Designing a Parking Lot using ObjectOriented Principles (original) (raw)

Designing a Parking Lot using Object-Oriented Principles

Last Updated : 16 Feb, 2026

Designing a parking lot using object-oriented principles involves breaking down the system into classes, attributes, and methods that reflect real-world entities. Key components like vehicles and parking spaces can be modeled as objects, while interactions such as parking can be handled through methods. This approach promotes modularity, reusability, and maintainability, making the system easy to extend and manage.

How-to-design-a-parking-lot-using-object-oriented-principles

How to design a parking lot using object-oriented principles?

Assumptions

For our purposes right now, we'll make the following assumptions. We made these specific assumptions to add a bit of complexity to the problem without adding too much.

Object-Oriented Design

We begin by creating the necessary classes and ensuring each class has a clear, single responsibility. Let's break down the design with a focus on how each class and method interacts.

1. Vehicle Class

The Vehicle class defines common attributes and behaviors for all types of vehicles. It will serve as a base class for more specific vehicle types like Bus, Car, and Motorcycle.

C++ `

#include #include enum class VehicleSize { Small, Large }; class Vehicle { protected: std::string licensePlate; int spotsNeeded; VehicleSize size; public: Vehicle(std::string licensePlate, VehicleSize size) { this->licensePlate = licensePlate; this->size = size; this->spotsNeeded = (size == VehicleSize::Large)? 5 : 1; } int getSpotsNeeded() { return spotsNeeded; } VehicleSize getSize() { return size; } std::string getLicensePlate() { return licensePlate; } virtual bool canFitInSpot(ParkingSpot spot) = 0; };

Java

public abstract class Vehicle { protected String licensePlate; protected int spotsNeeded; protected VehicleSize size;

public Vehicle(String licensePlate, VehicleSize size) {
    this.licensePlate = licensePlate;
    this.size = size;
    this.spotsNeeded = (size == VehicleSize.Large) ? 5 : 1;
}

public int getSpotsNeeded() {
    return spotsNeeded;
}

public VehicleSize getSize() {
    return size;
}

public String getLicensePlate() {
    return licensePlate;
}

public abstract boolean canFitInSpot(ParkingSpot spot);

}

Python

from enum import Enum

class VehicleSize(Enum): Small = 1 Large = 2

class Vehicle: def init(self, license_plate: str, size: VehicleSize): self.license_plate = license_plate self.size = size self.spots_needed = 5 if size == VehicleSize.Large else 1

def get_spots_needed(self):
    return self.spots_needed

def get_size(self):
    return self.size

def get_license_plate(self):
    return self.license_plate

def can_fit_in_spot(self, spot):
    raise NotImplementedError

JavaScript

var VehicleSize; (function (VehicleSize) { VehicleSize[VehicleSize["Small"] = 0] = "Small"; VehicleSize[VehicleSize["Large"] = 1] = "Large"; })(VehicleSize || (VehicleSize = {})); var Vehicle = /** @class */ (function () { function Vehicle(licensePlate, size) { this.licensePlate = licensePlate; this.size = size; this.spotsNeeded = size === VehicleSize.Large? 5 : 1; } Vehicle.prototype.getSpotsNeeded = function () { return this.spotsNeeded; }; Vehicle.prototype.getSize = function () { return this.size; }; Vehicle.prototype.getLicensePlate = function () { return this.licensePlate; }; Vehicle.prototype.canFitInSpot = function (spot) { throw new Error('Method not implemented.'); }; return Vehicle; }());

`

2. Concrete Vehicle Classes

**Bus: A bus requires 5 consecutive large spots.

C++ `

#include #include "Vehicle.h" #include "VehicleSize.h" #include "ParkingSpot.h"

class Bus : public Vehicle { public: Bus(std::string licensePlate) : Vehicle(licensePlate, VehicleSize::Large) {}

bool canFitInSpot(ParkingSpot spot) {
    return spot.getSpotSize() == VehicleSize::Large;
}

};

