockDemo(App):

count = 0

def build(self):
   self.myLabel = Label(text ='Waiting for updates...')

   # Start the clock
   Clock.schedule_interval(self.Callback_Clock, 1)
   
   return self.myLabel

def Callback_Clock(self, dt):
    self.count = self.count + 1
    self.myLabel.text = "Updated % d...times"% self.count

   

Run the app

if name == 'main': ClockDemo().run()

`

Output:

Note: This starts from 0 and runs until you cut the window