Python | Drawing different shapes on PyGame window (original) (raw)

`# import pygame module in this program import pygame

activate the pygame library .

initiate pygame and give permission

to use pygame's functionality.

pygame.init()

define the RGB value

for white, green,

blue, black, red

colour respectively.

white = (255, 255, 255) green = (0, 255, 0) blue = (0, 0, 128) black = (0, 0, 0) red = (255, 0, 0)

assigning values to X and Y variable

X = 400 Y = 400

create the display surface object

of specific dimension..e(X,Y).

display_surface = pygame.display.set_mode((X, Y ))

set the pygame window name

pygame.display.set_caption('Drawing')

completely fill the surface object

with white colour

display_surface.fill(white)

draw a polygon using draw.polygon()

method of pygame.

pygame.draw.polygon(surface, color, pointlist, thickness)

thickness of line parameter is optional.

pygame.draw.polygon(display_surface, blue, [(146, 0), (291, 106), (236, 277), (56, 277), (0, 106)])

draw a line using draw.line()

method of pygame.

pygame.draw.line(surface, color,

start point, end point, thickness)

pygame.draw.line(display_surface, green, (60, 300), (120, 300), 4)

draw a circle using draw.circle()

method of pygame.

pygame.draw.circle(surface, color,

center point, radius, thickness)

pygame.draw.circle(display_surface, green, (300, 50), 20, 0)

draw a ellipse using draw.ellipse()

method of pygame.

pygame.draw.ellipse(surface, color,

bounding rectangle, thickness)

pygame.draw.ellipse(display_surface, black, (300, 250, 40, 80), 1)

draw a rectangle using draw.rect()

method of pygame.

pygame.draw.rect(surface, color,

rectangle tuple, thickness)

thickness of line parameter is optional.

pygame.draw.rect(display_surface, black, (150, 300, 100, 50))

infinite loop

while True :

# iterate over the list of Event objects
# that was returned by pygame.event.get() method.
for event in pygame.event.get() :

    # if event object type is QUIT
    # then quitting the pygame
    # and program both.
    if event.type == pygame.QUIT :

        # deactivates the pygame library
        pygame.quit()

        # quit the program.
        quit()

    # Draws the surface object to the screen. 
    pygame.display.update() 

`