Java

public class Bus extends Vehicle { public Bus(String licensePlate) { super(licensePlate, VehicleSize.Large); }

public boolean canFitInSpot(ParkingSpot spot) {
    return spot.getSpotSize() == VehicleSize.Large;
}

}

Python

from enum import Enum

class VehicleSize(Enum): Large = 3

class ParkingSpot: def init(self, size): self.size = size

def get_spot_size(self):
    return self.size

class Vehicle: def init(self, license_plate, size): self.license_plate = license_plate self.size = size

class Bus(Vehicle): def init(self, license_plate): super().init(license_plate, VehicleSize.Large)

def can_fit_in_spot(self, spot):
    return spot.get_spot_size() == VehicleSize.Large

JavaScript

class Vehicle { constructor(licensePlate, size) { this.licensePlate = licensePlate; this.size = size; } }

class VehicleSize { static Large = 'Large'; }

class ParkingSpot { constructor(size) { this.size = size; }

getSpotSize() {
    return this.size;
}

}

class Bus extends Vehicle { constructor(licensePlate) { super(licensePlate, VehicleSize.Large); }

canFitInSpot(spot) {
    return spot.getSpotSize() === VehicleSize.Large;
}

}

`

**Car: A car can park in either compact or large spots.

C++ `

#include #include "Vehicle.h" #include "ParkingSpot.h"

class Car : public Vehicle { public: Car(std::string licensePlate) : Vehicle(licensePlate, VehicleSize::Compact) {}

bool canFitInSpot(ParkingSpot spot) {
    return spot.getSpotSize() == VehicleSize::Compact || spot.getSpotSize() == VehicleSize::Large;
}

};

Java

public class Car extends Vehicle { public Car(String licensePlate) { super(licensePlate, VehicleSize.Compact); }

public boolean canFitInSpot(ParkingSpot spot) {
    return spot.getSpotSize() == VehicleSize.Compact || spot.getSpotSize() == VehicleSize.Large;
}

}

Python

from enum import Enum

class VehicleSize(Enum): Compact = 1 Large = 2

class Vehicle: def init(self, license_plate, size): self.license_plate = license_plate self.size = size

class ParkingSpot: def init(self, size): self.size = size

def get_spot_size(self):
    return self.size

class Car(Vehicle): def init(self, license_plate): super().init(license_plate, VehicleSize.Compact)

def can_fit_in_spot(self, spot):
    return spot.get_spot_size() == VehicleSize.Compact or spot.get_spot_size() == VehicleSize.Large

JavaScript

class VehicleSize { static Compact = 'Compact'; static Large = 'Large'; }

class Vehicle { constructor(licensePlate, size) { this.licensePlate = licensePlate; this.size = size; } }

class ParkingSpot { constructor(size) { this.size = size; }

getSpotSize() {
    return this.size;
}

}

class Car extends Vehicle { constructor(licensePlate) { super(licensePlate, VehicleSize.Compact); }

canFitInSpot(spot) {
    return spot.getSpotSize() === VehicleSize.Compact || spot.getSpotSize() === VehicleSize.Large;
}

}

`

**Motorcycle: A motorcycle can park in any spot

C++ `

#include

class Vehicle { public: Vehicle(std::string licensePlate, VehicleSize size) {} };

class Motorcycle : public Vehicle { public: Motorcycle(std::string licensePlate) : Vehicle(licensePlate, VehicleSize::Motorcycle) {} bool canFitInSpot(ParkingSpot spot) { return true; // Can park in any spot } };

Java

public class Motorcycle extends Vehicle { public Motorcycle(String licensePlate) { super(licensePlate, VehicleSize.Motorcycle); }

public boolean canFitInSpot(ParkingSpot spot) {
    return true; // Can park in any spot
}

}

Python

class Vehicle: def init(self, license_plate, size): self.license_plate = license_plate self.size = size

class Motorcycle(Vehicle): def init(self, license_plate): super().init(license_plate, 'Motorcycle') def can_fit_in_spot(self, spot): return True # Can park in any spot

JavaScript

class Vehicle { constructor(licensePlate, size) { this.licensePlate = licensePlate; this.size = size; } }

class Motorcycle extends Vehicle { constructor(licensePlate) { super(licensePlate, 'Motorcycle'); } canFitInSpot(spot) { return true; // Can park in any spot } }

`

3. ParkingSpot Class

The ParkingSpot class represents an individual parking spot in the parking lot. It is responsible for managing its availability and verifying whether a specific vehicle can fit in the spot.

