Python Drawing design using arrow keys in PyGame (original) (raw)

Last Updated : 22 Apr, 2020

Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Now, it’s up to the imagination or necessity of developer, what type of game he/she wants to develop using this toolkit. In this article we will see how we can make design in PyGame with help of keys such that design i.e marker moves horizontally when pressing the right arrow key or left arrow key on the keyboard and it moves vertically when pressing up arrow key or down arrow key. We can do this by making a spot(marker) on the respective co-ordinates, which gets changes with the help of keys.

Change in Co-ordinates of marker for respective keys pressed :

Left arrow key: Decrement in x co-ordinate Right arrow key: Increment in x co-ordinate Up arrow key: Decrement in y co-ordinate Down arrow key: Increment in y co-ordinate

Below is the implementation -

Python3 1== `

import pygame module in this program

import pygame

activate the pygame library .

initiate pygame and give permission

to use pygame's functionality.

pygame.init()

create the display surface object

of specific dimension..e(500, 500).

win = pygame.display.set_mode((500, 500))

set the pygame window name

pygame.display.set_caption("Moving rectangle")

marker current co-ordinates

x = 200 y = 200

dimensions of the marker

width = 10 height = 10

velocity / speed of movement

vel = 10

Indicates pygame is running

run = True

infinite loop

while run: # creates time delay of 10ms
pygame.time.delay(10)

# iterate over the list of Event objects   
# that was returned by pygame.event.get() method.   
for event in pygame.event.get():

    # if event object type is QUIT   
    # then quitting the pygame   
    # and program both.   
    if event.type == pygame.QUIT:
        # it will make exit the while loop
        run = False
# stores keys pressed  
keys = pygame.key.get_pressed()

# if left arrow key is pressed 
if keys[pygame.K_LEFT] and x > 0:
    # decrement in x co-ordinate
    x -= vel

    # if left arrow key is pressed
if keys[pygame.K_RIGHT] and x < 500 - width:
    # increment in x co-ordinate
    x += vel

    # if left arrow key is pressed
if keys[pygame.K_UP] and y > 0:
    # decrement in y co-ordinate
    y -= vel

    # if left arrow key is pressed
if keys[pygame.K_DOWN] and y < 500 - height:
    # increment in y co-ordinate 
    y += vel


# drawing spot on screen which is rectangle here  
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))

# it refreshes the window 
pygame.display.update()

closes the pygame window

pygame.quit()

`

Output :