Ben Retan - Alien High | LinkedIn (original) (raw)
About
View my demo reel here: https://www.youtube.com/watch?v=fqo4PlcObKM
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Activity
Experience & Education
Alien High
View Ben’s full experience
See their title, tenure and more.
Publications
Projects
Sep 2017 - Present
Core combat including movement, weapons and grenades
Creation and tuning of base weapon types and variants
Class system for activated and passive abilities
See project
Jul 2014
• Designing contestants and their abilities
• Balancing overall game difficulty and scaling
• Organizing and improving item shop
• Improving jungle and neutral creeps
• Creating new avenues for monitization
See project
Star Wars: First Assault (Xbox 360, PS3)
Jan 2011
• Balancing weapon range, damage, functionality
• Setting move speed and determining navigation metrics
• Tuning controls for aim assistance on console controllers
• Setting up and maintaining animation tree
• Writing Unreal Script and native code to support player locomotion
• Contributing to weapons and firing systems design and engineering
• Developing training to teach design concepts
Other creators
Jan 2010
• Part of team during concept and prototyping phases
• Worked to develop camera, cover and locomotion systems
• Rapidly iterated on early gameplay prototypes
Other creators
Nov 2009
• Designed boss fights
• Developed AI behavior trees and fight controllers for bosses
• Tuned timing and damage on all attacks
• Developed tactics for fight completion
• Handled fight staging and progression
• Reacted to feedback from focus tests to make gameplay fun and accessible
• Worked on additional encounters for DLC on XBLA and PSN
Other creators
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See project League of War: Mercenaries
Sep 2015 - Mar 2017
• Mobile game design for iOS/Android
• Ability design for units
• Unity C# Programming
Lucidity (Xbox Live Arcade)
May 2009
• Constructed levels and placed enemies and rewards in the levels
• Tuned and adjusted levels based on team feedback
Other creators
Recommendations received
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