#include #include #include

enum class VehicleSize { Compact, Large, Motorcycle };

class Vehicle { public: Vehicle(VehicleSize size) : size(size) {} VehicleSize getSize() const { return size; } bool canFitInSpot(const VehicleSize& spotSize) const { return size <= spotSize; } private: VehicleSize size; };

class Level { public: // Level implementation };

class ParkingSpot { private: Vehicle* vehicle; VehicleSize spotSize; int row; int spotNumber; Level* level;

public: ParkingSpot(Level* level, int row, int spotNumber, VehicleSize spotSize); bool isAvailable() const; bool canFitVehicle(const Vehicle& vehicle) const; void parkVehicle(Vehicle* vehicle); void removeVehicle(); VehicleSize getSpotSize() const; int getRow() const; int getSpotNumber() const; };

ParkingSpot::ParkingSpot(Level* level, int row, int spotNumber, VehicleSize spotSize) : vehicle(nullptr), spotSize(spotSize), row(row), spotNumber(spotNumber), level(level) {}

bool ParkingSpot::isAvailable() const { return vehicle == nullptr; }

bool ParkingSpot::canFitVehicle(const Vehicle& vehicle) const { return isAvailable() && vehicle.canFitInSpot(spotSize); }

void ParkingSpot::parkVehicle(Vehicle* vehicle) { if (canFitVehicle(*vehicle)) this->vehicle = vehicle; }

void ParkingSpot::removeVehicle() { this->vehicle = nullptr; }

VehicleSize ParkingSpot::getSpotSize() const { return spotSize; }

int ParkingSpot::getRow() const { return row; }

int ParkingSpot::getSpotNumber() const { return spotNumber; }

Java

public class ParkingSpot { private Vehicle vehicle; private VehicleSize spotSize; private int row; private int spotNumber; private Level level;

public ParkingSpot(Level level, int row, int spotNumber, VehicleSize spotSize) {
    this.level = level;
    this.row = row;
    this.spotNumber = spotNumber;
    this.spotSize = spotSize;
    this.vehicle = null;
}

public boolean isAvailable() {
    return vehicle == null;
}

public boolean canFitVehicle(Vehicle vehicle) {
    return isAvailable() && vehicle.canFitInSpot(this);
}

public void parkVehicle(Vehicle vehicle) {
    if (canFitVehicle(vehicle)) {
        this.vehicle = vehicle;
    }
}

public void removeVehicle() {
    this.vehicle = null;
}

public VehicleSize getSpotSize() {
    return spotSize;
}

public int getRow() {
    return row;
}

public int getSpotNumber() {
    return spotNumber;
}

}

Python

from enum import Enum

class VehicleSize(Enum): Compact = 1 Large = 2 Motorcycle = 3

class Vehicle: def init(self, size): self.size = size def can_fit_in_spot(self, spot_size): return self.size <= spot_size

class Level: pass

class ParkingSpot: def init(self, level, row, spot_number, spot_size): self.vehicle = None self.spot_size = spot_size self.row = row self.spot_number = spot_number self.level = level def is_available(self): return self.vehicle is None def can_fit_vehicle(self, vehicle): return self.is_available() and vehicle.can_fit_in_spot(self.spot_size) def park_vehicle(self, vehicle): if self.can_fit_vehicle(vehicle): self.vehicle = vehicle def remove_vehicle(self): self.vehicle = None def get_spot_size(self): return self.spot_size def get_row(self): return self.row def get_spot_number(self): return self.spot_number

JavaScript

javascript const VehicleSize = Object.freeze({ Compact: 'Compact', Large: 'Large', Motorcycle: 'Motorcycle' });

class Vehicle { constructor(size) { this.size = size; }

canFitInSpot(spotSize) {
    return this.size === spotSize || this.size === VehicleSize.Motorcycle;
}

