Python | Drawing different shapes on PyGame window (original) (raw)
`# import pygame module in this program import pygame
activate the pygame library .
initiate pygame and give permission
to use pygame's functionality.
pygame.init()
define the RGB value
for white, green,
blue, black, red
colour respectively.
white = (255, 255, 255) green = (0, 255, 0) blue = (0, 0, 128) black = (0, 0, 0) red = (255, 0, 0)
assigning values to X and Y variable
X = 400 Y = 400
create the display surface object
of specific dimension..e(X,Y).
display_surface = pygame.display.set_mode((X, Y ))
set the pygame window name
pygame.display.set_caption('Drawing')
completely fill the surface object
with white colour
display_surface.fill(white)
draw a polygon using draw.polygon()
method of pygame.
pygame.draw.polygon(surface, color, pointlist, thickness)
thickness of line parameter is optional.
pygame.draw.polygon(display_surface, blue, [(146, 0), (291, 106), (236, 277), (56, 277), (0, 106)])
draw a line using draw.line()
method of pygame.
pygame.draw.line(surface, color,
start point, end point, thickness)
pygame.draw.line(display_surface, green, (60, 300), (120, 300), 4)
draw a circle using draw.circle()
method of pygame.
pygame.draw.circle(surface, color,
center point, radius, thickness)
pygame.draw.circle(display_surface, green, (300, 50), 20, 0)
draw a ellipse using draw.ellipse()
method of pygame.
pygame.draw.ellipse(surface, color,
bounding rectangle, thickness)
pygame.draw.ellipse(display_surface, black, (300, 250, 40, 80), 1)
draw a rectangle using draw.rect()
method of pygame.
pygame.draw.rect(surface, color,
rectangle tuple, thickness)
thickness of line parameter is optional.
pygame.draw.rect(display_surface, black, (150, 300, 100, 50))
infinite loop
while True :
# iterate over the list of Event objects
# that was returned by pygame.event.get() method.
for event in pygame.event.get() :
# if event object type is QUIT
# then quitting the pygame
# and program both.
if event.type == pygame.QUIT :
# deactivates the pygame library
pygame.quit()
# quit the program.
quit()
# Draws the surface object to the screen.
pygame.display.update() `