}

class Level { // Level implementation }

class ParkingSpot { constructor(level, row, spotNumber, spotSize) { this.vehicle = null; this.spotSize = spotSize; this.row = row; this.spotNumber = spotNumber; this.level = level; }

isAvailable() {
    return this.vehicle === null;
}

canFitVehicle(vehicle) {
    return this.isAvailable() && vehicle.canFitInSpot(this.spotSize);
}

parkVehicle(vehicle) {
    if (this.canFitVehicle(vehicle)) {
        this.vehicle = vehicle;
    }
}

removeVehicle() {
    this.vehicle = null;
}

getSpotSize() {
    return this.spotSize;
}

getRow() {
    return this.row;
}

getSpotNumber() {
    return this.spotNumber;
}

}

`

4. ParkingLevel Class

The Level class represents a level in the parking lot. It manages a collection of parking spots and provides methods to park and remove vehicles.

C++ `

#include #include "ParkingSpot.h" #include "Vehicle.h"

class Level { private: int levelNumber; std::vector spots;

public: Level(int levelNumber, int numSpots) : levelNumber(levelNumber), spots(numSpots) {}

bool parkVehicle(Vehicle vehicle) {
    for (ParkingSpot& spot : spots) {
        if (spot.canFitVehicle(vehicle)) {
            spot.parkVehicle(vehicle);
            return true;
        }
    }
    return false;
}

bool removeVehicle(Vehicle vehicle) {
    for (ParkingSpot& spot : spots) {
        if (spot.isOccupied() && spot.getVehicle() == vehicle) {
            spot.removeVehicle();
            return true;
        }
    }
    return false;
}

};

Java

public class Level { private int levelNumber; private ParkingSpot[] spots;

public Level(int levelNumber, int numSpots) {
    this.levelNumber = levelNumber;
    this.spots = new ParkingSpot[numSpots];
}

public boolean parkVehicle(Vehicle vehicle) {
    for (ParkingSpot spot : spots) {
        if (spot.canFitVehicle(vehicle)) {
            spot.parkVehicle(vehicle);
            return true;
        }
    }
    return false;
}

public boolean removeVehicle(Vehicle vehicle) {
    for (ParkingSpot spot : spots) {
        if (spot.isOccupied() && spot.getVehicle().equals(vehicle)) {
            spot.removeVehicle();
            return true;
        }
    }
    return false;
}

}

Python

from ParkingSpot import ParkingSpot from Vehicle import Vehicle

class Level: def init(self, level_number, num_spots): self.level_number = level_number self.spots = [ParkingSpot() for _ in range(num_spots)]

def park_vehicle(self, vehicle):
    for spot in self.spots:
        if spot.can_fit_vehicle(vehicle):
            spot.park_vehicle(vehicle)
            return True
    return False

def remove_vehicle(self, vehicle):
    for spot in self.spots:
        if spot.is_occupied() and spot.get_vehicle() == vehicle:
            spot.remove_vehicle()
            return True
    return False

JavaScript

class Level { constructor(levelNumber, numSpots) { this.levelNumber = levelNumber; this.spots = Array.from({ length: numSpots }, () => new ParkingSpot()); }

parkVehicle(vehicle) {
    for (let spot of this.spots) {
        if (spot.canFitVehicle(vehicle)) {
            spot.parkVehicle(vehicle);
            return true;
        }
    }
    return false;
}

removeVehicle(vehicle) {
    for (let spot of this.spots) {
        if (spot.isOccupied() && spot.getVehicle() === vehicle) {
            spot.removeVehicle();
            return true;
        }
    }
    return false;
}

}

`

5. ParkingLot Class

The ParkingLot class represents the entire parking lot. It manages multiple levels and provides methods to park and remove vehicles from the parking lot.

C++ `

#include #include

class Vehicle {};

class Level { int levelNumber; std::vector<Vehicle*> spots; public: Level(int level, int numSpots) : levelNumber(level), spots(numSpots) {} bool parkVehicle(Vehicle* vehicle) { for (auto& spot : spots) { if (!spot) { spot = vehicle; return true; } } return false; } bool removeVehicle(Vehicle* vehicle) { for (auto& spot : spots) { if (spot == vehicle) { spot = nullptr; return true; } } return false; } };

class ParkingLot { std::vector levels; public: ParkingLot(int numLevels, int numSpotsPerLevel) { levels.resize(numLevels); for (int i = 0; i < numLevels; i++) { levels[i] = Level(i, numSpotsPerLevel); } } bool parkVehicle(Vehicle* vehicle) { for (auto& level : levels) { if (level.parkVehicle(vehicle)) { return true; } } return false; } bool removeVehicle(Vehicle* vehicle) { for (auto& level : levels) { if (level.removeVehicle(vehicle)) { return true; } } return false; } };

Java

public class ParkingLot { private Level[] levels;

public ParkingLot(int numLevels, int numSpotsPerLevel) {
    levels = new Level[numLevels];
    for (int i = 0; i < numLevels; i++) {
        levels[i] = new Level(i, numSpotsPerLevel);
    }
}

public boolean parkVehicle(Vehicle vehicle) {
    for (Level level : levels) {
        if (level.parkVehicle(vehicle)) {
            return true;
        }
    }
    return false; // Parking failed (no spots available)
}

public boolean removeVehicle(Vehicle vehicle) {
    for (Level level : levels) {
        if (level.removeVehicle(vehicle)) {
            return true;
        }
    }
    return false; // Removal failed (vehicle not found)
}

}

Python

class Vehicle: pass

class Level: def init(self, level, num_spots): self.level_number = level self.spots = [None] * num_spots

def park_vehicle(self, vehicle):
    for i, spot in enumerate(self.spots):
        if spot is None:
            self.spots[i] = vehicle
            return True
    return False

def remove_vehicle(self, vehicle):
    if vehicle in self.spots:
        self.spots[self.spots.index(vehicle)] = None
        return True
    return False

class ParkingLot: def init(self, num_levels, num_spots_per_level): self.levels = [Level(i, num_spots_per_level) for i in range(num_levels)]

def park_vehicle(self, vehicle):
    for level in self.levels:
        if level.park_vehicle(vehicle):
            return True
    return False

def remove_vehicle(self, vehicle):
    for level in self.levels:
        if level.remove_vehicle(vehicle):
            return True
    return False

JavaScript

class Vehicle {}

class Level { constructor(level, numSpots) { this.levelNumber = level; this.spots = new Array(numSpots).fill(null); }

parkVehicle(vehicle) {
    for (let i = 0; i < this.spots.length; i++) {
        if (this.spots[i] === null) {
            this.spots[i] = vehicle;
            return true;
        }
    }
    return false;
}

removeVehicle(vehicle) {
    for (let i = 0; i < this.spots.length; i++) {
        if (this.spots[i] === vehicle) {
            this.spots[i] = null;
            return true;
        }
    }
    return false;
}

}

class ParkingLot { constructor(numLevels, numSpotsPerLevel) { this.levels = []; for (let i = 0; i < numLevels; i++) { this.levels.push(new Level(i, numSpotsPerLevel)); } }

parkVehicle(vehicle) {
    for (const level of this.levels) {
        if (level.parkVehicle(vehicle)) {
            return true;
        }
    }
    return false;
}

removeVehicle(vehicle) {
    for (const level of this.levels) {
        if (level.removeVehicle(vehicle)) {
            return true;
        }
    }
    return false;
}

}

`

6. Ticket and PaymentService Classes

To manage ticketing and payments, we add the Ticket and PaymentService classes.

**Ticket Class: Represents the ticket issued when a vehicle parks. It records the time the vehicle enters and exits the parking lot.

C++ `

#include #include #include #include using namespace std;

class Vehicle {}; // Placeholder for Vehicle class

class Ticket { private: Vehicle vehicle; chrono::time_pointchrono::system_clock issueTime; chrono::time_pointchrono::system_clock exitTime;

public: Ticket(Vehicle vehicle) { this->vehicle = vehicle; this->issueTime = chrono::system_clock::now(); }

void setExitTime() {
    this->exitTime = chrono::system_clock::now();
}

int64_t getDuration() {
    chrono::duration<int64_t> duration = exitTime - issueTime;
    return duration.count();
}

};

Java

public class Ticket { private Vehicle vehicle; private Date issueTime; private Date exitTime;

public Ticket(Vehicle vehicle) {
    this.vehicle = vehicle;
    this.issueTime = new Date();
}

public void setExitTime(Date exitTime) {
    this.exitTime = exitTime;
}

public long getDuration() {
    return (exitTime.getTime() - issueTime.getTime()) / 1000; // Time in seconds
}

}

Python

from datetime import datetime, timedelta

class Vehicle: pass # Placeholder for Vehicle class

class Ticket: def init(self, vehicle): self.vehicle = vehicle self.issueTime = datetime.now() self.exitTime = None

def setExitTime(self):
    self.exitTime = datetime.now()

def getDuration(self):
    if self.exitTime is None:
        return 0
    return (self.exitTime - self.issueTime).total_seconds()

JavaScript

class Vehicle {}

class Ticket { constructor(vehicle) { this.vehicle = vehicle; this.issueTime = new Date(); this.exitTime = null; }

setExitTime() {
    this.exitTime = new Date();
}

getDuration() {
    if (!this.exitTime) return 0;
    return (this.exitTime - this.issueTime) / 1000; // Time in seconds
}

}

`

**PaymentService Class: Responsible for calculating the parking fee and processing payments.

C++ `

#include #include

class Ticket { public: double getDuration() { return duration; } private: double duration = 3600.0; // Example duration };

class PaymentService { public: double calculateFee(Ticket ticket) { double duration = ticket.getDuration(); // Simple fee model: $1 per hour return duration / 3600.0; }

void processPayment(Ticket ticket) {
    double fee = calculateFee(ticket);
    std::cout << "Payment processed for $" << fee << std::endl;
}

};

Java

public class PaymentService { public double calculateFee(Ticket ticket) { long duration = ticket.getDuration(); // Simple fee model: $1 per hour return duration / 3600.0; }

public void processPayment(Ticket ticket) {
    double fee = calculateFee(ticket);
    System.out.println("Payment processed for $" + fee);
}

}

Python

class Ticket: def get_duration(self): return 3600.0 # Example duration

class PaymentService: def calculate_fee(self, ticket): duration = ticket.get_duration() # Simple fee model: $1 per hour return duration / 3600.0

def process_payment(self, ticket):
    fee = self.calculate_fee(ticket)
    print(f'Payment processed for ${fee}')

` JavaScript ``

class Ticket { getDuration() { return 3600.0; // Example duration } }

class PaymentService { calculateFee(ticket) { let duration = ticket.getDuration(); // Simple fee model: $1 per hour return duration / 3600.0; }

processPayment(ticket) {
    let fee = this.calculateFee(ticket);
    console.log(`Payment processed for <span class="katex"><span class="katex-mathml"><math xmlns="http://www.w3.org/1998/Math/MathML"><semantics><mrow></mrow><annotation encoding="application/x-tex"></annotation></semantics></math></span><span class="katex-html" aria-hidden="true"></span></span>{fee}`);
}

}

``

Key Design Principles in Action

**1. Single Responsibility Principle (SRP): Each class has a single responsibility. The Vehicle class focuses only on vehicle details, while the ParkingSpot, Level, and ParkingLot classes handle their respective responsibilities.

**2. Encapsulation: All details related to parking spots, levels, and payment processing are hidden within their respective classes.

**3. Polymorphism: The canFitInSpot() method is overridden in each subclass of Vehicle, allowing different behaviors depending on the vehicle type.

**4. Separation of Concerns: The system is broken down into smaller components, with the Ticket, PaymentService, and ParkingLot classes each responsible for specific parts of the process